kicad/eeschema/controle.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* eeschema/controle.cpp
*/
#include <fctsys.h>
#include <gr_basic.h>
#include <class_drawpanel.h>
#include <eda_dde.h>
#include <wxEeschemaStruct.h>
#include <menus_helpers.h>
#include <msgpanel.h>
#include <eeschema_id.h>
#include <general.h>
#include <hotkeys.h>
#include <libeditframe.h>
#include <viewlib_frame.h>
#include <lib_draw_item.h>
#include <lib_pin.h>
#include <sch_sheet.h>
#include <sch_sheet_path.h>
#include <sch_marker.h>
#include <sch_component.h>
SCH_ITEM* SCH_EDIT_FRAME::LocateAndShowItem( const wxPoint& aPosition, const KICAD_T aFilterList[],
int aHotKeyCommandId )
{
SCH_ITEM* item;
wxString msg;
LIB_PIN* Pin = NULL;
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SCH_COMPONENT* LibItem = NULL;
wxPoint gridPosition = GetNearestGridPosition( aPosition );
// Check the on grid position first. There is more likely to be multiple items on
// grid than off grid.
item = LocateItem( gridPosition, aFilterList, aHotKeyCommandId );
// If the user aborted the clarification context menu, don't show it again at the
// off grid position.
if( !item && m_canvas->GetAbortRequest() )
{
m_canvas->SetAbortRequest( false );
return NULL;
}
if( !item && (aPosition != gridPosition) )
item = LocateItem( aPosition, aFilterList, aHotKeyCommandId );
if( !item )
{
m_canvas->SetAbortRequest( false ); // Just in case the user aborted the context menu.
return NULL;
}
/* Cross probing to Pcbnew if a pin or a component is found */
switch( item->Type() )
{
case SCH_FIELD_T:
case LIB_FIELD_T:
LibItem = (SCH_COMPONENT*) item->GetParent();
SendMessageToPCBNEW( item, LibItem );
break;
case SCH_COMPONENT_T:
LibItem = (SCH_COMPONENT*) item;
SendMessageToPCBNEW( item, LibItem );
break;
case LIB_PIN_T:
Pin = (LIB_PIN*) item;
LibItem = (SCH_COMPONENT*) LocateItem( aPosition, SCH_COLLECTOR::ComponentsOnly );
break;
default:
;
}
if( Pin )
{
// Force display pin information (the previous display could be a component info)
MSG_PANEL_ITEMS items;
Pin->GetMsgPanelInfo( items );
if( LibItem )
items.push_back( MSG_PANEL_ITEM( LibItem->GetRef( m_CurrentSheet ),
LibItem->GetField( VALUE )->GetText(), DARKCYAN ) );
SetMsgPanel( items );
// Cross probing:2 - pin found, and send a locate pin command to Pcbnew (highlight net)
SendMessageToPCBNEW( Pin, LibItem );
}
return item;
}
SCH_ITEM* SCH_EDIT_FRAME::LocateItem( const wxPoint& aPosition, const KICAD_T aFilterList[],
int aHotKeyCommandId )
{
SCH_ITEM* item = NULL;
m_collectedItems.Collect( GetScreen()->GetDrawItems(), aFilterList, aPosition );
if( m_collectedItems.GetCount() == 0 )
{
ClearMsgPanel();
}
else if( m_collectedItems.GetCount() == 1 )
{
item = m_collectedItems[0];
}
else
{
// There are certain combinations of items that do not need clarification such as
// a corner were two lines meet or all the items form a junction.
if( aHotKeyCommandId )
{
switch( aHotKeyCommandId )
{
case HK_DRAG:
if( m_collectedItems.IsCorner() || m_collectedItems.IsNode( false )
|| m_collectedItems.IsDraggableJunction() )
{
item = m_collectedItems[0];
}
default:
;
}
}
if( item == NULL )
{
wxASSERT_MSG( m_collectedItems.GetCount() <= MAX_SELECT_ITEM_IDS,
wxT( "Select item clarification context menu size limit exceeded." ) );
wxMenu selectMenu;
wxMenuItem* title = new wxMenuItem( &selectMenu, wxID_NONE, _( "Clarify Selection" ) );
selectMenu.Append( title );
selectMenu.AppendSeparator();
for( int i = 0; i < m_collectedItems.GetCount() && i < MAX_SELECT_ITEM_IDS; i++ )
{
wxString text = m_collectedItems[i]->GetSelectMenuText();
BITMAP_DEF xpm = m_collectedItems[i]->GetMenuImage();
AddMenuItem( &selectMenu, ID_SELECT_ITEM_START + i, text, KiBitmap( xpm ) );
}
// Set to NULL in case user aborts the clarification context menu.
GetScreen()->SetCurItem( NULL );
m_canvas->SetAbortRequest( true ); // Changed to false if an item is selected
PopupMenu( &selectMenu );
m_canvas->MoveCursorToCrossHair();
item = GetScreen()->GetCurItem();
}
}
GetScreen()->SetCurItem( item );
if( item )
{
if( item->Type() == SCH_COMPONENT_T )
( (SCH_COMPONENT*) item )->SetCurrentSheetPath( &GetCurrentSheet() );
MSG_PANEL_ITEMS items;
item->GetMsgPanelInfo( items );
SetMsgPanel( items );
}
else
{
ClearMsgPanel();
}
return item;
}
void SCH_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
wxRealPoint gridSize;
SCH_SCREEN* screen = GetScreen();
wxPoint oldpos;
wxPoint pos = aPosition;
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// when moving mouse, use the "magnetic" grid, unless the shift+ctrl keys is pressed
// for next cursor position
// ( shift or ctrl key down are PAN command with mouse wheel)
bool snapToGrid = true;
if( !aHotKey && wxGetKeyState( WXK_SHIFT ) && wxGetKeyState( WXK_CONTROL ) )
snapToGrid = false;
// Cursor is left off grid only if no block in progress
if( GetScreen()->m_BlockLocate.GetState() != STATE_NO_BLOCK )
snapToGrid = true;
if( snapToGrid )
pos = GetNearestGridPosition( pos );
oldpos = GetCrossHairPosition();
gridSize = screen->GetGridSize();
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switch( aHotKey )
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{
case 0:
break;
case WXK_NUMPAD8:
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case WXK_UP:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y -= KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD2:
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case WXK_DOWN:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y += KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD4:
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case WXK_LEFT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x -= KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD6:
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case WXK_RIGHT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x += KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
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break;
default:
break;
}
// Update cursor position.
SetCrossHairPosition( pos, snapToGrid );
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if( oldpos != GetCrossHairPosition() )
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{
pos = GetCrossHairPosition();
SetCrossHairPosition( oldpos, false);
m_canvas->CrossHairOff( aDC );
SetCrossHairPosition( pos, snapToGrid );
m_canvas->CrossHairOn( aDC );
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if( m_canvas->IsMouseCaptured() )
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{
#ifdef USE_WX_OVERLAY
wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC );
oDC.Clear();
m_canvas->CallMouseCapture( aDC, aPosition, false );
#else
m_canvas->CallMouseCapture( aDC, aPosition, true );
#endif
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}
#ifdef USE_WX_OVERLAY
else
{
m_overlay.Reset();
}
#endif
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}
if( aHotKey )
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{
if( screen->GetCurItem() && screen->GetCurItem()->GetFlags() )
OnHotKey( aDC, aHotKey, aPosition, screen->GetCurItem() );
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else
OnHotKey( aDC, aHotKey, aPosition, NULL );
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}
UpdateStatusBar(); /* Display cursor coordinates info */
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}
void LIB_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
wxRealPoint gridSize;
wxPoint oldpos;
wxPoint pos = aPosition;
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// when moving mouse, use the "magnetic" grid, unless the shift+ctrl keys is pressed
// for next cursor position
// ( shift or ctrl key down are PAN command with mouse wheel)
bool snapToGrid = true;
if( !aHotKey && wxGetKeyState( WXK_SHIFT ) && wxGetKeyState( WXK_CONTROL ) )
snapToGrid = false;
// Cursor is left off grid only if no block in progress
if( GetScreen()->m_BlockLocate.GetState() != STATE_NO_BLOCK )
snapToGrid = true;
if( snapToGrid )
pos = GetNearestGridPosition( pos );
oldpos = GetCrossHairPosition();
gridSize = GetScreen()->GetGridSize();
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switch( aHotKey )
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{
case 0:
break;
case WXK_NUMPAD8:
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case WXK_UP:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y -= KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD2:
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case WXK_DOWN:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y += KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD4:
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case WXK_LEFT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x -= KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
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break;
case WXK_NUMPAD6:
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case WXK_RIGHT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x += KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
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break;
default:
break;
}
// Update the cursor position.
SetCrossHairPosition( pos, snapToGrid );
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if( oldpos != GetCrossHairPosition() )
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{
pos = GetCrossHairPosition();
SetCrossHairPosition( oldpos, false );
m_canvas->CrossHairOff( aDC );
SetCrossHairPosition( pos, snapToGrid );
m_canvas->CrossHairOn( aDC );
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if( m_canvas->IsMouseCaptured() )
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{
#ifdef USE_WX_OVERLAY
wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC );
oDC.Clear();
m_canvas->CallMouseCapture( aDC, aPosition, false );
#else
m_canvas->CallMouseCapture( aDC, aPosition, true );
#endif
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}
#ifdef USE_WX_OVERLAY
else
{
m_overlay.Reset();
}
#endif
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}
if( aHotKey )
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{
OnHotKey( aDC, aHotKey, aPosition, NULL );
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}
UpdateStatusBar();
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}
void LIB_VIEW_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
{
wxRealPoint gridSize;
SCH_SCREEN* screen = GetScreen();
wxPoint oldpos;
wxPoint pos = aPosition;
pos = GetNearestGridPosition( pos );
oldpos = GetCrossHairPosition();
gridSize = screen->GetGridSize();
switch( aHotKey )
{
case 0:
break;
case WXK_NUMPAD8:
case WXK_UP:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y -= KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
break;
case WXK_NUMPAD2:
case WXK_DOWN:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.y += KiROUND( gridSize.y );
m_canvas->MoveCursor( pos );
break;
case WXK_NUMPAD4:
case WXK_LEFT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x -= KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
break;
case WXK_NUMPAD6:
case WXK_RIGHT:
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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pos.x += KiROUND( gridSize.x );
m_canvas->MoveCursor( pos );
break;
default:
break;
}
// Update cursor position.
SetCrossHairPosition( pos );
if( oldpos != GetCrossHairPosition() )
{
pos = GetCrossHairPosition();
SetCrossHairPosition( oldpos );
m_canvas->CrossHairOff( aDC );
SetCrossHairPosition( pos );
m_canvas->CrossHairOn( aDC );
if( m_canvas->IsMouseCaptured() )
{
m_canvas->CallMouseCapture( aDC, aPosition, true );
}
}
if( aHotKey )
{
if( screen->GetCurItem() && screen->GetCurItem()->GetFlags() )
OnHotKey( aDC, aHotKey, aPosition, screen->GetCurItem() );
else
OnHotKey( aDC, aHotKey, aPosition, NULL );
}
UpdateStatusBar();
}