kicad/include/wxBasePcbFrame.h

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/***********************************************************/
/* wxPcbStruct.h: */
/* Classes used in pcbnew, cvpcb and gerbview */
/***********************************************************/
#ifndef WX_BASE_PCB_FRAME_H
#define WX_BASE_PCB_FRAME_H
#include <vector>
#include "wxstruct.h"
#include "base_struct.h"
#ifndef PCB_INTERNAL_UNIT
#define PCB_INTERNAL_UNIT 10000
#endif
/* Forward declarations of classes. */
class PCB_SCREEN;
class WinEDA_Toolbar;
class WinEDA_CvpcbFrame;
class WinEDA_PcbFrame;
class WinEDA_ModuleEditFrame;
class BOARD;
class TEXTE_PCB;
class MODULE;
class TRACK;
class SEGZONE;
class SEGVIA;
class D_PAD;
class TEXTE_MODULE;
class MIREPCB;
class COTATION;
class EDGE_MODULE;
class WinEDA3D_DrawFrame;
class DRC;
class ZONE_CONTAINER;
class DRAWSEGMENT;
class GENERAL_COLLECTOR;
class GENERAL_COLLECTORS_GUIDE;
/******************************************************************/
/* class WinEDA_BasePcbFrame: Basic class for pcbnew and gerbview */
/******************************************************************/
class WinEDA_BasePcbFrame : public WinEDA_DrawFrame
{
public:
bool m_DisplayPadFill; // How show pads
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bool m_DisplayViaFill; // How show vias
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bool m_DisplayPadNum; // show pads numbers
int m_DisplayModEdge; // How to display module drawings (line/ filled / sketch)
int m_DisplayModText; // How to display module texts (line/ filled / sketch)
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bool m_DisplayPcbTrackFill; /* FALSE : tracks are show in sketch mode,
* TRUE = filled */
int m_UserGridUnits;
wxRealPoint m_UserGridSize;
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WinEDA3D_DrawFrame* m_Draw3DFrame;
WinEDA_ModuleEditFrame* m_ModuleEditFrame;
protected:
BOARD* m_Pcb;
GENERAL_COLLECTOR* m_Collector;
public:
WinEDA_BasePcbFrame( wxWindow* father, int idtype,
const wxString& title,
const wxPoint& pos, const wxSize& size,
long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
~WinEDA_BasePcbFrame();
/**
* Function SetBoard
* sets the m_Pcb member in such as way as to ensure deleting any previous
* BOARD.
* @param aBoard The BOARD to put into the frame.
*/
void SetBoard( BOARD* aBoard );
BOARD* GetBoard()
{
wxASSERT( m_Pcb ); // phasing out m_Pcb for gerbview
return m_Pcb;
}
// General
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virtual void OnCloseWindow( wxCloseEvent& Event ) = 0;
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) { }
virtual void ReCreateHToolbar() = 0;
virtual void ReCreateVToolbar() = 0;
virtual void OnLeftClick( wxDC* DC,
const wxPoint& MousePos ) = 0;
virtual void OnLeftDClick( wxDC* DC,
const wxPoint& MousePos ) = 0;
virtual bool OnRightClick( const wxPoint& MousePos,
wxMenu* PopMenu ) = 0;
virtual void ReCreateMenuBar();
virtual void SetToolID( int id, int new_cursor_id,
const wxString& title );
virtual void UpdateStatusBar();
PCB_SCREEN* GetScreen() const
{
return (PCB_SCREEN*) WinEDA_DrawFrame::GetBaseScreen();
}
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BASE_SCREEN* GetBaseScreen() const;
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int BestZoom();
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virtual void Show3D_Frame( wxCommandEvent& event );
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public:
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// Read/write functions:
EDA_BaseStruct* ReadDrawSegmentDescr( FILE* File, int* LineNum );
int ReadListeSegmentDescr( FILE* File,
TRACK* PtSegm,
int StructType,
int* LineNum,
int NumSegm );
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int ReadSetup( FILE* File, int* LineNum );
int ReadGeneralDescrPcb( FILE* File, int* LineNum );
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/**
* Function PcbGeneralLocateAndDisplay
* searches for an item under the mouse cursor.
* Items are searched first on the current working layer.
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* If nothing found, an item will be searched without layer restriction.
* If more than one item is found meeting the current working layer
* criterion, then a popup menu is shown which allows the user to pick
* which item he/she is interested in. Once an item is chosen, then it
* is make the "current item" and the status window is updated to reflect
* this.
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*
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* @param aHotKeyCode The hotkey which relates to the caller and determines
* the type of search to be performed. If zero, then
* the mouse tools will be tested instead.
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*/
BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 );
void ProcessItemSelection( wxCommandEvent& event );
/**
* Function SetCurItem
* sets the currently selected item and displays it in the MsgPanel.
* If the given item is NULL then the MsgPanel is erased and there is no
* currently selected item. This function is intended to make the process
* of "selecting" an item more formal, and to indivisibly tie the operation
* of selecting an item to displaying it using BOARD_ITEM::Display_Infos().
* @param aItem The BOARD_ITEM to make the selected item or NULL if none.
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* @param aDisplayInfo = true to display item info, false if not (default =
*true)
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*/
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void SetCurItem( BOARD_ITEM* aItem,
bool aDisplayInfo = true );
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BOARD_ITEM* GetCurItem();
/**
* Function GetCollectorsGuide
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* @return GENERAL_COLLECTORS_GUIDE - that considers the global
*configuration options.
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*/
GENERAL_COLLECTORS_GUIDE GetCollectorsGuide();
/**
* Function CursorGoto
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* positions the cursor at a given coordinate and reframes the drawing if
*the
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* requested point is out of view.
* @param aPos The point to go to.
*/
void CursorGoto( const wxPoint& aPos );
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void place_marqueur( wxDC* DC,
const wxPoint& pos,
char* pt_bitmap,
int DrawMode,
int color,
int type );
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MODULE* Copie_Module( MODULE* module );
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/** Function Save_Module_In_Library
* Save in an existing library a given footprint
* @param aLibName = name of the library to use
* @param aModule = the given footprint
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* @param aOverwrite = true to overwrite an existing footprint, false to
* abort an existing footprint is found
* @param aDisplayDialog = true to display a dialog to enter or confirm the
* footprint name
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* @param aCreateDocFile = true to creates the associated doc file
* @return : 1 if OK,0 if abort
*/
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int Save_Module_In_Library( const wxString& aLibName,
MODULE* aModule,
bool aOverwrite,
bool aDisplayDialog,
bool aCreateDocFile );
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void Archive_Modules( const wxString& LibName,
bool NewModulesOnly );
MODULE* Select_1_Module_From_BOARD( BOARD* Pcb );
MODULE* GetModuleByName();
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// Modules (footprints)
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MODULE* Create_1_Module( wxDC* DC,
const wxString& module_name );
void Edit_Module( MODULE* module, wxDC* DC );
void Rotate_Module( wxDC* DC,
MODULE* module,
int angle,
bool incremental );
void Place_Module( MODULE* module,
wxDC* DC,
bool aDoNotRecreateRatsnest = false );
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// module texts
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void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC );
void DeleteTextModule( TEXTE_MODULE* Text );
void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC );
void StartMoveTexteModule( TEXTE_MODULE* Text,
wxDC* DC );
TEXTE_MODULE* CreateTextModule( MODULE* Module, wxDC* DC );
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void InstallPadOptionsFrame( D_PAD* pad );
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void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod,
wxDC* DC );
void AddPad( MODULE* Module, bool draw );
void DeletePad( D_PAD* Pad );
void StartMovePad( D_PAD* Pad, wxDC* DC );
void RotatePad( D_PAD* Pad, wxDC* DC );
void PlacePad( D_PAD* Pad, wxDC* DC );
void Export_Pad_Settings( D_PAD* aPad );
void Import_Pad_Settings( D_PAD* aPad, bool aDraw );
void Global_Import_Pad_Settings( D_PAD* aPad,
bool aDraw );
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// loading footprints
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/** function Get_Librairie_Module
*
* Read active libraries or one library to find and load a given module
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* If found the module is linked to the tail of linked list of modules
* @param aLibrary: the full filename of the library to read. If empty,
* all active libraries are read
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* @param aModuleName = module name to load
* @param aDisplayMessageError = true to display an error message if any.
* @return a MODULE * pointer to the new module, or NULL
*
*/
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MODULE* Get_Librairie_Module( const wxString& aLibraryFullFilename,
const wxString& aModuleName,
bool aDisplayMessageError );
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/** Function Select_1_Module_From_List
* Display a list of modules found in active libraries or a given library
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* @param aLibraryFullFilename = library to list (if aLibraryFullFilename
* == void, list all modules)
* @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not
* used )
* @param aKeyWord = keyword list, to display a filtered list of module
* having one (or more) of these keywords in their
* keyword list ( aKeyWord = wxEmptyString if not used )
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*
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* @return wxEmptyString if abort or fails, or the selected module name if
* Ok
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*/
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wxString Select_1_Module_From_List(
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WinEDA_DrawFrame* active_window, const wxString& aLibraryFullFilename,
const wxString& aMask, const wxString& aKeyWord );
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MODULE* Load_Module_From_Library( const wxString& library, wxDC* DC );
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// ratsnest functions
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void Compile_Ratsnest( wxDC* DC, bool affiche );
int Test_1_Net_Ratsnest( wxDC* DC, int net_code );
void build_ratsnest_module( wxDC* DC, MODULE* Module );
void trace_ratsnest_module( wxDC* DC );
void Build_Board_Ratsnest( wxDC* DC );
void DrawGeneralRatsnest( wxDC* DC, int net_code = 0 );
void trace_ratsnest_pad( wxDC* DC );
void build_ratsnest_pad( BOARD_ITEM* ref,
const wxPoint& refpos,
bool init );
void Tst_Ratsnest( wxDC* DC, int ref_netcode );
void test_connexions( wxDC* DC );
void test_1_net_connexion( wxDC* DC, int net_code );
void RecalculateAllTracksNetcode();
/* Plotting functions:
* Return true if OK, false if the file is not created (or has a problem)
*/
bool Genere_GERBER( const wxString& FullFileName,
int Layer,
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bool PlotOriginIsAuxAxis,
GRTraceMode trace_mode );
bool Genere_HPGL( const wxString& FullFileName,
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int Layer,
GRTraceMode trace_mode );
bool Genere_PS( const wxString& FullFileName,
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int Layer,
bool useA4,
GRTraceMode trace_mode );
bool Genere_DXF( const wxString& FullFileName,
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int Layer,
GRTraceMode trace_mode );
void Plot_Layer( PLOTTER* plotter,
int Layer,
GRTraceMode trace_mode );
void Plot_Standard_Layer( PLOTTER* aPlotter, int aLayerMask,
bool aPlotVia, GRTraceMode aPlotMode );
void Plot_Serigraphie( PLOTTER* plotter,
int masque_layer,
GRTraceMode trace_mode );
/** function PlotDrillMark
* Draw a drill mark for pads and vias.
* Must be called after all drawings, because it
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* redraw the drill mark on a pad or via, as a negative (i.e. white) shape
* in FILLED plot mode
* @param aPlotter = the PLOTTER
* @param aTraceMode = the mode of plot (FILLED, SKETCH)
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* @param aSmallDrillShape = true to plot a small drill shape, false to
* plot the actual drill shape
*/
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void PlotDrillMark( PLOTTER* aPlotter,
GRTraceMode aTraceMode,
bool aSmallDrillShape );
/* Functions relative to Undo/redo commands:
*/
/** Function SaveCopyInUndoList (virtual pure)
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* Creates a new entry in undo list of commands.
* add a picker to handle aItemToCopy
* @param aItemToCopy = the board item modified by the command to undo
* @param aTypeCommand = command type (see enum UndoRedoOpType)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
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*/
virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint =
wxPoint( 0, 0 ) ) = 0;
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/** Function SaveCopyInUndoList (virtual pure, overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UndoRedoOpType)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint =
wxPoint( 0, 0 ) ) = 0;
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// layerhandling:
// (See pcbnew/sel_layer.cpp for description of why null_layer parameter
// is provided)
int SelectLayer( int default_layer, int min_layer, int max_layer,
bool null_layer = false );
void SelectLayerPair();
virtual void SwitchLayer( wxDC* DC, int layer );
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void InstallGridFrame( const wxPoint& pos );
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/**
* Load applications settings common to PCB draw frame objects.
*
* This overrides the base class WinEDA_DrawFrame::LoadSettings() to
* handle settings common to the PCB layout application and footprint
* editor main windows. It calls down to the base class to load
* settings common to all drawing frames. Please put your application
* settings common to all pcb drawing frames here to avoid having
* application settings loaded all over the place.
*/
virtual void LoadSettings();
/**
* Save applications settings common to PCB draw frame objects.
*
* This overrides the base class WinEDA_DrawFrame::SaveSettings() to
* save settings common to the PCB layout application and footprint
* editor main windows. It calls down to the base class to save
* settings common to all drawing frames. Please put your application
* settings common to all pcb drawing frames here to avoid having
* application settings saved all over the place.
*/
virtual void SaveSettings();
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DECLARE_EVENT_TABLE()
};
#endif /* WX_BASE_PCB_FRAME_H */