2023-01-28 04:54:20 +00:00
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// Copyright 2015 The Crashpad Authors
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2022-04-02 01:21:55 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_UTIL_THREAD_THREAD_H_
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#define CRASHPAD_UTIL_THREAD_THREAD_H_
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#include "build/build_config.h"
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#if BUILDFLAG(IS_POSIX)
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#include <pthread.h>
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#include <stdint.h>
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#elif BUILDFLAG(IS_WIN)
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#include <windows.h>
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#endif // BUILDFLAG(IS_POSIX)
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#include "build/build_config.h"
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namespace crashpad {
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//! \brief Basic thread abstraction. Users should derive from this
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//! class and implement ThreadMain().
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class Thread {
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public:
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Thread();
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Thread(const Thread&) = delete;
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Thread& operator=(const Thread&) = delete;
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virtual ~Thread();
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//! \brief Create a platform thread, and run ThreadMain() on that thread. Must
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//! be paired with a call to Join().
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void Start();
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//! \brief Block until ThreadMain() exits. This may be called from any thread.
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//! Must paired with a call to Start().
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void Join();
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#if BUILDFLAG(IS_APPLE)
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//! \brief Returns the thread id of the Thread pthread_t.
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uint64_t GetThreadIdForTesting();
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#endif // BUILDFLAG(IS_APPLE)
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private:
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//! \brief The thread entry point to be implemented by the subclass.
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virtual void ThreadMain() = 0;
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static
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#if BUILDFLAG(IS_POSIX)
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void*
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#elif BUILDFLAG(IS_WIN)
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DWORD WINAPI
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#endif // BUILDFLAG(IS_POSIX)
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ThreadEntryThunk(void* argument);
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#if BUILDFLAG(IS_POSIX)
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pthread_t platform_thread_;
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#elif BUILDFLAG(IS_WIN)
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HANDLE platform_thread_;
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#endif
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};
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} // namespace crashpad
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#endif // CRASHPAD_UTIL_THREAD_THREAD_H_
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