kicad/3d-viewer/3d_struct.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_struct.h
*/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include <common.h>
#include <base_struct.h>
/* 3D modeling units -> PCB units conversion scale:
* 1 "3D model unit" wings3d = 1 unit = 2.54 mm = 0.1 inch
*/
#define UNITS3D_TO_UNITSPCB 1000
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class S3D_MASTER;
class Struct3D_Shape;
class S3D_Color /* 3D color (R, G, G) 3 floats range 0 to 1.0*/
{
public:
double m_Red, m_Green, m_Blue;
public: S3D_Color()
{
m_Red = m_Green = m_Blue = 0;
}
};
class S3D_Vertex /* 3D coordinate (3 float numbers: x,y,z coordinates)*/
{
public:
double x, y, z;
public:
S3D_Vertex();
};
class S3D_MATERIAL : public EDA_ITEM /* openGL "material" data*/
{
public:
wxString m_Name;
S3D_Vertex m_DiffuseColor;
S3D_Vertex m_EmissiveColor;
S3D_Vertex m_SpecularColor;
float m_AmbientIntensity;
float m_Transparency;
float m_Shininess;
public:
S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
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S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
void SetMaterial();
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/* Master structure for a 3D item description */
class S3D_MASTER : public EDA_ITEM
{
public:
wxString m_Shape3DName; /* 3D shape name in 3D library */
S3D_Vertex m_MatScale;
S3D_Vertex m_MatRotation;
S3D_Vertex m_MatPosition;
Struct3D_Shape* m_3D_Drawings;
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S3D_MATERIAL* m_Materials;
public:
S3D_MASTER( EDA_ITEM* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
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void Insert( S3D_MATERIAL* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void Copy( S3D_MASTER* pattern );
int ReadData();
/**
* Function ReadMaterial
* read the description of a 3D material definition in the form:
* DEF yellow material Material (
* DiffuseColor 1.00000 1.00000 0.00000e 0
* EmissiveColor 0.00000e 0 0.00000e 0 0.00000e 0
* SpecularColor 1.00000 1.00000 1.00000
* AmbientIntensity 1.00000
* Transparency 0.00000e 0
* Shininess 1.00000
*)
* Or type:
* USE yellow material
*/
int ReadMaterial( FILE* file, int* LineNum );
int ReadChildren( FILE* file, int* LineNum );
int ReadShape( FILE* file, int* LineNum );
int ReadAppearance( FILE* file, int* LineNum );
int ReadGeometry( FILE* file, int* LineNum );
void Set_Object_Coords( std::vector< S3D_Vertex >& aVertices );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/* Describes a complex 3D */
class Struct3D_Shape : public EDA_ITEM
{
public:
S3D_Vertex* m_3D_Coord;
int* m_3D_CoordIndex;
int m_3D_Points;
public:
Struct3D_Shape( EDA_ITEM* aParent );
~Struct3D_Shape();
Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }
int ReadData( FILE* file, int* LineNum );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/**
* Class WinEDA_VertexCtrl
* displays a vertex for editing. A vertex is a triplet of values in INCHES, MM,
* or without units.
*
* Internal_units are the internal units by inch which is 1000 for Eeschema and
* 10000 for Pcbnew
*/
class WinEDA_VertexCtrl
{
private:
int m_Units;
int m_Internal_Unit;
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
wxStaticText* m_Text;
public:
WinEDA_VertexCtrl( wxWindow* parent, const wxString& title,
wxBoxSizer* BoxSizer, EDA_UNITS_T units, int internal_unit );
~WinEDA_VertexCtrl();
/**
* Function GetValue
* @return the vertex in internal units.
*/
S3D_Vertex GetValue();
void SetValue( S3D_Vertex vertex );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif // STRUCT_3D_H