kicad/include/gal/hidpi_gl_3D_canvas.h

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2022-06-21 23:38:22 +00:00
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef HIDPI_GL_3D_CANVAS_H
#define HIDPI_GL_3D_CANVAS_H
#include <atomic>
#include "3d_rendering/raytracing/accelerators/accelerator_3d.h"
#include "3d_cache/3d_cache.h"
#include <gal/hidpi_gl_canvas.h>
#include <wx/image.h>
#include <wx/timer.h>
class RENDER_3D_RAYTRACE;
class RENDER_3D_OPENGL;
/**
* Provides basic 3D controls ( zoom, rotate, translate, ... )
*
*/
class HIDPI_GL_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
// wxGLCanvas constructor
HIDPI_GL_3D_CANVAS( CAMERA& aCamera, wxWindow* parent, wxWindowID id = wxID_ANY,
const int* attribList = nullptr, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette );
bool m_mouse_is_moving; // Mouse activity is in progress
bool m_mouse_was_moved;
bool m_camera_is_moving; // Camera animation is ongoing
CAMERA& m_camera;
static const float m_delta_move_step_factor; // Step factor to used with cursor on
// relation to the current zoom
/**
* Get the canvas camera.
*/
CAMERA* GetCamera() { return &m_camera; }
void OnMouseMoveCamera( wxMouseEvent& event );
void OnMouseWheelCamera( wxMouseEvent& event, bool aPan );
};
#endif // HIDPI_GL_3D_CANVAS_H