kicad/3d-viewer/3d_canvas/create_3Dgraphic_brd_items.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_graphic_brd_items.cpp
* @brief This file implements the creation of 2D graphic primitives of pcb items:
* pads, tracks, drawsegments, texts....
* It is based on the function found in the files:
* board_items_to_polygon_shape_transform.cpp
*/
#include "cinfo3d_visu.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon4pts2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/ctriangle2d.h"
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/ccylinder.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/clayeritem.h"
#include <openmp_mutex.h>
#include <class_board.h>
#include <class_module.h>
#include <class_pad.h>
#include <class_pcb_text.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_text_mod.h>
#include <convert_basic_shapes_to_polygon.h>
#include <trigo.h>
2018-01-28 21:02:31 +00:00
#include <draw_graphic_text.h>
#include <utility>
#include <vector>
// These variables are parameters used in addTextSegmToContainer.
// But addTextSegmToContainer is a call-back function,
// so we cannot send them as arguments.
static int s_textWidth;
static CGENERICCONTAINER2D *s_dstcontainer = NULL;
static float s_biuTo3Dunits;
static const CBBOX2D *s_boardBBox3DU = NULL;
static const BOARD_ITEM *s_boardItem = NULL;
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
void addTextSegmToContainer( int x0, int y0, int xf, int yf )
{
wxASSERT( s_boardBBox3DU != NULL );
wxASSERT( s_dstcontainer != NULL );
const SFVEC2F start3DU( x0 * s_biuTo3Dunits, -y0 * s_biuTo3Dunits );
const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU,
s_textWidth * s_biuTo3Dunits,
*s_boardItem) );
else
s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
s_textWidth * s_biuTo3Dunits,
*s_boardItem ) );
}
// Based on
// void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const TEXTE_PCB* aTextPCB,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
wxSize size = aTextPCB->GetTextSize();
if( aTextPCB->IsMirrored() )
size.x = -size.x;
s_boardItem = (const BOARD_ITEM *)&aTextPCB;
s_dstcontainer = aDstContainer;
s_textWidth = aTextPCB->GetThickness() + ( 2 * aClearanceValue );
s_biuTo3Dunits = m_biuTo3Dunits;
s_boardBBox3DU = &m_board2dBBox3DU;
// not actually used, but needed by DrawGraphicText
const COLOR4D dummy_color = COLOR4D::BLACK;
if( aTextPCB->IsMultilineAllowed() )
{
wxArrayString strings_list;
wxStringSplit( aTextPCB->GetShownText(), strings_list, '\n' );
std::vector<wxPoint> positions;
positions.reserve( strings_list.Count() );
aTextPCB->GetPositionsOfLinesOfMultilineText( positions,
strings_list.Count() );
for( unsigned ii = 0; ii < strings_list.Count(); ++ii )
{
wxString txt = strings_list.Item( ii );
DrawGraphicText( NULL, NULL, positions[ii], dummy_color,
txt, aTextPCB->GetTextAngle(), size,
aTextPCB->GetHorizJustify(), aTextPCB->GetVertJustify(),
aTextPCB->GetThickness(), aTextPCB->IsItalic(),
true, addTextSegmToContainer );
}
}
else
{
DrawGraphicText( NULL, NULL, aTextPCB->GetTextPos(), dummy_color,
aTextPCB->GetShownText(), aTextPCB->GetTextAngle(), size,
aTextPCB->GetHorizJustify(), aTextPCB->GetVertJustify(),
aTextPCB->GetThickness(), aTextPCB->IsItalic(),
true, addTextSegmToContainer );
}
}
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const DIMENSION* aDimension,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue);
const int linewidth = aDimension->GetWidth() + (2 * aClearanceValue);
std::pair<wxPoint const *, wxPoint const *> segs[] = {
{&aDimension->m_crossBarO, &aDimension->m_crossBarF},
{&aDimension->m_featureLineGO, &aDimension->m_featureLineGF},
{&aDimension->m_featureLineDO, &aDimension->m_featureLineDF},
{&aDimension->m_crossBarF, &aDimension->m_arrowD1F},
{&aDimension->m_crossBarF, &aDimension->m_arrowD2F},
{&aDimension->m_crossBarO, &aDimension->m_arrowG1F},
{&aDimension->m_crossBarO, &aDimension->m_arrowG2F}};
for( auto const & ii : segs )
{
const SFVEC2F start3DU( ii.first->x * m_biuTo3Dunits,
-ii.first->y * m_biuTo3Dunits );
const SFVEC2F end3DU ( ii.second->x * m_biuTo3Dunits,
-ii.second->y * m_biuTo3Dunits );
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
linewidth * m_biuTo3Dunits,
*aDimension ) );
}
}
// Based on
// void MODULE::TransformGraphicShapesWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp#L204
void CINFO3D_VISU::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue )
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
EDGE_MODULE* outline;
for( EDA_ITEM* item = aModule->GraphicalItemsList();
item != NULL;
item = item->Next() )
{
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() )
texts.push_back( text );
}
break;
case PCB_MODULE_EDGE_T:
{
outline = (EDGE_MODULE*) item;
if( outline->GetLayer() != aLayerId )
break;
AddShapeWithClearanceToContainer( (const DRAWSEGMENT *)outline,
aDstContainer,
aLayerId, 0 );
}
break;
default:
break;
}
}
// Convert texts sur modules
if( aModule->Reference().GetLayer() == aLayerId && aModule->Reference().IsVisible() )
texts.push_back( &aModule->Reference() );
if( aModule->Value().GetLayer() == aLayerId && aModule->Value().IsVisible() )
texts.push_back( &aModule->Value() );
s_boardItem = (const BOARD_ITEM *)&aModule->Value();
s_dstcontainer = aDstContainer;
s_biuTo3Dunits = m_biuTo3Dunits;
s_boardBBox3DU = &m_board2dBBox3DU;
for( unsigned ii = 0; ii < texts.size(); ++ii )
{
TEXTE_MODULE *textmod = texts[ii];
s_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
wxSize size = textmod->GetTextSize();
if( textmod->IsMirrored() )
size.x = -size.x;
DrawGraphicText( NULL, NULL, textmod->GetTextPos(), BLACK,
textmod->GetShownText(), textmod->GetDrawRotation(), size,
textmod->GetHorizJustify(), textmod->GetVertJustify(),
textmod->GetThickness(), textmod->IsItalic(),
true, addTextSegmToContainer );
}
}
COBJECT2D *CINFO3D_VISU::createNewTrack( const TRACK* aTrack,
int aClearanceValue ) const
{
SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
switch( aTrack->Type() )
{
case PCB_VIA_T:
{
const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
return new CFILLEDCIRCLE2D( start3DU, radius, *aTrack );
}
break;
default:
{
wxASSERT( aTrack->Type() == PCB_TRACE_T );
SFVEC2F end3DU ( aTrack->GetEnd().x * m_biuTo3Dunits,
-aTrack->GetEnd().y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits;
return new CFILLEDCIRCLE2D( start3DU, radius, *aTrack );
}
else
{
const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits;
return new CROUNDSEGMENT2D( start3DU, end3DU, width, *aTrack );
}
}
break;
}
return NULL;
}
// Based on:
// void D_PAD:: TransformShapeWithClearanceToPolygon(
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::createNewPadWithClearance( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
int aClearanceValue ) const
{
const int dx = (aPad->GetSize().x / 2) + aClearanceValue;
const int dy = (aPad->GetSize().y / 2) + aClearanceValue;
if( !dx || !dy )
{
wxLogTrace( m_logTrace,
wxT( "CINFO3D_VISU::createNewPadWithClearance - found an invalid pad" ) );
return;
}
wxPoint PadShapePos = aPad->ShapePos(); // Note: for pad having a shape offset,
// the pad position is NOT the shape position
switch( aPad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
{
const float radius = dx * m_biuTo3Dunits;
const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
-PadShapePos.y * m_biuTo3Dunits );
aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
}
break;
case PAD_SHAPE_OVAL:
{
if( abs( dx - dy ) == 0 )
{
// The segment object cannot store start and end the same position,
// so add a circle instead
const float radius = dx * m_biuTo3Dunits;
const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
-PadShapePos.y * m_biuTo3Dunits );
aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
}
else
{
// An oval pad has the same shape as a segment with rounded ends
int iwidth;
wxPoint shape_offset = wxPoint( 0, 0 );
if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
{
shape_offset.y = dy - dx;
iwidth = dx * 2;
}
else //if( dy <= dx )
{
shape_offset.x = dy - dx;
iwidth = dy * 2;
}
RotatePoint( &shape_offset, aPad->GetOrientation() );
const wxPoint start = PadShapePos - shape_offset;
const wxPoint end = PadShapePos + shape_offset;
const SFVEC2F start3DU( start.x * m_biuTo3Dunits, -start.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( end.x * m_biuTo3Dunits, -end.y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
(iwidth / 2) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
iwidth * m_biuTo3Dunits,
*aPad ) );
}
}
}
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
{
// https://github.com/KiCad/kicad-source-mirror/blob/0cab3e47ad8097db7b898b3cef2cf9b235318ca3/pcbnew/board_items_to_polygon_shape_transform.cpp#L613
wxPoint corners[4];
aPad->BuildPadPolygon( corners, wxSize( 0, 0), aPad->GetOrientation() );
SFVEC2F corners3DU[4];
// Note: for pad having a shape offset,
// the pad position is NOT the shape position
for( unsigned int ii = 0; ii < 4; ++ii )
{
corners[ii] += aPad->ShapePos(); // Shift origin to position
corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
-corners[ii].y * m_biuTo3Dunits );
}
// Learn more at:
// https://lists.launchpad.net/kicad-developers/msg18729.html
// Add the PAD polygon
aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
corners3DU[1],
corners3DU[2],
corners3DU[3],
*aPad ) );
// Add the PAD contours
// !TODO: check the corners because it cannot add
// roundsegments that are in the same start and end position
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[0],
corners3DU[1],
aClearanceValue * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[1],
corners3DU[2],
aClearanceValue * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[2],
corners3DU[3],
aClearanceValue * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[3],
corners3DU[0],
aClearanceValue * 2.0f * m_biuTo3Dunits,
*aPad ) );
}
break;
case PAD_SHAPE_ROUNDRECT:
{
const int pad_radius = aPad->GetRoundRectCornerRadius();
const int rounding_radius = pad_radius + aClearanceValue;
wxSize shapesize( aPad->GetSize() );
shapesize.x += aClearanceValue * 2;
shapesize.y += aClearanceValue * 2;
wxPoint corners[4];
GetRoundRectCornerCenters( corners,
rounding_radius,
PadShapePos,
shapesize,
aPad->GetOrientation() );
SFVEC2F corners3DU[4];
for( unsigned int ii = 0; ii < 4; ++ii )
corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
-corners[ii].y * m_biuTo3Dunits );
// Add the PAD polygon (For some reason the corners need
// to be inverted to display with the correctly orientation)
aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
corners3DU[3],
corners3DU[2],
corners3DU[1],
*aPad ) );
// Add the PAD contours
// !TODO: check the corners because it cannot add
// roundsegments that are in the same start and end position
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[0],
corners3DU[1],
rounding_radius * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[1],
corners3DU[2],
rounding_radius * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[2],
corners3DU[3],
rounding_radius * 2.0f * m_biuTo3Dunits,
*aPad ) );
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[3],
corners3DU[0],
rounding_radius * 2.0f * m_biuTo3Dunits,
*aPad ) );
}
break;
case PAD_SHAPE_CUSTOM:
{
SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates
polyList.Append( aPad->GetCustomShapeAsPolygon() );
aPad->CustomShapeAsPolygonToBoardPosition( &polyList, aPad->ShapePos(), aPad->GetOrientation() );
if( aClearanceValue )
polyList.Inflate( aClearanceValue, 32 );
// This convert the poly in outline and holes
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
polyList.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
// Add the PAD polygon
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad );
}
break;
}
}
// Based on:
// BuildPadDrillShapePolygon
// board_items_to_polygon_shape_transform.cpp
COBJECT2D *CINFO3D_VISU::createNewPadDrill( const D_PAD* aPad, int aInflateValue )
{
wxSize drillSize = aPad->GetDrillSize();
if( !drillSize.x || !drillSize.y )
{
wxLogTrace( m_logTrace, wxT( "CINFO3D_VISU::createNewPadDrill - found an invalid pad" ) );
return NULL;
}
if( drillSize.x == drillSize.y ) // usual round hole
{
const int radius = (drillSize.x / 2) + aInflateValue;
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
-aPad->GetPosition().y * m_biuTo3Dunits );
return new CFILLEDCIRCLE2D( center, radius * m_biuTo3Dunits, *aPad );
}
else // Oblong hole
{
wxPoint start, end;
int width;
aPad->GetOblongDrillGeometry( start, end, width );
width += aInflateValue * 2;
start += aPad->GetPosition();
end += aPad->GetPosition();
SFVEC2F start3DU( start.x * m_biuTo3Dunits,
-start.y * m_biuTo3Dunits );
SFVEC2F end3DU ( end.x * m_biuTo3Dunits,
-end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
return new CFILLEDCIRCLE2D( start3DU, (width / 2) * m_biuTo3Dunits, *aPad );
}
else
{
return new CROUNDSEGMENT2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
}
}
return NULL;
}
// This function pretends to be like the
// void D_PAD::BuildPadShapePolygon(
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::createNewPad( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
const wxSize &aInflateValue ) const
{
switch( aPad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
case PAD_SHAPE_OVAL:
case PAD_SHAPE_ROUNDRECT:
case PAD_SHAPE_CUSTOM:
createNewPadWithClearance( aPad, aDstContainer, aInflateValue.x );
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
wxPoint corners[4];
aPad->BuildPadPolygon( corners, aInflateValue, aPad->GetOrientation() );
// Note: for pad having a shape offset,
// the pad position is NOT the shape position
for( unsigned int ii = 0; ii < 4; ++ii )
corners[ii] += aPad->ShapePos(); // Shift origin to position
aDstContainer->Add( new CPOLYGON4PTS2D(
SFVEC2F( corners[0].x * m_biuTo3Dunits,
-corners[0].y * m_biuTo3Dunits ),
SFVEC2F( corners[1].x * m_biuTo3Dunits,
-corners[1].y * m_biuTo3Dunits ),
SFVEC2F( corners[2].x * m_biuTo3Dunits,
-corners[2].y * m_biuTo3Dunits ),
SFVEC2F( corners[3].x * m_biuTo3Dunits,
-corners[3].y * m_biuTo3Dunits ),
*aPad ) );
break;
}
}
void CINFO3D_VISU::AddPadsShapesWithClearanceToContainer( const MODULE* aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper )
{
const D_PAD* pad = aModule->PadsList();
wxSize margin;
for( ; pad != NULL; pad = pad->Next() )
{
if( !pad->IsOnLayer( aLayerId ) )
continue;
// NPTH pads are not drawn on layers if the
// shape size and pos is the same as their hole:
if( aSkipNPTHPadsWihNoCopper && (pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED) )
{
if( (pad->GetDrillSize() == pad->GetSize()) &&
(pad->GetOffset() == wxPoint( 0, 0 )) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE_OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
switch( aLayerId )
{
case F_Mask:
case B_Mask:
margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue;
break;
case F_Paste:
case B_Paste:
margin = pad->GetSolderPasteMargin();
margin.x += aInflateValue;
margin.y += aInflateValue;
break;
default:
margin.x = margin.y = aInflateValue;
break;
}
createNewPad( pad, aDstContainer, margin );
}
}
// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void CINFO3D_VISU::TransformArcToSegments( const wxPoint &aCentre,
const wxPoint &aStart,
double aArcAngle,
int aCircleToSegmentsCount,
int aWidth,
CGENERICCONTAINER2D *aDstContainer,
const BOARD_ITEM &aBoardItem )
{
wxPoint arc_start, arc_end;
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
arc_end = arc_start = aStart;
if( aArcAngle != 3600 )
{
RotatePoint( &arc_end, aCentre, -aArcAngle );
}
if( aArcAngle < 0 )
{
std::swap( arc_start, arc_end );
aArcAngle = -aArcAngle;
}
// Compute the ends of segments and creates poly
wxPoint curr_end = arc_start;
wxPoint curr_start = arc_start;
for( int ii = delta; ii < aArcAngle; ii += delta )
{
curr_end = arc_start;
RotatePoint( &curr_end, aCentre, -ii );
const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
curr_start = curr_end;
}
if( curr_end != arc_end )
{
const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
}
}
// Based on
// TransformShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp#L431
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
// The full width of the lines to create:
const int linewidth = aDrawSegment->GetWidth() + (2 * aClearanceValue);
switch( aDrawSegment->GetShape() )
{
case S_CIRCLE:
{
const SFVEC2F center3DU( aDrawSegment->GetCenter().x * m_biuTo3Dunits,
-aDrawSegment->GetCenter().y * m_biuTo3Dunits );
const float inner_radius = (aDrawSegment->GetRadius() - linewidth / 2) * m_biuTo3Dunits;
const float outter_radius = (aDrawSegment->GetRadius() + linewidth / 2) * m_biuTo3Dunits;
aDstContainer->Add( new CRING2D( center3DU,
inner_radius,
outter_radius,
*aDrawSegment ) );
}
break;
case S_ARC:
{
const unsigned int nr_segments =
GetNrSegmentsCircle( aDrawSegment->GetBoundingBox().GetSizeMax() );
TransformArcToSegments( aDrawSegment->GetCenter(),
aDrawSegment->GetArcStart(),
aDrawSegment->GetAngle(),
nr_segments,
aDrawSegment->GetWidth(),
aDstContainer,
*aDrawSegment );
}
break;
case S_SEGMENT:
{
const SFVEC2F start3DU( aDrawSegment->GetStart().x * m_biuTo3Dunits,
-aDrawSegment->GetStart().y * m_biuTo3Dunits );
const SFVEC2F end3DU ( aDrawSegment->GetEnd().x * m_biuTo3Dunits,
-aDrawSegment->GetEnd().y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( linewidth / 2 ) * m_biuTo3Dunits,
*aDrawSegment ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
linewidth * m_biuTo3Dunits,
*aDrawSegment ) );
}
}
break;
case S_POLYGON:
{
const int segcountforcircle = 16;
const double correctionFactor = GetCircleCorrectionFactor( segcountforcircle );
SHAPE_POLY_SET polyList;
aDrawSegment->TransformShapeWithClearanceToPolygon( polyList, aClearanceValue,
segcountforcircle, correctionFactor );
// This convert the poly in outline and holes
// Note: This two sequencial calls are need in order to get
// the triangulation function to work properly.
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
polyList.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
if( polyList.IsEmpty() ) // Just for caution
break;
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer,
m_biuTo3Dunits, *aDrawSegment );
}
break;
case S_CURVE: // Bezier curve (not yet in use in KiCad)
break;
default:
break;
}
}
// Based on
// TransformSolidAreasShapesToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId )
{
// Copy the polys list because we have to simplify it
SHAPE_POLY_SET polyList = SHAPE_POLY_SET(aZoneContainer->GetFilledPolysList());
// This convert the poly in outline and holes
// Note: This two sequencial calls are need in order to get
// the triangulation function to work properly.
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
polyList.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
if( polyList.IsEmpty() )
return;
Convert_shape_line_polygon_to_triangles( polyList,
*aDstContainer,
m_biuTo3Dunits,
*aZoneContainer );
// add filled areas outlines, which are drawn with thick lines segments
// /////////////////////////////////////////////////////////////////////////
for( int i = 0; i < polyList.OutlineCount(); ++i )
{
// Add outline
const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i );
for( int j = 0; j < pathOutline.PointCount(); ++j )
{
const VECTOR2I& a = pathOutline.CPoint( j );
const VECTOR2I& b = pathOutline.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
(aZoneContainer->GetMinThickness() / 2) *
m_biuTo3Dunits,
*aZoneContainer ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
aZoneContainer->GetMinThickness() *
m_biuTo3Dunits,
*aZoneContainer ) );
}
}
// Add holes (of the poly, ie: the open parts) for this outline
for( int h = 0; h < polyList.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h );
for( int j = 0; j < pathHole.PointCount(); j++ )
{
const VECTOR2I& a = pathHole.CPoint( j );
const VECTOR2I& b = pathHole.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add(
new CFILLEDCIRCLE2D( start3DU,
(aZoneContainer->GetMinThickness() / 2) *
m_biuTo3Dunits,
*aZoneContainer ) );
}
else
{
aDstContainer->Add(
new CROUNDSEGMENT2D( start3DU, end3DU,
aZoneContainer->GetMinThickness() *
m_biuTo3Dunits,
*aZoneContainer ) );
}
}
}
}
}
void CINFO3D_VISU::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
int aWidth )
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
{
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
-aPad->ShapePos().y * m_biuTo3Dunits );
const int radius = aPad->GetSize().x / 2;
const float inner_radius = (radius - aWidth / 2) * m_biuTo3Dunits;
const float outter_radius = (radius + aWidth / 2) * m_biuTo3Dunits;
aDstContainer->Add( new CRING2D( center3DU,
inner_radius,
outter_radius,
*aPad ) );
return;
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
const int segcountforcircle = GetNrSegmentsCircle( glm::min( aPad->GetSize().x,
aPad->GetSize().y) );
const double correctionFactor = GetCircleCorrectionFactor( segcountforcircle );
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ),
// This two factors are only expected to be used if render an oval
segcountforcircle, correctionFactor );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int j = 0; j < path.PointCount(); j++ )
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
(aWidth / 2) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
aWidth * m_biuTo3Dunits,
*aPad ) );
}
}
}