kicad/pcbnew/autorouter/queue.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
*
* Copyright (C) 1992-2015 KiCad Developers, see change_log.txt for contributors.
*
* First copyright (C) Randy Nevin, 1989 (see PCBCA package)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file queue.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <pcbnew.h>
#include <autorout.h>
#include <cell.h>
struct PcbQueue /* search queue structure */
{
struct PcbQueue* Next;
int Row; /* current row */
int Col; /* current column */
int Side; /* 0=top, 1=bottom */
int Dist; /* path distance to this cell so far */
int ApxDist; /* approximate distance to target from here */
};
static long qlen = 0; /* current queue length */
static struct PcbQueue* Head = NULL;
static struct PcbQueue* Tail = NULL;
static struct PcbQueue* Save = NULL; /* hold empty queue structs */
/* Free the memory used for storing all the queue */
void FreeQueue()
{
struct PcbQueue* p;
InitQueue();
while( (p = Save) != NULL )
{
Save = p->Next;
delete p;
}
}
/* initialize the search queue */
void InitQueue()
{
struct PcbQueue* p;
while( (p = Head) != NULL )
{
Head = p->Next;
p->Next = Save; Save = p;
}
Tail = NULL;
OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
}
/* get search queue item from list */
void GetQueue( int* r, int* c, int* s, int* d, int* a )
{
struct PcbQueue* p;
if( (p = Head) != NULL ) /* return first item in list */
{
*r = p->Row; *c = p->Col;
*s = p->Side;
*d = p->Dist; *a = p->ApxDist;
if( (Head = p->Next) == NULL )
Tail = NULL;
/* put node on free list */
p->Next = Save; Save = p;
ClosNodes++; qlen--;
}
else /* empty list */
{
*r = *c = *s = *d = *a = ILLEGAL;
}
}
/* add a search node to the list
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
* :
* 1 - OK
* 0 - Failed to allocate memory.
*/
bool SetQueue( int r, int c, int side, int d, int a, int r2, int c2 )
{
struct PcbQueue* p, * q, * t;
2008-05-01 17:12:38 +00:00
int i, j;
j = 0; // gcc warning fix
if( (p = Save) != NULL ) /* try free list first */
{
Save = p->Next;
}
else if( ( p = (PcbQueue*) operator new( sizeof( PcbQueue ), std::nothrow ) ) == NULL )
{
return 0;
}
p->Row = r;
p->Col = c;
p->Side = side;
i = (p->Dist = d) + (p->ApxDist = a);
p->Next = NULL;
if( (q = Head) != NULL ) /* insert in proper position in list */
{
if( q->Dist + q->ApxDist > i ) /* insert at head */
{
p->Next = q; Head = p;
}
else /* search for proper position */
{
for( t = q, q = q->Next; q && i > ( j = q->Dist + q->ApxDist ); t = q, q = q->Next )
;
if( q && i == j && q->Row == r2 && q->Col == c2 )
{
/* insert after q, which is a goal node */
if( ( p->Next = q->Next ) == NULL )
Tail = p;
q->Next = p;
}
else /* insert in front of q */
{
if( ( p->Next = q ) == NULL )
Tail = p;
t->Next = p;
}
}
}
else /* empty search list */
{
Head = Tail = p;
}
OpenNodes++;
if( ++qlen > MaxNodes )
MaxNodes = qlen;
return 1;
}
/* reposition node in list */
void ReSetQueue( int r, int c, int s, int d, int a, int r2, int c2 )
{
struct PcbQueue* p, * q;
/* first, see if it is already in the list */
for( q = NULL, p = Head; p; q = p, p = p->Next )
{
if( p->Row == r && p->Col == c && p->Side == s )
{
/* old one to remove */
if( q )
{
if( ( q->Next = p->Next ) == NULL )
Tail = q;
}
else if( ( Head = p->Next ) == NULL )
{
Tail = NULL;
}
p->Next = Save;
Save = p;
OpenNodes--;
MoveNodes++;
qlen--;
break;
}
}
if( !p ) /* not found, it has already been closed once */
ClosNodes--; /* we will close it again, but just count once */
/* if it was there, it's gone now; insert it at the proper position */
bool res = SetQueue( r, c, s, d, a, r2, c2 );
(void) res;
}