kicad/3d-viewer/common_ogl/ogl_attr_list.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ogl_attr_list.h
* @brief Declaration of the cogl_att_list class.
*/
#ifndef _OGL_ATT_LIST_H
#define _OGL_ATT_LIST_H
/// Anti-aliasing options
enum class ANTIALIASING_MODE
{
AA_NONE,
AA_2X,
AA_4X,
AA_8X
};
/**
* Helper class to create an attribute list.
*/
class OGL_ATT_LIST
{
public:
/**
* Get a list of attributes to pass to wxGLCanvas.
*
* @param aAntiAliasingMode = 0 - disabled; try to initialize (if is supported) the
* list with anti aliasing capabilities
* @return a list of options to be passed in the creation of a EDA_3D_CANVAS class
*/
static const int* GetAttributesList( ANTIALIASING_MODE aAntiAliasingMode );
private:
/**
* Attributes list to be passed to a wxGLCanvas creation.
*
* This array should be 2*n+1
* Sadly wxwidgets / glx < 13 allowed
* a thing named "boolean attributes" that don't take a value.
* (See src/unix/glx11.cpp -> wxGLCanvasX11::ConvertWXAttrsToGL() ).
* To avoid problems due to this, just specify those attributes twice.
* Only WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_STEREO are such boolean
* attributes.
*/
static const int m_openGL_attributes_list[];
/**
* Attributes list that was (eventually) changed and are passed to creation.
*/
static int m_openGL_attributes_list_to_use[];
};
#endif // _OGL_ATT_LIST_H