2016-12-23 16:06:33 +00:00
|
|
|
/*
|
|
|
|
* This program source code file is part of KICAD, a free EDA CAD application.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
2016-12-22 15:11:28 +00:00
|
|
|
#ifndef GAL_GL_BUILTIN_SHADERS_H__
|
|
|
|
#define GAL_GL_BUILTIN_SHADERS_H__
|
|
|
|
|
|
|
|
namespace KIGFX {
|
|
|
|
|
|
|
|
namespace BUILTIN_SHADERS {
|
|
|
|
|
|
|
|
extern const char kicad_vertex_shader[];
|
|
|
|
extern const char kicad_fragment_shader[];
|
|
|
|
|
2016-12-22 19:02:34 +00:00
|
|
|
extern const char ssaa_x4_vertex_shader[];
|
|
|
|
extern const char ssaa_x4_fragment_shader[];
|
|
|
|
|
2016-12-22 20:36:22 +00:00
|
|
|
extern const char smaa_base_shader_p1[];
|
|
|
|
extern const char smaa_base_shader_p2[];
|
|
|
|
extern const char smaa_base_shader_p3[];
|
|
|
|
extern const char smaa_base_shader_p4[];
|
|
|
|
|
|
|
|
extern const char smaa_pass_1_vertex_shader[];
|
|
|
|
extern const char smaa_pass_1_fragment_shader[];
|
|
|
|
extern const char smaa_pass_2_vertex_shader[];
|
|
|
|
extern const char smaa_pass_2_fragment_shader[];
|
|
|
|
extern const char smaa_pass_3_vertex_shader[];
|
|
|
|
extern const char smaa_pass_3_fragment_shader[];
|
|
|
|
|
2016-12-22 15:11:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|