123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
|
/*
|
||
|
* This program source code file is part of KICAD, a free EDA CAD application.
|
||
|
*
|
||
|
* Copyright (C) 2016-2022 Kicad Developers, see change_log.txt for contributors.
|
||
|
*
|
||
|
* Base class for HiDPI aware wxGLCanvas implementations.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, you may find one here:
|
||
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
||
|
* or you may write to the Free Software Foundation, Inc.,
|
||
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||
|
*/
|
||
|
|
||
|
#include <gal/hidpi_gl_3D_canvas.h>
|
||
|
|
||
|
const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
|
||
|
|
||
|
HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( CAMERA& aCamera, wxWindow* aParent, wxWindowID,
|
||
|
const int* aAttribList, const wxPoint& aPos,
|
||
|
const wxSize& aSize, long aStyle, const wxString& aName,
|
||
|
const wxPalette& aPalette ) :
|
||
|
HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, aPos, aSize, aStyle, aName, aPalette ),
|
||
|
m_mouse_is_moving( false ),
|
||
|
m_mouse_was_moved( false ),
|
||
|
m_camera_is_moving( false ),
|
||
|
m_camera( aCamera )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
|
||
|
{
|
||
|
if( m_camera_is_moving )
|
||
|
return;
|
||
|
|
||
|
const wxSize& nativeWinSize = GetNativePixelSize();
|
||
|
const wxPoint& nativePosition = GetNativePosition( event.GetPosition() );
|
||
|
|
||
|
m_camera.SetCurWindowSize( nativeWinSize );
|
||
|
|
||
|
if( event.Dragging() )
|
||
|
{
|
||
|
if( event.LeftIsDown() ) // Drag
|
||
|
m_camera.Drag( nativePosition );
|
||
|
else if( event.MiddleIsDown() ) // Pan
|
||
|
m_camera.Pan( nativePosition );
|
||
|
|
||
|
m_mouse_is_moving = true;
|
||
|
m_mouse_was_moved = true;
|
||
|
}
|
||
|
m_camera.SetCurMousePosition( nativePosition );
|
||
|
}
|
||
|
|
||
|
void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
|
||
|
{
|
||
|
bool mouseActivity = false;
|
||
|
|
||
|
if( m_camera_is_moving )
|
||
|
return;
|
||
|
|
||
|
float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
|
||
|
|
||
|
if( aPan )
|
||
|
delta_move *= 0.01f * event.GetWheelRotation();
|
||
|
else if( event.GetWheelRotation() < 0 )
|
||
|
delta_move = -delta_move;
|
||
|
|
||
|
// mousewheel_panning enabled:
|
||
|
// wheel -> pan;
|
||
|
// wheel + shift -> horizontal scrolling;
|
||
|
// wheel + ctrl -> zooming;
|
||
|
// mousewheel_panning disabled:
|
||
|
// wheel + shift -> vertical scrolling;
|
||
|
// wheel + ctrl -> horizontal scrolling;
|
||
|
// wheel -> zooming.
|
||
|
|
||
|
if( aPan && !event.ControlDown() )
|
||
|
{
|
||
|
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
|
||
|
m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||
|
else
|
||
|
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||
|
|
||
|
mouseActivity = true;
|
||
|
}
|
||
|
else if( event.ShiftDown() && !aPan )
|
||
|
{
|
||
|
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||
|
mouseActivity = true;
|
||
|
}
|
||
|
else if( event.ControlDown() && !aPan )
|
||
|
{
|
||
|
m_camera.Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
|
||
|
mouseActivity = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mouseActivity = m_camera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1 / 1.1f );
|
||
|
}
|
||
|
|
||
|
// If it results on a camera movement
|
||
|
if( mouseActivity )
|
||
|
{
|
||
|
m_mouse_is_moving = true;
|
||
|
m_mouse_was_moved = true;
|
||
|
}
|
||
|
|
||
|
// Update the cursor current mouse position on the camera
|
||
|
m_camera.SetCurMousePosition( GetNativePosition( event.GetPosition() ) );
|
||
|
}
|