kicad/pagelayout_editor/menubar.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2013-2019 CERN
* @author Jean-Pierre Charras, jp.charras at wanadoo.fr
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <bitmaps.h>
#include <filehistory.h>
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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#include <kiface_i.h>
#include <menus_helpers.h>
#include <pgm_base.h>
#include <tool/action_manager.h>
#include <tool/action_menu.h>
#include <tool/tool_manager.h>
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#include <widgets/wx_menubar.h>
#include "pl_editor_frame.h"
#include "pl_editor_id.h"
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#include "tools/pl_actions.h"
#include "tools/pl_selection_tool.h"
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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void PL_EDITOR_FRAME::ReCreateMenuBar()
{
PL_SELECTION_TOOL* selTool = m_toolManager->GetTool<PL_SELECTION_TOOL>();
// wxWidgets handles the Mac Application menu behind the scenes, but that means
// we always have to start from scratch with a new wxMenuBar.
wxMenuBar* oldMenuBar = GetMenuBar();
WX_MENUBAR* menuBar = new WX_MENUBAR();
static ACTION_MENU* openRecentMenu; // Open Recent submenu, static to remember this menu
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FILE_HISTORY& recentFiles = GetFileHistory();
// Create the menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentMenu )
{
openRecentMenu = new ACTION_MENU( false, selTool );
openRecentMenu->SetTitle( _( "Open Recent" ) );
openRecentMenu->SetIcon( BITMAPS::recent );
recentFiles.UseMenu( openRecentMenu );
recentFiles.AddFilesToMenu();
}
//-- File menu -------------------------------------------------------
//
ACTION_MENU* fileMenu = new ACTION_MENU( false, selTool );
fileMenu->Add( ACTIONS::doNew );
fileMenu->Add( ACTIONS::open );
wxMenuItem* item = fileMenu->Add( openRecentMenu );
// Add the file menu condition here since it needs the item ID for the submenu
ACTION_CONDITIONS cond;
cond.Enable( FILE_HISTORY::FileHistoryNotEmpty( recentFiles ) );
RegisterUIUpdateHandler( item->GetId(), cond );
fileMenu->AppendSeparator();
fileMenu->Add( ACTIONS::save );
fileMenu->Add( ACTIONS::saveAs );
fileMenu->AppendSeparator();
fileMenu->Add( ACTIONS::print );
fileMenu->AppendSeparator();
fileMenu->AddQuitOrClose( &Kiface(), _( "Drawing Sheet Editor" ) );
//-- Edit menu -------------------------------------------------------
//
ACTION_MENU* editMenu = new ACTION_MENU( false, selTool );
editMenu->Add( ACTIONS::undo );
editMenu->Add( ACTIONS::redo );
editMenu->AppendSeparator();
editMenu->Add( ACTIONS::cut );
editMenu->Add( ACTIONS::copy );
editMenu->Add( ACTIONS::paste );
editMenu->Add( ACTIONS::doDelete );
//-- View menu -------------------------------------------------------
//
ACTION_MENU* viewMenu = new ACTION_MENU( false, selTool );
viewMenu->Add( ACTIONS::zoomInCenter );
viewMenu->Add( ACTIONS::zoomOutCenter );
viewMenu->Add( ACTIONS::zoomFitScreen );
viewMenu->Add( ACTIONS::zoomTool );
viewMenu->Add( ACTIONS::zoomRedraw );
viewMenu->AppendSeparator();
viewMenu->Add( ACTIONS::toggleGrid, ACTION_MENU::CHECK );
// Units submenu
ACTION_MENU* unitsSubMenu = new ACTION_MENU( false, selTool );
unitsSubMenu->SetTitle( _( "&Units" ) );
unitsSubMenu->SetIcon( BITMAPS::unit_mm );
unitsSubMenu->Add( ACTIONS::inchesUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::milsUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::millimetersUnits, ACTION_MENU::CHECK );
viewMenu->Add( unitsSubMenu );
viewMenu->Add( ACTIONS::toggleCursorStyle, ACTION_MENU::CHECK );
viewMenu->AppendSeparator();
viewMenu->Add( PL_ACTIONS::previewSettings );
#ifdef __APPLE__
// Add a separator only on macOS because the OS adds menu items to the view menu after ours
viewMenu->AppendSeparator();
#endif
//-- Place menu -------------------------------------------------------
//
ACTION_MENU* placeMenu = new ACTION_MENU( false, selTool );
placeMenu->Add( PL_ACTIONS::drawLine );
placeMenu->Add( PL_ACTIONS::drawRectangle );
placeMenu->Add( PL_ACTIONS::placeText );
placeMenu->Add( PL_ACTIONS::placeImage );
placeMenu->AppendSeparator();
placeMenu->Add( PL_ACTIONS::appendImportedDrawingSheet );
//-- Inspector menu -------------------------------------------------------
//
ACTION_MENU* inspectorMenu = new ACTION_MENU( false, selTool );
inspectorMenu->Add( PL_ACTIONS::showInspector );
//-- Preferences menu --------------------------------------------------
//
ACTION_MENU* preferencesMenu = new ACTION_MENU( false, selTool );
// We can't use ACTIONS::showPreferences yet because wxWidgets moves this on
// Mac, and it needs the wxID_PREFERENCES id to find it.
preferencesMenu->Add( _( "Preferences..." ) + "\tCtrl+,",
_( "Show preferences for all open tools" ),
wxID_PREFERENCES,
BITMAPS::preference );
// Language submenu
AddMenuLanguageList( preferencesMenu, selTool );
//-- Menubar -----------------------------------------------------------
//
menuBar->Append( fileMenu, _( "&File" ) );
menuBar->Append( editMenu, _( "&Edit" ) );
menuBar->Append( viewMenu, _( "&View" ) );
menuBar->Append( placeMenu, _( "&Place" ) );
menuBar->Append( inspectorMenu, _( "&Inspect" ) );
menuBar->Append( preferencesMenu, _( "P&references" ) );
AddStandardHelpMenu( menuBar );
SetMenuBar( menuBar );
delete oldMenuBar;
}