kicad/gerbview/menubar.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2009-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file gerbview/menubar.cpp
* @brief (Re)Create the main menubar for GerbView
*/
#include <fctsys.h>
#include <appl_wxstruct.h>
#include <gerbview.h>
#include <gerbview_id.h>
#include <hotkeys.h>
#include <menus_helpers.h>
void GERBVIEW_FRAME::ReCreateMenuBar( void )
{
// Create and try to get the current menubar
wxMenuBar* menuBar = GetMenuBar();
if( !menuBar )
menuBar = new wxMenuBar();
// Delete all existing menus so they can be rebuilt.
// This allows language changes of the menu text on the fly.
menuBar->Freeze();
while( menuBar->GetMenuCount() )
delete menuBar->Remove( 0 );
// Recreate all menus:
// Menu File:
wxMenu* fileMenu = new wxMenu;
// Load
AddMenuItem( fileMenu,
wxID_FILE,
_( "Load &Gerber File" ),
_( "Load a new Gerber file on the current layer. Previous data will be deleted" ),
KiBitmap( gerber_file_xpm ) );
// Excellon
AddMenuItem( fileMenu,
ID_GERBVIEW_LOAD_DRILL_FILE,
_( "Load &EXCELLON Drill File" ),
_( "Load excellon drill file" ),
KiBitmap( gerbview_drill_file_xpm ) );
// Dcodes
AddMenuItem( fileMenu, ID_GERBVIEW_LOAD_DCODE_FILE,
_( "Load &DCodes" ),
_( "Load D-Codes definition file" ),
KiBitmap( gerber_open_dcode_file_xpm ) );
// Recent gerber files
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static wxMenu* openRecentGbrMenu;
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// Add this menu to list menu managed by m_fileHistory
// (the file history will be updated when adding/removing files in history
if( openRecentGbrMenu )
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wxGetApp().GetFileHistory().RemoveMenu( openRecentGbrMenu );
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openRecentGbrMenu = new wxMenu();
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wxGetApp().GetFileHistory().UseMenu( openRecentGbrMenu );
wxGetApp().GetFileHistory().AddFilesToMenu();
AddMenuItem( fileMenu, openRecentGbrMenu,
wxID_ANY,
_( "Open &Recent Gerber File" ),
_( "Open a recent opened Gerber file" ),
KiBitmap( gerber_recent_files_xpm ) );
// Recent drill files
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static wxMenu* openRecentDrlMenu;
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if( openRecentDrlMenu )
m_drillFileHistory.RemoveMenu( openRecentDrlMenu );
openRecentDrlMenu = new wxMenu();
m_drillFileHistory.UseMenu( openRecentDrlMenu );
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m_drillFileHistory.AddFilesToMenu( );
AddMenuItem( fileMenu, openRecentDrlMenu,
wxID_ANY,
_( "Open Recent Dri&ll File" ),
_( "Open a recent opened drill file" ),
KiBitmap( gerbview_open_recent_drill_files_xpm ) );
// Separator
fileMenu->AppendSeparator();
// Clear all
AddMenuItem( fileMenu,
ID_GERBVIEW_ERASE_ALL,
_( "&Clear All" ),
_( "Clear all layers. All data will be deleted" ),
KiBitmap( gerbview_clear_layers_xpm ) );
// Separator
fileMenu->AppendSeparator();
// Export to Pcbnew
AddMenuItem( fileMenu,
ID_GERBVIEW_EXPORT_TO_PCBNEW,
_( "E&xport to Pcbnew" ),
_( "Export data in Pcbnew format" ),
KiBitmap( export_xpm ) );
// Separator
fileMenu->AppendSeparator();
// Print
AddMenuItem( fileMenu,
wxID_PRINT,
_( "&Print" ),
_( "Print gerber" ),
KiBitmap( print_button_xpm ) );
// Separator
fileMenu->AppendSeparator();
// Exit
AddMenuItem( fileMenu,
wxID_EXIT,
_( "E&xit" ),
_( "Quit GerbView" ),
KiBitmap( exit_xpm ) );
// Menu for configuration and preferences
wxMenu* configMenu = new wxMenu;
// Hide layer manager
AddMenuItem( configMenu,
ID_MENU_GERBVIEW_SHOW_HIDE_LAYERS_MANAGER_DIALOG,
_( "Hide &Layers Manager" ),
m_show_layer_manager_tools ?
_( "Hide &Layers Manager" ) : _("Show &Layers Manager" ),
KiBitmap( layers_manager_xpm ) );
// Options (Preferences on WXMAC)
#ifdef __WXMAC__
configMenu->Append(wxID_PREFERENCES);
#else
AddMenuItem( configMenu,
wxID_PREFERENCES,
_( "&Options" ),
_( "Set options to draw items" ),
KiBitmap( preference_xpm ) );
#endif // __WXMAC__
// Language submenu
wxGetApp().AddMenuLanguageList( configMenu );
// Hotkey submenu
AddHotkeyConfigMenu( configMenu );
// Menu miscellaneous
wxMenu* miscellaneousMenu = new wxMenu;
// List dcodes
AddMenuItem( miscellaneousMenu,
ID_GERBVIEW_SHOW_LIST_DCODES,
_( "&List DCodes" ),
_( "List and edit D-codes" ),
KiBitmap( show_dcodenumber_xpm ) );
// Show source
AddMenuItem( miscellaneousMenu,
ID_GERBVIEW_SHOW_SOURCE,
_( "&Show Source" ),
_( "Show source file for the current layer" ),
KiBitmap( tools_xpm ) );
// Separator
miscellaneousMenu->AppendSeparator();
// Clear layer
AddMenuItem( miscellaneousMenu,
ID_GERBVIEW_GLOBAL_DELETE,
_( "&Clear Layer" ),
_( "Clear current layer" ),
KiBitmap( general_deletions_xpm ) );
// Separator
miscellaneousMenu->AppendSeparator();
// Text editor
AddMenuItem( miscellaneousMenu,
ID_MENU_GERBVIEW_SELECT_PREFERED_EDITOR,
_( "&Text Editor" ),
_( "Select your preferred text editor" ),
KiBitmap( editor_xpm ) );
// Menu Help
wxMenu* helpMenu = new wxMenu;
// Version info
AddHelpVersionInfoMenuEntry( helpMenu );
// Contents
AddMenuItem( helpMenu,
wxID_HELP,
_( "&Contents" ),
_( "Open the GerbView handbook" ),
KiBitmap( help_xpm ) );
// About GerbView
AddMenuItem( helpMenu,
wxID_ABOUT,
_( "&About GerbView" ),
_( "About GerbView gerber and drill viewer" ),
KiBitmap( online_help_xpm ) );
// Append menus to the menubar
menuBar->Append( fileMenu, _( "&File" ) );
menuBar->Append( configMenu, _( "&Preferences" ) );
menuBar->Append( miscellaneousMenu, _( "&Miscellaneous" ) );
menuBar->Append( helpMenu, _( "&Help" ) );
menuBar->Thaw();
// Associate the menu bar with the frame, if no previous menubar
if( GetMenuBar() == NULL )
SetMenuBar( menuBar );
else
menuBar->Refresh();
}