kicad/pcbnew/modedit_undo_redo.cpp

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/********************************************/
/* library editor: undo and redo functions */
/********************************************/
#include <boost/bind.hpp>
#include <fctsys.h>
#include <class_drawpanel.h>
#include <class_draw_panel_gal.h>
#include <tool/tool_manager.h>
#include <wxPcbStruct.h>
#include <class_board.h>
#include <class_module.h>
#include <pcbnew.h>
#include <protos.h>
#include <module_editor_frame.h>
void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( BOARD_ITEM* aItem,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint )
{
EDA_ITEM* item;
MODULE* CopyItem;
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PICKED_ITEMS_LIST* lastcmd;
CopyItem = new MODULE( *( (MODULE*) aItem ) );
CopyItem->SetParent( GetBoard() );
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lastcmd = new PICKED_ITEMS_LIST();
ITEM_PICKER wrapper( CopyItem, UR_MODEDIT );
lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToUndoList( lastcmd );
/* Clear current flags (which can be temporary set by a current edit command) */
for( item = CopyItem->GraphicalItems(); item != NULL; item = item->Next() )
item->ClearFlags();
for( D_PAD* pad = CopyItem->Pads(); pad; pad = pad->Next() )
pad->ClearFlags();
CopyItem->Reference().ClearFlags();
CopyItem->Value().ClearFlags();
/* Clear redo list, because after new save there is no redo to do */
GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList );
}
void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint )
{
assert( aItemsList.GetPickedItem( 0 )->GetParent()->Type() == PCB_MODULE_T );
MODULE* owner = static_cast<MODULE*>( aItemsList.GetPickedItem( 0 )->GetParent() );
#ifndef NDEBUG
// All items should have the same parent (MODULE) to make undo/redo entry valid
for( unsigned int i = 0; i < aItemsList.GetCount(); ++i )
assert( aItemsList.GetPickedItem( i )->GetParent() == owner );
#endif /* not NDEBUG */
SaveCopyInUndoList( owner, aTypeCommand, aTransformPoint );
}
void FOOTPRINT_EDIT_FRAME::RestoreCopyFromRedoList( wxCommandEvent& aEvent )
{
if( GetScreen()->GetRedoCommandCount() <= 0 )
return;
// Inform tools that undo command was issued
TOOL_EVENT event( TC_MESSAGE, TA_UNDO_REDO, AS_GLOBAL );
m_toolManager->ProcessEvent( event );
// Save current module state in undo list
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
MODULE* module = GetBoard()->m_Modules.PopFront();
ITEM_PICKER wrapper( module, UR_MODEDIT );
KIGFX::VIEW* view = GetGalCanvas()->GetView();
lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToUndoList( lastcmd );
view->Remove( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove, view, _1 ) );
// Retrieve last module state from undo list
lastcmd = GetScreen()->PopCommandFromRedoList();
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wrapper = lastcmd->PopItem();
module = (MODULE*) wrapper.GetItem();
delete lastcmd;
if( module )
{
GetBoard()->Add( module );
GetGalCanvas()->GetView()->Add( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
module->ViewUpdate();
}
SetCurItem( NULL );
OnModify();
m_canvas->Refresh();
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}
void FOOTPRINT_EDIT_FRAME::RestoreCopyFromUndoList( wxCommandEvent& aEvent )
{
if( GetScreen()->GetUndoCommandCount() <= 0 )
return;
// Inform tools that undo command was issued
TOOL_EVENT event( TC_MESSAGE, TA_UNDO_REDO, AS_GLOBAL );
m_toolManager->ProcessEvent( event );
// Save current module state in redo list
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
MODULE* module = GetBoard()->m_Modules.PopFront();
ITEM_PICKER wrapper( module, UR_MODEDIT );
KIGFX::VIEW* view = GetGalCanvas()->GetView();
lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToRedoList( lastcmd );
view->Remove( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove, view, _1 ) );
// Retrieve last module state from undo list
lastcmd = GetScreen()->PopCommandFromUndoList();
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wrapper = lastcmd->PopItem();
module = (MODULE*) wrapper.GetItem();
delete lastcmd;
if( module )
{
GetBoard()->Add( module, ADD_APPEND );
view->Add( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
module->ViewUpdate();
}
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SetCurItem( NULL );
OnModify();
m_canvas->Refresh();
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}