116 lines
2.7 KiB
C
116 lines
2.7 KiB
C
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/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2020 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_DRAG_ALGO_H
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#define __PNS_DRAG_ALGO_H
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#include <memory>
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#include <math/vector2d.h>
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#include "pns_algo_base.h"
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#include "pns_itemset.h"
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#include "pns_layerset.h"
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namespace PNS {
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class NODE;
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/**
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* DRAG_ALGO
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*
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* Base class for item dragging algorithms.
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*/
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class DRAG_ALGO : public ALGO_BASE
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{
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public:
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DRAG_ALGO( ROUTER* aRouter ) :
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ALGO_BASE( aRouter )
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{
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}
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~DRAG_ALGO()
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{
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}
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/**
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* Function SetWorld()
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*
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* Sets the board to work on.
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*/
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virtual void SetWorld( NODE* aWorld )
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{
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m_world = aWorld;
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}
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/**
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* Function Start()
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*
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* Starts routing a single track at point aP, taking item aStartItem as anchor
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* (unless NULL). Returns true if a dragging operation has started.
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*/
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virtual bool Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) = 0;
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/**
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* Function Drag()
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*
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* Drags the current segment/corner/via to the point aP.
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* @return true, if dragging finished with success.
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*/
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virtual bool Drag( const VECTOR2I& aP ) = 0;
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/**
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* Function FixRoute()
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*
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* Checks if the result of current dragging operation is correct
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* and eventually commits it to the world.
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* @return true, if dragging finished with success.
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*/
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virtual bool FixRoute() = 0;
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/**
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* Function CurrentNode()
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*
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* Returns the most recent world state, including all
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* items changed due to dragging operation.
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*/
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virtual NODE* CurrentNode() const = 0;
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/**
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* Function Traces()
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*
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* Returns the set of dragged items.
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*/
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virtual const ITEM_SET Traces() = 0;
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virtual void SetMode( int aDragMode ) {};
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protected:
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NODE* m_world;
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};
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} // namespace PNS
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#endif
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