kicad/pcbnew/ratsnest/ratsnest_data.cpp

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
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* Copyright (C) 2013-2017 CERN
* Copyright (C) 2019-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ratsnest_data.cpp
* @brief Class that computes missing connections on a PCB.
*/
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#ifdef PROFILE
#include <profile.h>
#endif
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#include <ratsnest/ratsnest_data.h>
#include <functional>
using namespace std::placeholders;
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#include <algorithm>
#include <cassert>
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#include <limits>
#include <delaunator.hpp>
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class disjoint_set
{
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public:
disjoint_set( size_t size )
{
m_data.resize( size );
m_depth.resize( size, 0 );
for( size_t i = 0; i < size; i++ )
m_data[i] = i;
}
int find( int aVal )
{
int root = aVal;
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while( m_data[root] != root )
root = m_data[root];
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// Compress the path
while( m_data[aVal] != aVal )
{
auto& tmp = m_data[aVal];
aVal = tmp;
tmp = root;
}
return root;
}
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bool unite( int aVal1, int aVal2 )
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{
aVal1 = find( aVal1 );
aVal2 = find( aVal2 );
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if( aVal1 != aVal2 )
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{
if( m_depth[aVal1] < m_depth[aVal2] )
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{
m_data[aVal1] = aVal2;
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}
else
{
m_data[aVal2] = aVal1;
if( m_depth[aVal1] == m_depth[aVal2] )
m_depth[aVal1]++;
}
return true;
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}
return false;
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}
private:
std::vector<int> m_data;
std::vector<int> m_depth;
};
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void RN_NET::kruskalMST( const std::vector<CN_EDGE> &aEdges )
{
disjoint_set dset( m_nodes.size() );
m_rnEdges.clear();
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int i = 0;
for( const std::shared_ptr<CN_ANCHOR>& node : m_nodes )
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node->SetTag( i++ );
for( const CN_EDGE& tmp : aEdges )
{
const std::shared_ptr<CN_ANCHOR>& source = tmp.GetSourceNode();
const std::shared_ptr<CN_ANCHOR>& target = tmp.GetTargetNode();
if( dset.unite( source->GetTag(), target->GetTag() ) )
{
if( tmp.GetWeight() > 0 )
m_rnEdges.push_back( tmp );
}
}
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}
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class RN_NET::TRIANGULATOR_STATE
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{
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private:
std::multiset<std::shared_ptr<CN_ANCHOR>, CN_PTR_CMP> m_allNodes;
// Checks if all nodes in aNodes lie on a single line. Requires the nodes to
// have unique coordinates!
bool areNodesColinear( const std::vector<std::shared_ptr<CN_ANCHOR>>& aNodes ) const
{
if ( aNodes.size() <= 2 )
return true;
const VECTOR2I p0( aNodes[0]->Pos() );
const VECTOR2I v0( aNodes[1]->Pos() - p0 );
for( unsigned i = 2; i < aNodes.size(); i++ )
{
const VECTOR2I v1 = aNodes[i]->Pos() - p0;
if( v0.Cross( v1 ) != 0 )
return false;
}
return true;
}
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public:
void Clear()
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{
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m_allNodes.clear();
}
void AddNode( std::shared_ptr<CN_ANCHOR> aNode )
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{
m_allNodes.insert( aNode );
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}
void Triangulate( std::vector<CN_EDGE>& mstEdges )
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{
std::vector<double> node_pts;
std::vector<std::shared_ptr<CN_ANCHOR>> anchors;
std::vector< std::vector<std::shared_ptr<CN_ANCHOR>> > anchorChains( m_allNodes.size() );
node_pts.reserve( 2 * m_allNodes.size() );
anchors.reserve( m_allNodes.size() );
auto addEdge =
[&]( const std::shared_ptr<CN_ANCHOR>& src, const std::shared_ptr<CN_ANCHOR>& dst )
{
mstEdges.emplace_back( src, dst, src->Dist( *dst ) );
};
std::shared_ptr<CN_ANCHOR> prev = nullptr;
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for( const std::shared_ptr<CN_ANCHOR>& n : m_allNodes )
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{
if( !prev || prev->Pos() != n->Pos() )
{
node_pts.push_back( n->Pos().x );
node_pts.push_back( n->Pos().y );
anchors.push_back( n );
prev = n;
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}
anchorChains[anchors.size() - 1].push_back( n );
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}
if( anchors.size() < 2 )
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{
return;
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}
else if( areNodesColinear( anchors ) )
{
// special case: all nodes are on the same line - there's no
// triangulation for such set. In this case, we sort along any coordinate
// and chain the nodes together.
for( size_t i = 0; i < anchors.size() - 1; i++ )
addEdge( anchors[i], anchors[i + 1] );
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}
else
{
delaunator::Delaunator delaunator( node_pts );
auto& triangles = delaunator.triangles;
for( size_t i = 0; i < triangles.size(); i += 3 )
{
addEdge( anchors[triangles[i]], anchors[triangles[i + 1]] );
addEdge( anchors[triangles[i + 1]], anchors[triangles[i + 2]] );
addEdge( anchors[triangles[i + 2]], anchors[triangles[i]] );
}
for( size_t i = 0; i < delaunator.halfedges.size(); i++ )
{
if( delaunator.halfedges[i] == delaunator::INVALID_INDEX )
continue;
addEdge( anchors[triangles[i]], anchors[triangles[delaunator.halfedges[i]]] );
}
}
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for( size_t i = 0; i < anchorChains.size(); i++ )
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{
std::vector<std::shared_ptr<CN_ANCHOR>>& chain = anchorChains[i];
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if( chain.size() < 2 )
continue;
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std::sort( chain.begin(), chain.end(),
[] ( const std::shared_ptr<CN_ANCHOR>& a, const std::shared_ptr<CN_ANCHOR>& b )
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{
return a->GetCluster().get() < b->GetCluster().get();
} );
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for( unsigned int j = 1; j < chain.size(); j++ )
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{
const std::shared_ptr<CN_ANCHOR>& prevNode = chain[j - 1];
const std::shared_ptr<CN_ANCHOR>& curNode = chain[j];
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int weight = prevNode->GetCluster() != curNode->GetCluster() ? 1 : 0;
mstEdges.emplace_back( prevNode, curNode, weight );
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}
}
}
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};
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RN_NET::RN_NET() : m_dirty( true )
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{
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m_triangulator.reset( new TRIANGULATOR_STATE );
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}
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void RN_NET::compute()
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{
// Special cases do not need complicated algorithms (actually, it does not work well with
// the Delaunay triangulator)
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if( m_nodes.size() <= 2 )
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{
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m_rnEdges.clear();
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// Check if the only possible connection exists
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if( m_boardEdges.size() == 0 && m_nodes.size() == 2 )
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{
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auto last = ++m_nodes.begin();
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// There can be only one possible connection, but it is missing
CN_EDGE edge ( *m_nodes.begin(), *last );
edge.GetSourceNode()->SetTag( 0 );
edge.GetTargetNode()->SetTag( 1 );
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m_rnEdges.push_back( edge );
}
else
{
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// Set tags to m_nodes as connected
for( const std::shared_ptr<CN_ANCHOR>& node : m_nodes )
node->SetTag( 0 );
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}
return;
}
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m_triangulator->Clear();
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for( const std::shared_ptr<CN_ANCHOR>& n : m_nodes )
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m_triangulator->AddNode( n );
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std::vector<CN_EDGE> triangEdges;
triangEdges.reserve( m_nodes.size() + m_boardEdges.size() );
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#ifdef PROFILE
PROF_TIMER cnt( "triangulate" );
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#endif
m_triangulator->Triangulate( triangEdges );
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#ifdef PROFILE
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cnt.Show();
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#endif
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for( const CN_EDGE& e : m_boardEdges )
triangEdges.emplace_back( e );
std::sort( triangEdges.begin(), triangEdges.end() );
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// Get the minimal spanning tree
#ifdef PROFILE
PROF_TIMER cnt2( "mst" );
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#endif
kruskalMST( triangEdges );
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#ifdef PROFILE
cnt2.Show();
#endif
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}
void RN_NET::optimizeRNEdges()
{
auto findZoneAnchor =
[&]( const VECTOR2I& aPos, const LSET& aLayerSet,
const std::shared_ptr<CN_ANCHOR> aAnchor )
{
SEG::ecoord closest_dist_sq = ( aAnchor->Pos() - aPos ).SquaredEuclideanNorm();
VECTOR2I closest_pt;
CN_ITEM* closest_item = nullptr;
for( CN_ITEM* item : aAnchor->Item()->ConnectedItems() )
{
CN_ZONE_LAYER* zoneLayer = dynamic_cast<CN_ZONE_LAYER*>( item );
if( zoneLayer && aLayerSet.test( zoneLayer->Layer() ) )
{
const std::vector<VECTOR2I>& pts = zoneLayer->GetOutline().CPoints();
for( VECTOR2I pt : pts )
{
SEG::ecoord dist_sq = ( pt - aPos ).SquaredEuclideanNorm();
if( dist_sq < closest_dist_sq )
{
closest_pt = pt;
closest_item = zoneLayer;
closest_dist_sq = dist_sq;
}
}
}
}
if( closest_item )
{
closest_item->AddAnchor( closest_pt );
return closest_item->GetAnchorItem( closest_item->GetAnchorItemCount() - 1 );
}
return aAnchor;
};
auto findZoneToZoneAnchors =
[&]( std::shared_ptr<CN_ANCHOR>& a, std::shared_ptr<CN_ANCHOR>& b )
{
for( CN_ITEM* itemA : a->Item()->ConnectedItems() )
{
CN_ZONE_LAYER* zoneLayerA = dynamic_cast<CN_ZONE_LAYER*>( itemA );
if( !zoneLayerA )
continue;
for( CN_ITEM* itemB : b->Item()->ConnectedItems() )
{
CN_ZONE_LAYER* zoneLayerB = dynamic_cast<CN_ZONE_LAYER*>( itemB );
if( zoneLayerB && zoneLayerB->Layer() == zoneLayerA->Layer() )
{
// Process the first matching layer. We don't really care if it's
// the "best" layer or not, as anything will be better than the
// original anchors (which are connected to the zone and so certainly
// don't look like they should have ratsnest lines coming off them).
VECTOR2I startA = zoneLayerA->GetOutline().GetPoint( 0 );
VECTOR2I startB = zoneLayerB->GetOutline().GetPoint( 0 );
const SHAPE* shapeA = &zoneLayerA->GetOutline();
const SHAPE* shapeB = &zoneLayerB->GetOutline();
int startDist = ( startA - startB ).EuclideanNorm();
VECTOR2I ptA;
shapeA->Collide( shapeB, startDist + 10, nullptr, &ptA );
zoneLayerA->AddAnchor( ptA );
a = zoneLayerA->GetAnchorItem( zoneLayerA->GetAnchorItemCount() - 1 );
VECTOR2I ptB;
shapeB->Collide( shapeA, startDist + 10, nullptr, &ptB );
zoneLayerB->AddAnchor( ptB );
b = zoneLayerB->GetAnchorItem( zoneLayerB->GetAnchorItemCount() - 1 );
return;
}
}
}
};
for( CN_EDGE& edge : m_rnEdges )
{
std::shared_ptr<CN_ANCHOR> source = edge.GetSourceNode();
std::shared_ptr<CN_ANCHOR> target = edge.GetTargetNode();
if( source->ConnectedItemsCount() == 0 )
{
edge.SetTargetNode( findZoneAnchor( source->Pos(), source->Parent()->GetLayerSet(),
target ) );
}
else if( target->ConnectedItemsCount() == 0 )
{
edge.SetSourceNode( findZoneAnchor( target->Pos(), target->Parent()->GetLayerSet(),
source ) );
}
else
{
findZoneToZoneAnchors( source, target );
edge.SetSourceNode( source );
edge.SetTargetNode( target );
}
}
}
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void RN_NET::Update()
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{
compute();
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#ifdef PROFILE
PROF_TIMER cnt( "optimize" );
#endif
optimizeRNEdges();
#ifdef PROFILE
cnt.Show();
#endif
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m_dirty = false;
}
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void RN_NET::Clear()
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{
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m_rnEdges.clear();
m_boardEdges.clear();
m_nodes.clear();
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m_dirty = true;
}
void RN_NET::AddCluster( std::shared_ptr<CN_CLUSTER> aCluster )
{
std::shared_ptr<CN_ANCHOR> firstAnchor;
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for( CN_ITEM* item : *aCluster )
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{
std::vector<std::shared_ptr<CN_ANCHOR>>& anchors = item->Anchors();
unsigned int nAnchors = dynamic_cast<CN_ZONE_LAYER*>( item ) ? 1 : anchors.size();
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if( nAnchors > anchors.size() )
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nAnchors = anchors.size();
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for( unsigned int i = 0; i < nAnchors; i++ )
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{
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anchors[i]->SetCluster( aCluster );
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m_nodes.insert( anchors[i] );
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if( firstAnchor )
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{
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if( firstAnchor != anchors[i] )
m_boardEdges.emplace_back( firstAnchor, anchors[i], 0 );
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}
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else
{
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firstAnchor = anchors[i];
}
}
}
}
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bool RN_NET::NearestBicoloredPair( RN_NET* aOtherNet, VECTOR2I& aPos1, VECTOR2I& aPos2 ) const
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{
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bool rv = false;
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SEG::ecoord distMax_sq = VECTOR2I::ECOORD_MAX;
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auto verify =
[&]( const std::shared_ptr<CN_ANCHOR>& aTestNode1,
const std::shared_ptr<CN_ANCHOR>& aTestNode2 )
{
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VECTOR2I diff = aTestNode1->Pos() - aTestNode2->Pos();
SEG::ecoord dist_sq = diff.SquaredEuclideanNorm();
if( dist_sq < distMax_sq )
{
rv = true;
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distMax_sq = dist_sq;
aPos1 = aTestNode1->Pos();
aPos2 = aTestNode2->Pos();
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}
};
std::multiset<std::shared_ptr<CN_ANCHOR>, CN_PTR_CMP> nodes_b;
std::copy_if( m_nodes.begin(), m_nodes.end(), std::inserter( nodes_b, nodes_b.end() ),
[]( const std::shared_ptr<CN_ANCHOR> &aVal )
{ return !aVal->GetNoLine(); } );
/// Sweep-line algorithm to cut the number of comparisons to find the closest point
///
/// Step 1: The outer loop needs to be the subset (selected nodes) as it is a linear search
for( const std::shared_ptr<CN_ANCHOR>& nodeA : aOtherNet->m_nodes )
{
if( nodeA->GetNoLine() )
continue;
/// Step 2: O( log n ) search to identify a close element ordered by x
/// The fwd_it iterator will move forward through the elements while
/// the rev_it iterator will move backward through the same set
auto fwd_it = nodes_b.lower_bound( nodeA );
auto rev_it = std::make_reverse_iterator( fwd_it );
for( ; fwd_it != nodes_b.end(); ++fwd_it )
{
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const std::shared_ptr<CN_ANCHOR>& nodeB = *fwd_it;
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SEG::ecoord distX_sq = SEG::Square( nodeA->Pos().x - nodeB->Pos().x );
/// As soon as the x distance (primary sort) is larger than the smallest distance,
/// stop checking further elements
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if( distX_sq > distMax_sq )
break;
verify( nodeA, nodeB );
}
/// Step 3: using the same starting point, check points backwards for closer points
for( ; rev_it != nodes_b.rend(); ++rev_it )
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{
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const std::shared_ptr<CN_ANCHOR>& nodeB = *rev_it;
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SEG::ecoord distX_sq = SEG::Square( nodeA->Pos().x - nodeB->Pos().x );
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if( distX_sq > distMax_sq )
break;
verify( nodeA, nodeB );
}
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}
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return rv;
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}