kicad/polygon/php_polygon_vertex.cpp

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// file php_polygon_vertex.cpp
// This is a port of a php class written by Brenor Brophy (see below)
/*------------------------------------------------------------------------------
** File: vertex.php
** Description: PHP class for a polygon vertex. Used as the base object to
** build a class of polygons.
** Version: 1.1
** Author: Brenor Brophy
** Email: brenor at sbcglobal dot net
** Homepage: www.brenorbrophy.com
**------------------------------------------------------------------------------
** COPYRIGHT (c) 2005 BRENOR BROPHY
**
** The source code included in this package is free software; you can
** redistribute it and/or modify it under the terms of the GNU General Public
** License as published by the Free Software Foundation. This license can be
** read at:
**
** http://www.opensource.org/licenses/gpl-license.php
**
** This program is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
** FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
**------------------------------------------------------------------------------
**
** Based on the paper "Efficient Clipping of Arbitary Polygons" by Gunther
** Greiner (greiner at informatik dot uni-erlangen dot de) and Kai Hormann
** (hormann at informatik dot tu-clausthal dot de), ACM Transactions on Graphics
** 1998;17(2):71-83.
**
** Available at: www.in.tu-clausthal.de/~hormann/papers/clipping.pdf
**
** Another useful site describing the algorithm and with some example
** C code by Ionel Daniel Stroe is at:
**
** http://davis.wpi.edu/~matt/courses/clipping/
**
** The algorithm is extended by Brenor Brophy to allow polygons with
** arcs between vertices.
**
** Rev History
** -----------------------------------------------------------------------------
** 1.0 08/25/2005 Initial Release
** 1.1 09/04/2005 Added software license language to header comments
*/
//#include "stdafx.h"
#include <math.h>
#include "php_polygon_vertex.h"
segment::segment(double xc, double yc, int d )
{
m_xc = xc;
m_yc = yc;
m_d = d;
}
vertex::vertex( double x, double y,
double xc, double yc, double d,
vertex * nextV, vertex * prevV,
polygon * nextPoly,
BOOL intersect,
vertex * neighbor,
double alpha,
BOOL entry,
BOOL checked )
{
m_x = x;
m_y = y;
m_nextV = nextV;
m_prevV = prevV;
m_nextPoly = nextPoly;
m_intersect = intersect;
m_neighbor = neighbor;
m_alpha = alpha;
m_entry = entry;
m_checked = checked;
m_id = 0;
m_nSeg = new segment( xc, yc, d );
m_pSeg = NULL;
}
vertex::~vertex()
{
if( m_nSeg )
delete m_nSeg;
}
double vertex::Xc ( BOOL g )
{
if ( isIntersect() )
{
if ( m_neighbor->isEntry() )
return m_neighbor->m_nSeg->Xc();
else
return m_neighbor->m_pSeg->Xc();
}
else
if (g)
return m_nSeg->Xc();
else
return m_pSeg->Xc();
}
double vertex::Yc ( BOOL g )
{
if ( isIntersect() )
{
if ( m_neighbor->isEntry() )
return m_neighbor->m_nSeg->Yc();
else
return m_neighbor->m_pSeg->Yc();
}
else
if (g)
return m_nSeg->Yc();
else
return m_pSeg->Yc();
}
double vertex::d ( BOOL g )
{
if ( isIntersect() )
{
if ( m_neighbor->isEntry() )
return m_neighbor->m_nSeg->d();
else
return (-1*m_neighbor->m_pSeg->d());
}
else
if (g)
return m_nSeg->d();
else
return (-1*m_pSeg->d());
}
void vertex::setChecked( BOOL check )
{
m_checked = check;
if( m_neighbor )
if( !m_neighbor->isChecked() )
m_neighbor->setChecked();
}