kicad/common/eda_dde.cpp

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///////////////////////
// Name: eda_dde.cpp //
///////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "fctsys.h"
#include "eda_dde.h"
#include "wxstruct.h"
#include "id.h"
#include "common.h"
#include "macros.h"
wxString HOSTNAME( wxT( "localhost" ) );
/* variables locales */
// buffers for read and write data in socket connections
#define IPC_BUF_SIZE 4096
char client_ipc_buffer[IPC_BUF_SIZE];
char server_ipc_buffer[IPC_BUF_SIZE];
wxServer* server;
void (*RemoteFct)(const char* cmd);
char buffcar[1024];
void SetupServerFunction( void (*remotefct)(const char* remotecmd) )
{
RemoteFct = remotefct;
}
/*****************************/
/* Routines liees au SERVEUR */
/*****************************/
/* Fonction d'initialisation d'un serveur socket
*/
WinEDA_Server* CreateServer( wxWindow* window, int service )
{
wxIPV4address addr;
// Create a new server
addr.Service( service );
server = new wxServer( addr );
if( server )
{
server->SetNotify( wxSOCKET_CONNECTION_FLAG );
server->SetEventHandler( *window, ID_EDA_SOCKET_EVENT_SERV );
server->Notify( TRUE );
}
return server;
}
/********************************************************/
void WinEDA_DrawFrame::OnSockRequest( wxSocketEvent& evt )
/********************************************************/
/* Fonction appelee a chaque demande d'un client
*/
{
size_t len;
wxSocketBase* sock = evt.GetSocket();
switch( evt.GetSocketEvent() )
{
case wxSOCKET_INPUT:
sock->Read( server_ipc_buffer, 1 );
if( sock->LastCount() == 0 )
break; // No data: Occurs on open connection
sock->Read( server_ipc_buffer + 1, IPC_BUF_SIZE - 2 );
len = 1 + sock->LastCount();
server_ipc_buffer[len] = 0;
if( RemoteFct )
RemoteFct( server_ipc_buffer );
break;
case wxSOCKET_LOST:
return;
break;
default:
wxPrintf( wxT( "WinEDA_DrawFrame::OnSockRequest() error: Invalid event !" ) );
break;
}
}
/**************************************************************/
void WinEDA_DrawFrame::OnSockRequestServer( wxSocketEvent& evt )
/**************************************************************/
/* fonction appel<65>e lors d'une demande de connexion d'un client
*/
{
wxSocketBase* sock2;
wxSocketServer* server = (wxSocketServer*) evt.GetSocket();
sock2 = server->Accept();
if( sock2 == NULL )
return;
sock2->Notify( TRUE );
sock2->SetEventHandler( *this, ID_EDA_SOCKET_EVENT );
sock2->SetNotify( wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG );
}
/****************************/
/* Routines liees au CLIENT */
/*****************************/
/**************************************************/
bool SendCommand( int service, const char* cmdline )
/**************************************************/
/* Used by a client to sent (by a socket connection) a data to a server.
* - Open a Socket Client connection
* - Send the buffer cmdline
* - Close the socket connection
*
* service is the service number for the TC/IP connection
*/
{
wxSocketClient* sock_client;
bool success = FALSE;
wxIPV4address addr;
// Create a connexion
addr.Hostname( HOSTNAME );
addr.Service( service );
// Mini-tutorial for Connect() :-) (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample)
// ---------------------------
//
// There are two ways to use Connect(): blocking and non-blocking,
// depending on the value passed as the 'wait' (2nd) parameter.
//
// Connect(addr, true) will wait until the connection completes,
// returning true on success and false on failure. This call blocks
// the GUI (this might be changed in future releases to honour the
// wxSOCKET_BLOCK flag).
//
// Connect(addr, false) will issue a nonblocking connection request
// and return immediately. If the return value is true, then the
// connection has been already successfully established. If it is
// false, you must wait for the request to complete, either with
// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
// events (please read the documentation).
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
// return false on timeout, or true if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
//
// For blocking Connect:
//
// bool success = client->Connect(addr, true);
//
// For nonblocking Connect:
//
// client->Connect(addr, false);
//
// bool waitmore = true;
// while (! client->WaitOnConnect(seconds, millis) && waitmore )
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = client->IsConnected();
//
// And that's all :-)
sock_client = new wxSocketClient();
sock_client->SetTimeout( 2 ); // Time out in Seconds
sock_client->Connect( addr, FALSE );
sock_client->WaitOnConnect( 0, 100 );
if( sock_client->Ok() && sock_client->IsConnected() )
{
success = TRUE;
sock_client->SetFlags( wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/ );
sock_client->Write( cmdline, strlen( cmdline ) );
}
sock_client->Close();
sock_client->Destroy();
return success;
}