2015-12-08 07:31:57 +00:00
|
|
|
/*
|
|
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
|
|
*
|
2016-07-19 17:35:25 +00:00
|
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
2021-01-03 22:23:00 +00:00
|
|
|
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
2015-12-08 07:31:57 +00:00
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
2021-01-03 22:23:00 +00:00
|
|
|
* @file frustum.h
|
|
|
|
* @brief Implement a frustum that is used for ray packet tests.
|
2015-12-08 07:31:57 +00:00
|
|
|
*/
|
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
#ifndef _FRUSTUM_H_
|
|
|
|
#define _FRUSTUM_H_
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-03 22:23:00 +00:00
|
|
|
#include "shapes3D/bbox_3d.h"
|
2015-12-08 07:31:57 +00:00
|
|
|
#include "ray.h"
|
|
|
|
|
|
|
|
// !TODO: optimize wih SSE
|
|
|
|
//#if(GLM_ARCH != GLM_ARCH_PURE)
|
|
|
|
#if 0
|
|
|
|
#error not implemented
|
|
|
|
#else
|
2021-01-02 21:05:29 +00:00
|
|
|
struct FRUSTUM
|
2015-12-08 07:31:57 +00:00
|
|
|
{
|
2016-07-19 17:35:25 +00:00
|
|
|
public:
|
2021-01-02 21:05:29 +00:00
|
|
|
void GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft,
|
|
|
|
const RAY& bottomRight );
|
2016-07-19 17:35:25 +00:00
|
|
|
|
|
|
|
/**
|
2021-01-02 21:05:29 +00:00
|
|
|
* Intersect \a aBBox with this frustum.
|
|
|
|
*
|
|
|
|
* @param aBBox is a bounding box to test.
|
|
|
|
* @return true if the bounding box intersects this frustum.
|
2016-07-19 17:35:25 +00:00
|
|
|
*/
|
2021-01-02 21:05:29 +00:00
|
|
|
bool Intersect( const BBOX_3D& aBBox ) const;
|
2016-07-19 17:35:25 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
SFVEC3F m_normals[4];
|
|
|
|
SFVEC3F m_point[4];
|
2015-12-08 07:31:57 +00:00
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
#endif // _FRUSTUM_H_
|