kicad/pcbnew/pcb_layer_box_selector.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2015 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#include <pcb_edit_frame.h>
#include <layer_ids.h>
#include <settings/color_settings.h>
#include <board.h>
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#include <pcb_layer_box_selector.h>
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#include <tools/pcb_actions.h>
// translate aLayer to its action
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static TOOL_ACTION* layer2action( PCB_LAYER_ID aLayer )
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{
switch( aLayer )
{
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case F_Cu: return &PCB_ACTIONS::layerTop;
case In1_Cu: return &PCB_ACTIONS::layerInner1;
case In2_Cu: return &PCB_ACTIONS::layerInner2;
case In3_Cu: return &PCB_ACTIONS::layerInner3;
case In4_Cu: return &PCB_ACTIONS::layerInner4;
case In5_Cu: return &PCB_ACTIONS::layerInner5;
case In6_Cu: return &PCB_ACTIONS::layerInner6;
case In7_Cu: return &PCB_ACTIONS::layerInner7;
case In8_Cu: return &PCB_ACTIONS::layerInner8;
case In9_Cu: return &PCB_ACTIONS::layerInner9;
case In10_Cu: return &PCB_ACTIONS::layerInner10;
case In11_Cu: return &PCB_ACTIONS::layerInner11;
case In12_Cu: return &PCB_ACTIONS::layerInner12;
case In13_Cu: return &PCB_ACTIONS::layerInner13;
case In14_Cu: return &PCB_ACTIONS::layerInner14;
case In15_Cu: return &PCB_ACTIONS::layerInner15;
case In16_Cu: return &PCB_ACTIONS::layerInner16;
case In17_Cu: return &PCB_ACTIONS::layerInner17;
case In18_Cu: return &PCB_ACTIONS::layerInner18;
case In19_Cu: return &PCB_ACTIONS::layerInner19;
case In20_Cu: return &PCB_ACTIONS::layerInner20;
case In21_Cu: return &PCB_ACTIONS::layerInner21;
case In22_Cu: return &PCB_ACTIONS::layerInner22;
case In23_Cu: return &PCB_ACTIONS::layerInner23;
case In24_Cu: return &PCB_ACTIONS::layerInner24;
case In25_Cu: return &PCB_ACTIONS::layerInner25;
case In26_Cu: return &PCB_ACTIONS::layerInner26;
case In27_Cu: return &PCB_ACTIONS::layerInner27;
case In28_Cu: return &PCB_ACTIONS::layerInner28;
case In29_Cu: return &PCB_ACTIONS::layerInner29;
case In30_Cu: return &PCB_ACTIONS::layerInner30;
case B_Cu: return &PCB_ACTIONS::layerBottom;
default: return nullptr;
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}
}
// class to display a layer list in a wxBitmapComboBox.
// Reload the Layers
void PCB_LAYER_BOX_SELECTOR::Resync()
{
Freeze();
Clear();
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const int BM_SIZE = 14;
LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable;
LSET activated = getEnabledLayers() & ~m_layerMaskDisable;
wxString layerstatus;
for( PCB_LAYER_ID layerid : show.UIOrder() )
{
if( !m_showNotEnabledBrdlayers && !activated[layerid] )
continue;
else if( !activated[layerid] )
layerstatus = wxT( " " ) + _( "(not activated)" );
else
layerstatus.Empty();
wxBitmap bmp( BM_SIZE, BM_SIZE );
DrawColorSwatch( bmp, getLayerColor( LAYER_PCB_BACKGROUND ), getLayerColor( layerid ) );
wxString layername = getLayerName( layerid ) + layerstatus;
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if( m_layerhotkeys )
{
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TOOL_ACTION* action = layer2action( layerid );
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if( action )
layername = AddHotkeyName( layername, action->GetHotKey(), IS_COMMENT );
}
Append( layername, bmp, (void*)(intptr_t) layerid );
}
if( !m_undefinedLayerName.IsEmpty() )
Append( m_undefinedLayerName, wxNullBitmap, (void*)(intptr_t)UNDEFINED_LAYER );
// Ensure the size of the widget is enough to show the text and the icon
// We have to have a selected item when doing this, because otherwise GTK
// will just choose a random size that might not fit the actual data
// (such as in cases where the font size is very large). So we select
// the first item, get the size of the control and make that the minimum size,
// then remove the selection (which was the initial state).
SetSelection( 0 );
SetMinSize( wxSize( -1, -1 ) );
wxSize bestSize = GetBestSize();
bestSize.x = GetBestSize().x + BM_SIZE + 10;
SetMinSize( bestSize );
SetSelection( wxNOT_FOUND );
Thaw();
}
// Returns true if the layer id is enabled (i.e. is it should be displayed)
bool PCB_LAYER_BOX_SELECTOR::isLayerEnabled( LAYER_NUM aLayer ) const
{
BOARD* board = m_boardFrame->GetBoard();
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return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );
}
LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const
{
BOARD* board = m_boardFrame->GetBoard();
return board->GetEnabledLayers();
}
// Returns a color index from the layer id
COLOR4D PCB_LAYER_BOX_SELECTOR::getLayerColor( LAYER_NUM aLayer ) const
{
wxASSERT( m_boardFrame );
return m_boardFrame->GetColorSettings()->GetColor( aLayer );
}
// Returns the name of the layer id
wxString PCB_LAYER_BOX_SELECTOR::getLayerName( LAYER_NUM aLayer ) const
{
BOARD* board = m_boardFrame->GetBoard();
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return board->GetLayerName( ToLAYER_ID( aLayer ) );
}