2016-07-06 09:22:56 +00:00
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#ifndef _SCH_IO_MGR_H_
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#define _SCH_IO_MGR_H_
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 CERN
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* Copyright (C) 2016 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* @author Wayne Stambaugh <stambaughw@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <richio.h>
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#include <map>
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class SCH_SHEET;
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2016-07-11 19:48:46 +00:00
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class SCH_SCREEN;
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2016-07-06 09:22:56 +00:00
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class SCH_PLUGIN;
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class KIWAY;
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class LIB_PART;
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class PROPERTIES;
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/**
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* Class SCH_IO_MGR
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* is a factory which returns an instance of a SCH_PLUGIN.
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*/
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class SCH_IO_MGR
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{
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public:
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/**
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* Enum SCH_FILE_T
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* is a set of file types that the SCH_IO_MGR knows about, and for which there
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* has been a plugin written.
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*/
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enum SCH_FILE_T
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{
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SCH_LEGACY, ///< Legacy Eeschema file formats prior to s-expression.
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SCH_KICAD, ///< The s-expression version of the schematic file formats.
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// Add your schematic type here.
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// ALTIUM,
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// etc.
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};
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/**
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* Function FindPlugin
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* returns a SCH_PLUGIN which the caller can use to import, export, save, or load
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* design documents. The returned SCH_PLUGIN, may be reference counted, so please
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* call PluginRelease() when you are done using the returned SCH_PLUGIN. It may or
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* may not be code running from a DLL/DSO.
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*
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* @param aFileType is from SCH_FILE_T and tells which plugin to find.
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*
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* @return SCH_PLUGIN* - the plugin corresponding to aFileType or NULL if not found.
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* Caller owns the returned object, and must call PluginRelease when done using it.
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*/
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static SCH_PLUGIN* FindPlugin( SCH_FILE_T aFileType );
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/**
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* Function PluginRelease
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* releases a SCH_PLUGIN back to the system, and may cause it to be unloaded from memory.
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*
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* @param aPlugin is the one to be released, and which is no longer usable
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* after calling this.
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*/
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static void ReleasePlugin( SCH_PLUGIN* aPlugin );
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/**
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* Function ShowType
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* returns a brief name for a plugin, given aFileType enum.
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*/
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static const wxString ShowType( SCH_FILE_T aFileType );
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/**
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* Function EnumFromStr
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* returns the SCH_FILE_T from the corresponding plugin type name: "kicad", "legacy", etc.
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*/
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static SCH_FILE_T EnumFromStr( const wxString& aFileType );
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/**
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* Function GetFileExtension
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* returns the file extension for \a aFileType.
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*
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* @param aFileType The #SCH_FILE_T type.
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* @return A wxString object containing the file extension for \a aFileType or an empty
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* string if \a aFileType is invalid.
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*/
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static const wxString GetFileExtension( SCH_FILE_T aFileType );
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/**
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* Function GuessPluginTypeFromLibPath
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* returns a plugin type given a footprint library's libPath.
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*/
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static SCH_FILE_T GuessPluginTypeFromLibPath( const wxString& aLibPath );
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/**
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* Function Load
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* finds the requested SCH_PLUGIN and if found, calls the SCH_PLUGIN->Load(..) funtion
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* on it using the arguments passed to this function. After the SCH_PLUGIN->Load()
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* function returns, the SCH_PLUGIN is Released() as part of this call.
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*
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* @param aFileType is the SCH_FILE_T of file to load.
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* @param aFileName is the name of the file to load.
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* @param aKiway is the #KIWAY object used to access the component libraries loaded
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* by the project.
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* @param aAppendToMe is an existing #SCHEMATIC to append to, use NULL if a new
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* #SCHEMATIC load is wanted.
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* @param aProperties is an associative array that allows the caller to pass additional
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* tuning parameters to the SCH_PLUGIN.
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*
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* @return SCHEMATIC* - caller owns it, never NULL because exception thrown if error.
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*
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* @throw IO_ERROR if the SCH_PLUGIN cannot be found, file cannot be found,
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* or file cannot be loaded.
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*/
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static SCH_SHEET* Load( SCH_FILE_T aFileType, const wxString& aFileName, KIWAY* aKiway,
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SCH_SHEET* aAppendToMe = NULL, const PROPERTIES* aProperties = NULL );
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/**
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* Function Save
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* will write either a full aSchematic to a storage file in a format that this
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* implementation knows about, or it can be used to write a portion of
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* aSchematic to a special kind of export file.
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*
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* @param aFileType is the SCH_FILE_T of file to save.
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*
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* @param aFileName is the name of a file to save to on disk.
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* @param aSchematic is the SCHEMATIC document (data tree) to save or export to disk.
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*
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* @param aSchematic is the in memory document tree from which to extract information
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* when writing to \a aFileName. The caller continues to own the SCHEMATIC, and
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* the plugin should refrain from modifying the SCHEMATIC if possible.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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static void Save( SCH_FILE_T aFileType, const wxString& aFileName,
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SCH_SCREEN* aSchematic, KIWAY* aKiway, const PROPERTIES* aProperties = NULL );
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2016-07-06 09:22:56 +00:00
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};
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/**
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* Class SCH_PLUGIN
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* is a base class that SCHEMATIC loading and saving plugins should derive from.
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* Implementations can provide either Load() or Save() functions, or both.
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* SCH_PLUGINs throw exceptions, so it is best that you wrap your calls to these
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* functions in a try catch block. Plugins throw exceptions because it is illegal
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* for them to have any user interface calls in them whatsoever, i.e. no windowing
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* or screen printing at all.
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*
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* <pre>
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* try
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* {
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* SCH_IO_MGR::Load(...);
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* or
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* SCH_IO_MGR::Save(...);
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* }
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* catch( const IO_ERROR& ioe )
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* {
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* // grab text from ioe, show in error window.
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* }
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* </pre>
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*/
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class SCH_PLUGIN
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{
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public:
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//-----<PUBLIC SCH_PLUGIN API>-------------------------------------------------
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/**
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* Function GetName
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* returns a brief hard coded name for this SCH_PLUGIN.
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*/
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virtual const wxString GetName() const = 0;
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/**
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* Function GetFileExtension
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* returns the file extension for the SCH_PLUGIN.
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*/
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virtual const wxString GetFileExtension() const = 0;
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/**
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* Function Load
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* loads information from some input file format that this SCH_PLUGIN implementation
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* knows about, into either a new SCHEMATIC or an existing one. This may be used to load an
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* entire new SCHEMATIC, or to augment an existing one if @a aAppendToMe is not NULL.
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*
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* @param aFileName is the name of the file to use as input and may be foreign in
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* nature or native in nature.
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*
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* @param aAppendToMe is an existing SCHEMATIC to append to, but if NULL then
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* this means "do not append, rather load anew".
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*
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* @param aProperties is an associative array that can be used to tell the
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* loader how to load the file, because it can take any number of
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* additional named arguments that the plugin is known to support. These are
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* tuning parameters for the import or load. The caller continues to own
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* this object (plugin may not delete it), and plugins should expect it to
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* be optionally NULL.
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*
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* @return SCHEMATIC* - the successfully loaded schematic, or the same one as \a aAppendToMe
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* if \a aAppendToMe was not NULL, and the caller owns it.
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*
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* @throw IO_ERROR if there is a problem loading, and its contents should
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* say what went wrong, using line number and character offsets of the
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* input file if possible.
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*/
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virtual SCH_SHEET* Load( const wxString& aFileName, KIWAY* aKiway,
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SCH_SHEET* aAppendToMe = NULL, const PROPERTIES* aProperties = NULL );
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/**
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* Function Save
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* will write @a aSchematic to a storage file in a format that this
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* SCH_PLUGIN implementation knows about, or it can be used to write a portion of
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* aSchematic to a special kind of export file.
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*
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* @param aFileName is the name of a file to save to on disk.
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*
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* @param aSchematic is the class SCHEMATIC in memory document tree from which to
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* extract information when writing to \a aFileName. The caller continues to
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* own the SCHEMATIC, and the plugin should refrain from modifying the SCHEMATIC if possible.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it),
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* and plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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virtual void Save( const wxString& aFileName, SCH_SCREEN* aSchematic, KIWAY* aKiway,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolEnumerate
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* returns a list of symbol names contained within the library at @a aLibraryPath.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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* or URL containing several footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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* plugin anything needed about how to perform with respect to @a aLibraryPath.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @return wxArrayString - is the array of available footprint names inside
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* a library
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*
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* @throw IO_ERROR if the library cannot be found, or footprint cannot be loaded.
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*/
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virtual wxArrayString SymbolEnumerate( const wxString& aLibraryPath,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolLoad
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* loads a footprint having @a aSymbolName from the @a aLibraryPath containing
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* a library format that this SCH_PLUGIN knows about.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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* or URL containing several footprints.
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*
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* @param aSymbolName is the name of the footprint to load.
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*
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* @param aProperties is an associative array that can be used to tell the
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* loader implementation to do something special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @return MODULE* - if found caller owns it, else NULL if not found.
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*
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* @throw IO_ERROR if the library cannot be found or read. No exception
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* is thrown in the case where aSymbolName cannot be found.
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*/
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virtual LIB_PART* SymbolLoad( const wxString& aLibraryPath, const wxString& aSymbolName,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolSave
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* will write @a aModule to an existing library located at @a aLibraryPath.
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* If a footprint by the same name already exists, it is replaced.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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* or URL containing several footprints.
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*
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* @param aSymbol is what to store in the library. The caller continues
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* to own the footprint after this call.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the footprint, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving.
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*/
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virtual void SymbolSave( const wxString& aLibraryPath, const LIB_PART* aSymbol,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolDelete
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* deletes @a aSymbolName from the library at @a aLibraryPath.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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* or URL containing several footprints.
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*
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* @param aSymbolName is the name of a footprint to delete from the specified library.
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*
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* @param aProperties is an associative array that can be used to tell the
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* library delete function anything special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem finding the footprint or the library, or deleting it.
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*/
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virtual void SymbolDelete( const wxString& aLibraryPath, const wxString& aSymbolName,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolLibCreate
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* creates a new empty footprint library at @a aLibraryPath empty. It is an
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* error to attempt to create an existing library or to attempt to create
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* on a "read only" location.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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* or URL containing several footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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* library create function anything special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem finding the library, or creating it.
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*/
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virtual void SymbolLibCreate( const wxString& aLibraryPath,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function SymbolLibDelete
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* deletes an existing footprint library and returns true, or if library does not
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* exist returns false, or throws an exception if library exists but is read only or
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* cannot be deleted for some other reason.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file which will contain footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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|
* library delete implementation function anything special, because it can
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|
* take any number of additional named tuning arguments that the plugin is
|
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|
* known to support. The caller continues to own this object (plugin may
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|
* not delete it), and plugins should expect it to be optionally NULL.
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*
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* @return bool - true if library deleted, false if library did not exist.
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*
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* @throw IO_ERROR if there is a problem deleting an existing library.
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*/
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virtual bool SymbolLibDelete( const wxString& aLibraryPath,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function IsSymbolLibWritable
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* returns true iff the library at @a aLibraryPath is writable. (Often
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* system libraries are read only because of where they are installed.)
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*
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* @param aLibraryPath is a locator for the "library", usually a directory, file,
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|
* or URL containing several footprints.
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*
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* @throw IO_ERROR if no library at aLibraryPath exists.
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|
*/
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|
virtual bool IsSymbolLibWritable( const wxString& aLibraryPath );
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/**
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* Function SymbolLibOptions
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* appends supported SCH_PLUGIN options to @a aListToAppenTo along with
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|
* internationalized descriptions. Options are typically appended so
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* that a derived SCH_PLUGIN can call its base class
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* function by the same name first, thus inheriting options declared there.
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* (Some base class options could pertain to all Symbol*() functions
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|
* in all derived SCH_PLUGINs.) Note that since aListToAppendTo is a PROPERTIES
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* object, all options will be unique and last guy wins.
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|
*
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* @param aListToAppendTo holds a tuple of
|
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|
* <dl>
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|
* <dt>option</dt>
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|
* <dd>This eventually is what shows up into the fp-lib-table "options"
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|
* field, possibly combined with others.</dd>
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|
|
* <dt>internationalized description</dt>
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* <dd>The internationalized description is displayed in DIALOG_FP_SCH_PLUGIN_OPTIONS.
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|
* It may be multi-line and be quite explanatory of the option.</dd>
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|
|
* </dl>
|
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|
|
* <br>
|
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|
|
* In the future perhaps @a aListToAppendTo evolves to something capable of also
|
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|
|
* holding a wxValidator for the cells in said dialog:
|
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|
|
* http://forums.wxwidgets.org/viewtopic.php?t=23277&p=104180.
|
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|
|
* This would require a 3 column list, and introducing wx GUI knowledge to
|
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|
|
* SCH_PLUGIN, which has been avoided to date.
|
|
|
|
*/
|
|
|
|
virtual void SymbolLibOptions( PROPERTIES* aListToAppendTo ) const;
|
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|
|
|
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|
|
//-----</PUBLIC SCH_PLUGIN API>------------------------------------------------
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|
|
/* The compiler writes the "zero argument" constructor for a SCH_PLUGIN
|
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|
|
automatically if you do not provide one. If you decide you need to
|
|
|
|
provide a zero argument constructor of your own design, that is allowed.
|
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|
|
It must be public, and it is what the SCH_IO_MGR uses. Parameters may be
|
|
|
|
passed into a SCH_PLUGIN via the PROPERTIES variable for any of the public
|
|
|
|
API functions which take one.
|
|
|
|
*/
|
|
|
|
virtual ~SCH_PLUGIN() { }
|
|
|
|
|
|
|
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|
|
|
|
/**
|
|
|
|
* Class SCH_PLUGIN_RELEASER
|
|
|
|
* releases a SCH_PLUGIN in the context of a potential thrown exception, through
|
|
|
|
* its destructor.
|
|
|
|
*/
|
|
|
|
class SCH_PLUGIN_RELEASER
|
|
|
|
{
|
|
|
|
SCH_PLUGIN* plugin;
|
|
|
|
|
|
|
|
// private assignment operator so it's illegal
|
|
|
|
SCH_PLUGIN_RELEASER& operator=( SCH_PLUGIN_RELEASER& aOther ) { return *this; }
|
|
|
|
|
|
|
|
// private copy constructor so it's illegal
|
|
|
|
SCH_PLUGIN_RELEASER( const SCH_PLUGIN_RELEASER& aOther ) {}
|
|
|
|
|
|
|
|
public:
|
|
|
|
SCH_PLUGIN_RELEASER( SCH_PLUGIN* aPlugin = NULL ) :
|
|
|
|
plugin( aPlugin )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
~SCH_PLUGIN_RELEASER()
|
|
|
|
{
|
|
|
|
if( plugin )
|
|
|
|
release();
|
|
|
|
}
|
|
|
|
|
|
|
|
void release()
|
|
|
|
{
|
|
|
|
SCH_IO_MGR::ReleasePlugin( plugin );
|
|
|
|
plugin = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void set( SCH_PLUGIN* aPlugin )
|
|
|
|
{
|
|
|
|
if( plugin )
|
|
|
|
release();
|
|
|
|
plugin = aPlugin;
|
|
|
|
}
|
|
|
|
|
|
|
|
operator SCH_PLUGIN* () const
|
|
|
|
{
|
|
|
|
return plugin;
|
|
|
|
}
|
|
|
|
|
|
|
|
SCH_PLUGIN* operator -> () const
|
|
|
|
{
|
|
|
|
return plugin;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _SCH_IO_MGR_H_
|