kicad/pcbnew/layer_widget.cpp

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This source module implements the layer visibility and selection widget
*/
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//#define STAND_ALONE 1 // define to enable test program for LAYER_WIDGET
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// also enable KICAD_AUIMANAGER and KICAD_AUITOOLBAR in ccmake to
// build this test program
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#include <wx/wx.h>
#include <wx/statbmp.h>
#include "macros.h"
#include "common.h"
#include "colors.h"
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#include "layer_widget.h"
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#include "pcbstruct.h" // IsValidCopperLayerIndex()
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#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
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#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
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#define BUTT_SIZE_X 32
#define BUTT_SIZE_Y 22
#define BUTT_VOID 6
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#define ID_SHOW_ALL_COPPERS wxID_HIGHEST
#define ID_SHOW_NO_COPPERS (wxID_HIGHEST+1)
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/* XPM */
static const char * clear_xpm[] = {
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"28 14 1 1",
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" c None",
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" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" "};
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/* XPM */
static const char * rightarrow_xpm[] = {
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"28 14 5 1",
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" c None",
". c white",
"X c #8080ff",
"o c BLUE",
"O c gray56",
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" .X ",
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" .XX ",
" .XXX ",
" .XXXX ",
" ................XXXXX ",
" XXXXXXXXXXXXXXXXXXXXXX ",
" XXXXXXXXXXXXXXXXXXXXXXX ",
" oooooooooooooooooooooooO",
" ooooooooooooooooooooooO ",
" OOOOOOOOOOOOOOOoooooO ",
" ooooO ",
" oooO ",
" ooO ",
" oO "};
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/**
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* Function encodeId
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* is here to allow saving a layer index within a control as its wxControl id,
* but to do so in a way that all child wxControl ids within a wxWindow are unique,
* since this is required by Windows.
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* @see getDecodedId()
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*/
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static int encodeId( int aColumn, int aId )
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{
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int id = aId * LYR_COLUMN_COUNT + aColumn;
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return id;
}
/**
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* Function getDecodedId
* decodes \a aControlId to original un-encoded value.
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*/
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static int getDecodedId( int aControlId )
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{
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int id = aControlId / LYR_COLUMN_COUNT; // rounding is OK.
return id;
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}
/**
* Function makeColorTxt
* returns a string containing the numeric value of the color.
* in a form like 0x00000000. (Color is currently an index, not RGB).
*/
static wxString makeColorTxt( int aColor )
{
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wxString txt;
txt.Printf( wxT("0x%08x"), aColor );
return txt;
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}
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wxBitmap LAYER_WIDGET::makeBitmap( int aColor )
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{
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// the bitmap will be BUTT_VOID*2 pixels smaller than the button, leaving a
// border of BUTT_VOID pixels on each side.
wxBitmap bitmap( BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
wxBrush brush;
wxMemoryDC iconDC;
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iconDC.SelectObject( bitmap );
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brush.SetColour( MakeColour( aColor ) );
brush.SetStyle( wxSOLID );
iconDC.SetBrush( brush );
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iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
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return bitmap;
}
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wxBitmapButton* LAYER_WIDGET::makeColorButton( wxWindow* aParent, int aColor, int aID )
{
// dynamically make a wxBitMap and brush it with the appropriate color,
// then create a wxBitmapButton from it.
wxBitmap bitmap = makeBitmap( aColor );
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
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// save the color value in the name, no where else to put it.
ret->SetName( makeColorTxt( aColor ) );
return ret;
}
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void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event )
{
int row;
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wxWindow* eventSource = (wxWindow*) event.GetEventObject();
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// if mouse event is coming from the m_LayerScrolledWindow and not one
// of its children, we have to find the row manually based on y coord.
if( eventSource == m_LayerScrolledWindow )
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{
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int y = event.GetY();
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
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int height = 0;
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int rowCount = GetLayerRowCount();
for( row = 0; row<rowCount; ++row )
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{
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if( y < height + heights[row] )
break;
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height += heights[row];
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}
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if( row >= rowCount )
row = rowCount - 1;
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}
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else
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{
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// all nested controls on a given row will have their ID encoded with
// encodeId(), and the corresponding decoding is getDecodedId()
int layer = getDecodedId( eventSource ->GetId() );
row = findLayerRow( layer );
}
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if( OnLayerSelect( row ) ) // if client allows this change.
SelectLayerRow( row );
}
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void LAYER_WIDGET::OnMiddleDownLayerColor( wxMouseEvent& event )
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
int layer = getDecodedId( eventSource->GetId() );
// tell the client code.
OnLayerColorChange( layer, newColor );
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}
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}
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void LAYER_WIDGET::OnRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
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// menu text is capitalized:
// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
_("Show All Cu") ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
_( "Hide All Cu" ) ) );
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PopupMenu( &menu );
}
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void LAYER_WIDGET::OnPopupSelection( wxCommandEvent& event )
{
int rowCount;
int menuId = event.GetId();
bool visible;
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switch( menuId )
{
case ID_SHOW_ALL_COPPERS:
visible = true;
goto L_change_coppers;
case ID_SHOW_NO_COPPERS:
visible = false;
L_change_coppers:
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int lastCu = -1;
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rowCount = GetLayerRowCount();
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for( int row=rowCount-1; row>=0; --row )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row*LYR_COLUMN_COUNT + 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
{
lastCu = row;
break;
}
}
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for( int row=0; row<rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row*LYR_COLUMN_COUNT + 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
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{
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cb->SetValue( visible );
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bool isLastCopperLayer = (row==lastCu);
OnLayerVisible( layer, visible, isLastCopperLayer );
if( isLastCopperLayer )
break;
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}
}
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break;
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}
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}
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void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int layer = getDecodedId( eventSource->GetId() );
OnLayerVisible( layer, eventSource->IsChecked() );
}
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void LAYER_WIDGET::OnMiddleDownRenderColor( wxMouseEvent& event )
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
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int id = getDecodedId( eventSource->GetId() );
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// tell the client code.
OnRenderColorChange( id, newColor );
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}
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}
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void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int id = getDecodedId( eventSource->GetId() );
OnRenderEnable( id, eventSource->IsChecked() );
}
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wxWindow* LAYER_WIDGET::getLayerComp( int aSizerNdx )
{
if( (unsigned) aSizerNdx < m_LayersFlexGridSizer->GetChildren().GetCount() )
return m_LayersFlexGridSizer->GetChildren()[aSizerNdx]->GetWindow();
return NULL;
}
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int LAYER_WIDGET::findLayerRow( int aLayer )
{
int count = GetLayerRowCount();
for( int row=0; row<count; ++row )
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{
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// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( row * LYR_COLUMN_COUNT );
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if( aLayer == getDecodedId( bm->GetId() ))
return row;
}
return -1;
}
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void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec )
{
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
int col;
int index = aRow * LYR_COLUMN_COUNT;
const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
// column 0
col = 0;
wxStaticBitmap* sbm = new wxStaticBitmap( m_LayerScrolledWindow, encodeId( col, aSpec.id ),
*m_BlankBitmap, wxDefaultPosition, m_BitmapSize );
sbm->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
sbm->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
m_LayersFlexGridSizer->wxSizer::Insert( index+col, sbm, 0, flags );
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// column 1
col = 1;
wxBitmapButton* bmb = makeColorButton( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
bmb->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownLayerColor ), NULL, this );
bmb->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
bmb->SetToolTip( _("Left click to select, middle click for color change, right click for menu" ) );
m_LayersFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
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// column 2
col = 2;
wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
st->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
st->SetToolTip( aSpec.tooltip );
m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags );
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// column 3
col = 3;
wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
cb->SetValue( aSpec.state );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
cb->SetToolTip( _( "Enable this for visibility" ) );
m_LayersFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
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}
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void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec )
{
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
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int col;
int index = aRow * RND_COLUMN_COUNT;
const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
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// column 0
col = 0;
if( aSpec.color != -1 )
{
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wxBitmapButton* bmb = makeColorButton( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownRenderColor ), NULL, this );
bmb->SetToolTip( _("Middle click for color change" ) );
m_RenderFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
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// could add a left click handler on the color button that toggles checkbox.
}
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else // == -1, no color selection wanted
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{
// need a place holder within the sizer to keep grid full.
wxPanel* invisible = new wxPanel( m_RenderScrolledWindow );
m_RenderFlexGridSizer->wxSizer::Insert( index+col, invisible, 0, flags );
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}
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// column 1
col = 1;
wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ),
aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED,
wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
cb->SetToolTip( aSpec.tooltip );
m_RenderFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
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}
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//-----<public>-------------------------------------------------------
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LAYER_WIDGET::LAYER_WIDGET( wxWindow* parent ) :
LAYER_PANEL_BASE( parent )
{
m_CurrentRow = -1;
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m_RightArrowBitmap = new wxBitmap( rightarrow_xpm );
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m_BlankBitmap = new wxBitmap( clear_xpm ); // translucent
m_BitmapSize = wxSize(m_BlankBitmap->GetWidth(), m_BlankBitmap->GetHeight());
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// handle the popup menu over the layer window
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS,
wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( LAYER_WIDGET::OnPopupSelection ), NULL, this );
}
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wxSize LAYER_WIDGET::GetBestSize() const
{
// size of m_LayerScrolledWindow --------------
wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
int totWidth = 0;
if( widths.GetCount() )
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{
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for( int i=0; i<LYR_COLUMN_COUNT; ++i )
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{
totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap();
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// printf("widths[%d]:%d\n", i, widths[i] );
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}
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}
// Account for the parent's frame:
totWidth += 10;
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
int totHeight = 0;
if( heights.GetCount() )
{
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int rowCount = GetLayerRowCount();
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for( int i=0; i<rowCount; ++i )
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{
totHeight += heights[i] + m_LayersFlexGridSizer->GetVGap();
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// printf("heights[%d]:%d\n", i, heights[i] );
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}
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totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
}
else
totHeight += 20; // not used except before adding rows.
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wxSize layerz( totWidth, totHeight );
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// size of m_RenderScrolledWindow --------------
widths = m_RenderFlexGridSizer->GetColWidths();
totWidth = 0;
if( widths.GetCount() )
{
for( int i=0; i<RND_COLUMN_COUNT; ++i )
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{
totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap();
// printf("widths[%d]:%d\n", i, widths[i] );
}
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}
// account for the parent's frame, this one has void space of 10 PLUS a border:
totWidth += 20;
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heights = m_RenderFlexGridSizer->GetRowHeights();
totHeight = 0;
if( heights.GetCount() )
{
int rowCount = GetRenderRowCount();
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for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
{
totHeight += heights[i] + m_RenderFlexGridSizer->GetVGap();
// printf("heights[%d]:%d\n", i, heights[i] );
}
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totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
}
else
totHeight += 20; // not used except before adding rows
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wxSize renderz( totWidth, totHeight );
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return wxSize( max(renderz.x,layerz.x), max(renderz.y,layerz.y) );
}
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int LAYER_WIDGET::GetLayerRowCount() const
{
int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount();
return controlCount / LYR_COLUMN_COUNT;
}
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int LAYER_WIDGET::GetRenderRowCount() const
{
int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount();
return controlCount / RND_COLUMN_COUNT;
}
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void LAYER_WIDGET::AppendLayerRow( const ROW& aRow )
{
int nextRow = GetLayerRowCount();
insertLayerRow( nextRow, aRow );
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UpdateLayouts();
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}
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void LAYER_WIDGET::ClearLayerRows()
{
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m_LayersFlexGridSizer->Clear( true );
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}
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void LAYER_WIDGET::AppendRenderRow( const ROW& aRow )
{
int nextRow = GetRenderRowCount();
insertRenderRow( nextRow, aRow );
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UpdateLayouts();
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}
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void LAYER_WIDGET::ClearRenderRows()
{
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m_RenderFlexGridSizer->Clear( true );
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}
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void LAYER_WIDGET::SelectLayerRow( int aRow )
{
// enable the layer tab at index 0
m_notebook->ChangeSelection( 0 );
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int oldNdx = LYR_COLUMN_COUNT * m_CurrentRow;
int newNdx = LYR_COLUMN_COUNT * aRow;
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m_CurrentRow = aRow;
wxStaticBitmap* oldbm = (wxStaticBitmap*) getLayerComp( oldNdx );
if( oldbm )
oldbm->SetBitmap( *m_BlankBitmap );
wxStaticBitmap* newbm = (wxStaticBitmap*) getLayerComp( newNdx );
if( newbm )
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{
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newbm->SetBitmap( *m_RightArrowBitmap );
// Change the focus to the wxBitmapButton in column 1 for this row.
// We really do not need or want the focus, but because we get focus
// and it changes the appearance of these wxBitmapButtons, if any focused
// button is going to look different, we want it to be the current
// row.
getLayerComp( newNdx + 1 /* 1 is column */ )->SetFocus();
// Make sure the desired layer row is visible.
// It seems that as of 2.8.2, setting the focus
// does this and generally I don't expect the scrolling to be needed at all because
// the minimum window size may end up being established by the number of layers.
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}
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}
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void LAYER_WIDGET::SelectLayer( int aLayer )
{
int row = findLayerRow( aLayer );
SelectLayerRow( row );
}
int LAYER_WIDGET::GetSelectedLayer()
{
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( m_CurrentRow * LYR_COLUMN_COUNT );
if( bm )
return getDecodedId( bm->GetId() );
return -1;
}
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void LAYER_WIDGET::SetLayerVisible( int aLayer, bool isVisible )
{
int row = findLayerRow( aLayer );
if( row >= 0 )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row * LYR_COLUMN_COUNT + 3 );
wxASSERT( cb );
cb->SetValue( isVisible ); // does not fire an event
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}
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}
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void LAYER_WIDGET::UpdateLayouts()
{
m_LayersFlexGridSizer->Layout();
m_RenderFlexGridSizer->Layout();
}
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#if defined(STAND_ALONE)
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#include <wx/aui/aui.h>
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/**
* Class MYFRAME
* is a test class here to exercise the LAYER_WIDGET and explore use cases.
* @see http://www.kirix.com/labs/wxaui/screenshots.html
* for ideas.
*/
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class MYFRAME : public wxFrame
{
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// example of how to derive from LAYER_WIDGET in order to provide the
// abstract methods.
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class MYLAYERS : public LAYER_WIDGET
{
MYFRAME* frame;
public:
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// your constructor could take a BOARD argument. here I leave it
// out because this source module wants to know nothing of BOARDs
// to maximize re-use.
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MYLAYERS( wxWindow* aParent, MYFRAME* aFrame ) :
LAYER_WIDGET( aParent ),
frame( aFrame )
{
}
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void OnLayerColorChange( int aLayer, int aColor )
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{
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printf( "OnLayerColorChange( aLayer:%d, aColor:%d )\n", aLayer, aColor );
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/* a test trigger only
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if( aLayer == 2 )
{
ClearLayerRows();
printf(" GetLayerRowCount(): %d\n", GetLayerRowCount() );
}
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*/
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}
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bool OnLayerSelect( int aLayer )
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{
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printf( "OnLayerSelect( aLayer:%d )\n", aLayer );
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return true;
}
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void OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
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{
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printf( "OnLayerVisible( aLayer:%d, isVisible:%d isFinal:%d)\n", aLayer, isVisible, isFinal );
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}
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void OnRenderColorChange( int aId, int aColor )
{
printf( "OnRenderColorChange( aId:%d, aColor:%d )\n", aId, aColor );
}
void OnRenderEnable( int aId, bool isEnabled )
{
printf( "OnRenderEnable( aId:%d, isEnabled:%d )\n", aId, isEnabled );
}
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};
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public:
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MYFRAME( wxWindow * parent ) :
wxFrame( parent, -1, wxT( "wxAUI Test" ), wxDefaultPosition,
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wxSize( 800, 600 ), wxDEFAULT_FRAME_STYLE )
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{
// notify wxAUI which frame to use
m_mgr.SetManagedWindow( this );
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MYLAYERS* lw = new MYLAYERS( this, this );
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// add some layer rows
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static const LAYER_WIDGET::ROW layerRows[] = {
LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, wxT("RED"), false ),
LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, wxT("GREEN"), true ),
LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, wxT("BROWN"), true ),
LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, wxT("BLUE"), false ),
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};
lw->AppendLayerRows( layerRows, DIM(layerRows) );
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// add some render rows
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static const LAYER_WIDGET::ROW renderRows[] = {
LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, -1, wxT("Spock here") ),
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LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ),
LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, wxT("My eyes are upon you") ),
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};
lw->AppendRenderRows( renderRows, DIM(renderRows) );
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lw->SelectLayerRow( 1 );
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wxAuiPaneInfo li;
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li.MinSize( lw->GetBestSize() );
li.BestSize( lw->GetBestSize() );
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li.Left();
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// li.MaximizeButton( true );
// li.MinimizeButton( true );
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li.CloseButton( false );
li.Caption( wxT( "Layers" ) );
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m_mgr.AddPane( lw, li );
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wxTextCtrl* text2 = new wxTextCtrl( this, -1, wxT( "Pane 2 - sample text" ),
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wxDefaultPosition, wxSize( 200, 150 ),
wxNO_BORDER | wxTE_MULTILINE );
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m_mgr.AddPane( text2, wxBOTTOM, wxT( "Pane Number Two" ) );
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wxTextCtrl* text3 = new wxTextCtrl( this, -1, wxT( "Main content window" ),
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wxDefaultPosition, wxSize( 200, 150 ),
wxNO_BORDER | wxTE_MULTILINE );
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m_mgr.AddPane( text3, wxCENTER );
// tell the manager to "commit" all the changes just made
m_mgr.Update();
}
~MYFRAME()
{
// deinitialize the frame manager
m_mgr.UnInit();
}
private:
wxAuiManager m_mgr;
};
// our normal wxApp-derived class, as usual
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class MyApp : public wxApp
{
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public:
bool OnInit()
{
wxFrame* frame = new MYFRAME( NULL );
SetTopWindow( frame );
frame->Show();
return true;
}
};
DECLARE_APP( MyApp );
IMPLEMENT_APP( MyApp );
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#endif // STAND_ALONE