kicad/3d-viewer/3d_struct.h

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/********************************************************/
/* 3d_struct.h : definition des structures de donnees */
/* pour la representation 3D des modules */
/********************************************************/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include "base_struct.h"
/* 3D modeler units -> PCB units conversion scale:
1 "3D unit modeler" = 1 unit wings3d = 2,54 mm = 0.1 inch */
#define UNITS3D_TO_UNITSPCB 1000
class Struct3D_Master;
class Struct3D_Shape;
class S3D_Color /* This is a 3D color (R, G, G) 3 floats range 0 to 1.0*/
{
public:
double m_Red, m_Green, m_Blue;
public:
S3D_Color(void)
{
m_Red = m_Green = m_Blue = 0;
}
};
class S3D_Vertex /* This is a 3D coordinate (3 float numbers: x,y,z coordinates)*/
{
public:
double x, y, z;
public:
S3D_Vertex(void);
};
class S3D_Material: public EDA_BaseStruct /* openGL "material" data*/
{
public:
wxString m_Name;
S3D_Vertex m_DiffuseColor;
S3D_Vertex m_EmissiveColor;
S3D_Vertex m_SpecularColor;
float m_AmbientIntensity;
float m_Transparency;
float m_Shininess;
public:
S3D_Material(Struct3D_Master * father, const wxString & name);
void SetMaterial(void);
};
/*******************************************/
class Struct3D_Master: public EDA_BaseStruct
/*******************************************/
/* Master structure for a 3D item description */
{
public:
wxString m_Shape3DName; /* 3D shape name in 3D library */
S3D_Vertex m_MatScale;
S3D_Vertex m_MatRotation;
S3D_Vertex m_MatPosition;
Struct3D_Shape * m_3D_Drawings;
S3D_Material *m_Materials;
public:
Struct3D_Master(EDA_BaseStruct * StructFather);
~Struct3D_Master(void);
void Copy(Struct3D_Master * pattern);
int ReadData(void);
int ReadMaterial(FILE * file, int *LineNum);
int ReadChildren(FILE * file, int *LineNum);
int ReadShape(FILE * file, int *LineNum);
int ReadAppearance(FILE * file, int *LineNum);
int ReadGeometry(FILE * file, int *LineNum);
void Set_Object_Coords(S3D_Vertex * coord, int nbcoord );
};
/*********************************************/
class Struct3D_Shape: public EDA_BaseStruct
/*********************************************/
/* decrit une forme complexe 3D */
{
public:
S3D_Vertex * m_3D_Coord;
int * m_3D_CoordIndex;
int m_3D_Points;
public:
Struct3D_Shape(EDA_BaseStruct * StructFather);
~Struct3D_Shape(void);
int ReadData(FILE * file, int *LineNum);
};
/*****************************************************************/
/* Classe pour afficher et editer un Vertex (triplet de valeurs),*/
/* en INCHES ou MM ou sans unites */
/*****************************************************************/
/* internal_unit is the internal unit number by inch:
- 1000 for EESchema
- 10000 for PcbNew
*/
class WinEDA_VertexCtrl
{
private:
int m_Units;
int m_Internal_Unit;
wxTextCtrl * m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
wxStaticText * m_Text;
public:
// Constructor and destructor
WinEDA_VertexCtrl(wxWindow *parent, const wxString & title,
wxBoxSizer * BoxSizer,
int units, int internal_unit);
~WinEDA_VertexCtrl(void);
S3D_Vertex GetValue(void);
void SetValue(S3D_Vertex vertex);
void Enable(bool enbl);
void SetToolTip(const wxString & text);
};
#endif /* STRUCT_3D_H */