kicad/bitmaps_png/CMakeLists.txt

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# This program source code file is part of KICAD, a free EDA CAD application.
#
# Copyright (C) 2011 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
# Copyright (C) 2011-2018 Kicad Developers, see AUTHORS.txt for contributors.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, you may find one here:
# http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
# or you may search the http://www.gnu.org website for the version 2 license,
# or you may write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#
# In this directory, a number of different processes are managed:
#
# 1) PNG files are created from SVG files
# 2) CPP files are created from PNG files.
# 3) Object files are created from CPP files.
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# 4) A static library is created from the object files
# Step 3) is universal and is done for any builder, whereas steps 1) and 2) are
# optional and depend on MAINTAIN_PNGS being defined in CMake. The reason we
# can skip 1) and 2) is that the *.CPP files are part of the source tree so
# do not need to rebuilt by a typical builder. However, because the *.CPP files
# are part of the source tree, and subject to version control, they should be built
# only when needed, otherwise this results in a diff for the version control system.
# Therefore steps 1) and 2) are driven by CMake (if MAINTAIN_PNGS) which gives
# us conditional *.CPP building based on an edit to the respective *.SVG file.
# If MAINTAIN_PNGS is not defined, then you are a normal builder and no special
# tools are required. If MAINTAIN_PNG is defined, then you are a PNG maintainer
# and will need the following tools findable in your PATH:
#
# 1) inkscape - command line mode is used, must be on your PATH
# 2) pngcrush - this program must be on your PATH
#
# lower case is used for local variables, uppercase for global variables
option( MAINTAIN_PNGS
"Set to true if you are a PNG maintainer and have the required tools given in the bitmaps_png/CMakeLists.txt file (default OFF)."
OFF)
# Used Only to maintain PNG files (and therefore to recreate .cpp files)
# The png2cpp creates files with native End of Line format.
# Plan for three sizes of bitmaps:
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# SMALL - for menus - 16 x 16
# MID - for toolbars - 26 x 26
# BIG - for program icons - 48 x 48
# which are given on three basename lists: BMAPS_SMALL, BMAPS_MID,a nd BMAPS_BIG
# respectively. The basename is without file extension and without path.
# A corresponding ${basename}.svg file must exist in 'sources' dir below here.
# small icons (16x16) needed in listboxes and dialog buttons
set( BMAPS_SMALL
folder
pinorient_right
pinorient_left
pinorient_up
pinorient_down
pinshape_normal
pinshape_invert
pinshape_clock_normal
pinshape_clock_invert
pinshape_active_low_input
pinshape_clock_active_low
pinshape_active_low_output
pinshape_clock_fall
pinshape_nonlogic
pintype_input
pintype_output
pintype_bidi
pintype_3states
pintype_passive
pintype_notspecif
pintype_powerinput
pintype_poweroutput
pintype_opencoll
pintype_openemit
pintype_noconnect
question_mark
refresh
small_down
small_edit
small_library
small_plus
small_up
trash
tree_nosel
tree_sel
www
)
# image basenames that go into the toolbar sized destinations, i.e. 26x26
set( BMAPS_MID
about
add_arc
add_board
add_bus2bus
add_bus
add_circle
add_component
add_corner
add_dashed_line
add_dimension
add_document
add_gerber
add_glabel
add_graphical_segments
add_graphical_polygon
add_hierarchical_label
add_hierar_pin
add_hierarchical_subsheet
add_junction
add_keepout_area
add_library
add_line2bus
add_line_label
add_line
add_pcb_target
add_power
add_rectangle
add_tracks
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add_via
add_zone_cutout
add_zone
align_items
align_items_left
align_items_right
align_items_top
align_items_bottom
align_items_center
align_items_middle
anchor
annotate_down_right
annotate_right_down
annotate
apply_pad_settings
array
auto_associe
auto_delete_track
auto_track_width
autoplace_fields
axis3d_back
axis3d_bottom
axis3d_front
axis3d_left
axis3d_right
axis3d_top
axis3d
bitmap2component
bom
break_bus
break_line
browse_files
bus_definition_tool
calculator
cancel
change_entry_orient
contrast_mode
curved_ratsnest
create_cmp_file
checked_ok
color_materials
component_select_unit
component_select_alternate_shape
config
copy
copy_pad_settings
copper_layers_setup
cursor_shape
cursor
custom_pad_to_primitives
cut
cvpcb
datasheet
delete_association
delete_gerber
delete_sheet
delete
directory
directory_browser
display_options
distribute_horizontal
distribute_vertical
down
drag
drag_segment_withslope
drc_off
drc
duplicate
edit_comp_footprint
edit_comp_ref
edit_comp_value
edit_module
editor
edit_cmp_symb_links
edit_text
edit
edge_to_copper_clearance
eeschema
enter_sheet
ercerr
erc_green
ercwarn
erc
exit
exchange
export3d
export_dsn
export_idf
export_footprint_names
export_module
export_part
export_step
export
fabrication
file_footprint
fill_zone
find
find_replace
flag
flag_remove
flip_board
fonts
footprint_text
gbr_select_mode0
gbr_select_mode1
gbr_select_mode2
gerber_file
gerber_job_file
gerbview_show_negative_objects
gerbview_drill_file
gerbview_clear_layers
general_deletions
general_ratsnest
go_down
go_up
green
grid_select
grid_select_axis
grid
hammer
help
hidden_pin
hierarchy_nav
highlight_remove
hotkeys
hole_to_hole_clearance
html
icon
icon_cvpcb_small
icon_gerbview_small
import3d
image
import_brd_file
import_document
import_footprint_names
import_hierarchical_label
import_module
import_part
import_project
import_vector
import
info
insert_module_board
invisible_text
kicad_icon_small
label
lang_ca
lang_bg
lang_cs
lang_def
lang_de
lang_en
lang_es
lang_fr
lang_fi
lang_gr
lang_hu
lang_it
lang_jp
lang_ko
lang_nl
lang_pl
lang_pt
lang_ru
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lang_sk
lang_sl
lang_lt
lang_zh
language
layers_manager
leave_sheet
left
libedit
lib_next
lib_previous
library_browse
library_archive
library_archive_as
library
library_table
lines90
list_nets
load_gerber
load_module_board
local_ratsnest
lock_unlock
locked
measurement
minus
pcb_target
mirror_h
mirror_v
mode_module
mode_track
module_check
module_editor
module_wizard
module_filtered_list
module_full_list
module_options
module_pin_filtered_list
module_library_list
module_name_filtered_list
module
modview_icon
morgan1
morgan2
move_exactly
move
move_relative
mw_add_gap
mw_add_line
mw_add_shape
mw_add_stub_arc
mw_add_stub
mw_toolbar
net_highlight
net_highlight_schematic
netlist
net_locked
net_unlocked
new_board
new_component
new_cvpcb
new_document
new_footprint
new_library
new_generic
new_page_layout
new_project
new_project_with_template
noconn
normal
online_help
open_project
options_3drender
options_board
options_generic
options_pad
options_schematic
opt_show_polygon
ortho
pad_sketch
pad
pad_enumerate
pads_mask_layers
path
pagelayout_load
pagelayout_normal_view_mode
pagelayout_special_view_mode
palette
part_properties
paste
pcbnew
pcbcalculator
pcb_offset
pin2pin
pin_size_to
pin_show_etype
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pin_table
pin
plot
plot_svg
plus
polar_coord
post_compo
post_drill
post_module
preference
primitives_to_custom_pad
print_button
ps_router
ps_diff_pair
ps_diff_pair_gap
ps_diff_pair_tune_length
ps_diff_pair_tune_phase
ps_diff_pair_via_gap
ps_tune_length
push_pad_settings
py_script
ratsnest
read_setup
recent
redo
red
reload2
reload
render_mode
reset_text
resize_sheet
rescue
right
router_len_tuner
router_len_tuner_setup
router_len_tuner_amplitude_decr
router_len_tuner_amplitude_incr
router_len_tuner_dist_decr
router_len_tuner_dist_incr
rotate_ccw
rotate_cw
rotate_neg_x
rotate_pos_x
rotate_neg_y
rotate_pos_y
rotate_neg_z
rotate_pos_z
save_as
save_fp_to_board
save
select_grid
select_layer_pair
select_w_layer
select_same_sheet
shape_3d
sheetset
simulator
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sim_run
sim_stop
sim_tune
sim_probe
sim_add_signal
sim_settings
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search_tree
setcolor_3d_bg
setcolor_silkscreen
setcolor_soldermask
setcolor_solderpaste
setcolor_copper
setcolor_board_body
show_dcodenumber
show_footprint
show_mod_edge
show_graphics_mode
showtrack
show_zone
show_zone_disable
show_zone_outline_only
show_all_layers
show_no_layers
show_no_copper_layers
show_all_copper_layers
show_all_front_layers
show_all_back_layers
spreadsheet
svg_file
swap_layer
switch_corner_rounding_shape
text
text_sketch
three_d
tool_ratsnest
tools
track_locked
track_sketch
track_unlocked
undelete
undo
unit_inch
unit_mm
unknown
unlocked
unzip
up
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update_fields
update_pcb_from_sch
use_3D_copper_thickness
via
via_buried
via_microvia
via_sketch
via_diameter
via_hole_diameter
warning
width_track_via
width_track
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wizard_add_fplib_small
zip
zone_duplicate
zone_unfill
zoom
zoom_area
zoom_fit_in_page
zoom_center_on_screen
zoom_in
zoom_out
zoom_redraw
zoom_selection
)
# 48 x 48 for now
set( BMAPS_BIG
dialog_warning
icon_3d
icon_cvpcb
icon_eeschema
icon_gerbview
icon_kicad
icon_libedit
icon_modedit
icon_pcbnew
icon_bitmap2component
icon_pcbcalculator
viewlibs_icon
icon_pagelayout_editor
wizard_add_fplib_icon
)
set( BMAPS_OTHER
stroke_dash
stroke_dashdot
stroke_dot
stroke_solid
tune_diff_pair_length_legend
tune_diff_pair_skew_legend
tune_single_track_length_legend
)
# @todo keep these in sync with .bzrignore
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set( TMP_DIR "${CMAKE_CURRENT_BINARY_DIR}/tmp" )
# true to generate log files, false to build icon files only
# generate logs is useful only if you have problems
set( CREATE_LOG_FILES false )
function( svg2png inputFile outFile pngWidth pngHeight )
#message( "svg2png( inputFile: ${inputFile} outFile: ${outFile} pngWidth: ${pngWidth} pngHeight: ${pngHeight})")
if( CREATE_LOG_FILES )
set( logfile "${TMP_DIR}/${bmn}.inkscape.log" )
else()
set( logfile "null" )
endif()
get_filename_component( bmn ${inputFile} NAME_WE )
add_custom_command(
OUTPUT ${outFile}
COMMAND ${Inkscape_EXECUTABLE} --without-gui --export-area-snap -f ${inputFile} -e ${outFile}
-w ${pngWidth} -h ${pngHeight} > ${logfile}
DEPENDS ${inputFile}
COMMENT "Creating ${pngHeight} pixel tall ${outFile}"
)
endfunction()
# Function png2png
# converts a basic PNG to one
function( png2png inputFile outFile )
if( CREATE_LOG_FILES )
set( logfile "${TMP_DIR}/${bmn}.pngcrush.log" )
else()
set( logfile "null" )
endif()
get_filename_component( bmn ${inputFile} NAME_WE )
add_custom_command(
OUTPUT ${outFile}
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# pngcrush all icons without background to remove any extraneous text records.
COMMAND ${pngcrush_EXECUTABLE} -rem alla ${inputFile} ${outFile} > ${logfile}
DEPENDS ${inputFile}
COMMENT "Creating cleaned file ${outFile}"
)
endfunction()
# Function png2cpp
# converts a single *.png to *.cpp
function( png2cpp inputFile outFile )
add_custom_command(
OUTPUT ${outFile}
COMMAND ${CMAKE_COMMAND} -DinputFile=${inputFile} -DoutCppFile=${outFile}
-P ${CMAKE_MODULE_PATH}/PNG2cpp.cmake
DEPENDS ${inputFile} ${CMAKE_MODULE_PATH}/PNG2cpp.cmake
COMMENT "Creating ${outFile}"
)
endfunction()
# Function bitmap_dir
# converts all the basenames in bmapList found in hardcoded 'sources' dir
# and and puts them into cpp_${pngHeight} and png_${pngHeight} directories.
function( bitmap_dir pngWidth pngHeight bmapList )
set( cppDir "${CMAKE_CURRENT_SOURCE_DIR}/cpp_${pngHeight}" )
set( pngDir "${CMAKE_CURRENT_SOURCE_DIR}/png_${pngHeight}" )
file( MAKE_DIRECTORY ${pngDir} ${cppDir} )
#file( REMOVE_RECURSE ${TMP_DIR} )
file( MAKE_DIRECTORY ${TMP_DIR} )
#svg2png( inputFile outFile pngWidth pngHeight )
foreach( bmn ${bmapList} )
set( pngFile "${pngDir}/${bmn}.png" )
set( cppFile "${cppDir}/${bmn}.cpp" )
set( tmpFile "${TMP_DIR}/${bmn}.png" )
#svg2png( inputFile outFile pngWidth pngHeight )
svg2png( ${CMAKE_CURRENT_SOURCE_DIR}/sources/${bmn}.svg ${tmpFile} ${pngWidth} ${pngHeight} )
#png2png( inputFile outFile )
png2png( ${tmpFile} ${pngFile} )
#png2cpp( inputFile outFile )
png2cpp( ${pngFile} ${cppFile} )
endforeach()
endfunction()
if( MAINTAIN_PNGS )
# Inkscape is required to convert SVG files to PNG files.
set( Inkscape_FOUND FALSE )
if( NOT Inkscape_FOUND )
find_program( Inkscape_EXECUTABLE inkscape
PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Inkscape;InstallDir]"
DOC "Inkscape vector drawing program." )
if( NOT Inkscape_EXECUTABLE )
message( FATAL_ERROR "Could not find the Inkscape vector drawing program." )
else( NOT Inkscape_EXECUTABLE )
set( Inkscape_FOUND TRUE )
set( Inkscape_EXECUTABLE ${Inkscape_EXECUTABLE}
CACHE FILEPATH "Path and file name of the Inkscape program." )
message( STATUS "The Inkscape vector drawing program found." )
endif( NOT Inkscape_EXECUTABLE )
endif( NOT Inkscape_FOUND )
# pngcrush is required to reduce the size of the converted PNG files.
set( pngcrush_FOUND FALSE )
if( NOT pngcrush_FOUND )
find_program( pngcrush_EXECUTABLE pngcrush DOC "The PNG size reduction program." )
if( NOT pngcrush_EXECUTABLE )
message( FATAL_ERROR "Could not find the pngcrush PNG size reduction program." )
else( NOT pngcrush_EXECUTABLE )
set( pngcrush_FOUND TRUE )
set( pngcrush_EXECUTABLE ${pngcrush_EXECUTABLE}
CACHE FILEPATH "Path and file name of the pngcrush program." )
message( STATUS "The pngcrush PNG size reduction program found." )
endif( NOT pngcrush_EXECUTABLE )
endif( NOT pngcrush_FOUND )
# these 3 cmake commands for each desired bitmap size set, repeat as needed:
bitmap_dir( 16 16 "${BMAPS_SMALL}" )
bitmap_dir( 26 26 "${BMAPS_MID}" )
bitmap_dir( 48 48 "${BMAPS_BIG}" )
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endif( MAINTAIN_PNGS )
#message( "CPP_LIST: ${CPP_LIST}" )
# a target with no output, just so changes get built
#add_custom_target( make_cpp_files ALL DEPENDS ${CPP_LIST} )
set( CPP_LIST "" )
foreach( bmn ${BMAPS_SMALL} )
#message( "library add cpp_16/${bmn}.cpp" )
list( APPEND CPP_LIST cpp_16/${bmn}.cpp )
endforeach()
foreach( bmn ${BMAPS_MID} )
#message( "library add cpp_26/${bmn}.cpp" )
list( APPEND CPP_LIST cpp_26/${bmn}.cpp )
endforeach()
foreach( bmn ${BMAPS_BIG} )
#message( "library add cpp_48/${bmn}.cpp" )
list( APPEND CPP_LIST cpp_48/${bmn}.cpp )
endforeach()
foreach( bmn ${BMAPS_OTHER} )
#message( "library add cpp_other/${bmn}.cpp" )
list( APPEND CPP_LIST cpp_other/${bmn}.cpp )
endforeach()
#add_library( bitmaps SHARED ${CPP_LIST} )
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add_library( bitmaps STATIC ${CPP_LIST} )
target_include_directories( bitmaps PUBLIC
include
)