kicad/include/wxstruct.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file wxstruct.h
* @brief Base window classes and related definitions.
*/
#ifndef WXSTRUCT_H_
#define WXSTRUCT_H_
#include <vector>
#include <wx/socket.h>
#include <wx/log.h>
#include <wx/config.h>
#include <wx/wxhtml.h>
#include <wx/laywin.h>
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#include <wx/aui/aui.h>
#include <wx/docview.h>
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#include <colors.h>
#include <fctsys.h>
#include <common.h>
#include <layers_id_colors_and_visibility.h>
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#ifdef USE_WX_OVERLAY
#include <wx/overlay.h>
#endif
// Option for main frames
#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
// Readability helper definitions for creating backup files.
#define CREATE_BACKUP_FILE true
#define NO_BACKUP_FILE false
class EDA_ITEM;
class EDA_RECT;
class EDA_DRAW_PANEL;
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
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class EDA_DRAW_PANEL_GAL;
class EDA_MSG_PANEL;
class BASE_SCREEN;
class PARAM_CFG_BASE;
class PAGE_INFO;
class PLOTTER;
class TITLE_BLOCK;
class MSG_PANEL_ITEM;
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enum id_librarytype {
LIBRARY_TYPE_EESCHEMA,
LIBRARY_TYPE_PCBNEW,
LIBRARY_TYPE_DOC,
LIBRARY_TYPE_SYMBOL
};
enum ID_DRAWFRAME_TYPE
{
NOT_INIT_FRAME_TYPE = 0,
SCHEMATIC_FRAME_TYPE,
LIBEDITOR_FRAME_TYPE,
VIEWER_FRAME_TYPE,
PCB_FRAME_TYPE,
MODULE_EDITOR_FRAME_TYPE,
MODULE_VIEWER_FRAME_TYPE,
FOOTPRINT_WIZARD_FRAME_TYPE,
CVPCB_FRAME_TYPE,
CVPCB_DISPLAY_FRAME_TYPE,
GERBER_FRAME_TYPE,
TEXT_EDITOR_FRAME_TYPE,
DISPLAY3D_FRAME_TYPE,
KICAD_MAIN_FRAME_TYPE,
PL_EDITOR_FRAME_TYPE
};
/// Custom trace mask to enable and disable auto save tracing.
extern const wxChar* traceAutoSave;
/**
* Class EDA_BASE_FRAME
* is the base frame for deriving all KiCad main window classes. This class is not
* intended to be used directly.
*/
class EDA_BASE_FRAME : public wxFrame
{
protected:
ID_DRAWFRAME_TYPE m_Ident; ///< Id Type (pcb, schematic, library..)
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wxPoint m_FramePos;
wxSize m_FrameSize;
wxAuiToolBar* m_mainToolBar; ///< Standard horizontal Toolbar
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bool m_FrameIsActive;
wxString m_FrameName; ///< name used for writing and reading setup
///< It is "SchematicFrame", "PcbFrame" ....
wxString m_AboutTitle; ///< Name of program displayed in About.
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wxAuiManager m_auimgr;
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/// Flag to indicate if this frame supports auto save.
bool m_hasAutoSave;
/// Flag to indicate the last auto save state.
bool m_autoSaveState;
/// The auto save interval time in seconds.
int m_autoSaveInterval;
/// The timer used to implement the auto save feature;
wxTimer* m_autoSaveTimer;
/**
* Function onAutoSaveTimer
* handles the auto save timer event.
*/
void onAutoSaveTimer( wxTimerEvent& aEvent );
/**
* Function autoSaveRequired
* returns the auto save status of the application. Override this function if
* your derived frame supports automatic file saving.
*/
virtual bool isAutoSaveRequired() const { return false; }
/**
* Function doAutoSave
* should be overridden by the derived class to handle the auto save feature.
*
* @return true if the auto save was successful otherwise false.
*/
virtual bool doAutoSave();
public:
EDA_BASE_FRAME( wxWindow* aParent, ID_DRAWFRAME_TYPE aFrameType,
const wxString& aTitle,
const wxPoint& aPos, const wxSize& aSize,
long aStyle,
const wxString & aFrameName );
~EDA_BASE_FRAME();
/**
* Function ProcessEvent
* overrides the default process event handler to implement the auto save feature.
*
* @warning If you override this function in a derived class, make sure you call
* down to this or the auto save feature will be disabled.
*/
virtual bool ProcessEvent( wxEvent& aEvent );
void SetAutoSaveInterval( int aInterval ) { m_autoSaveInterval = aInterval; }
int GetAutoSaveInterval() const { return m_autoSaveInterval; }
wxString GetName() const { return m_FrameName; }
bool IsActive() const { return m_FrameIsActive; }
bool IsType( ID_DRAWFRAME_TYPE aType ) const { return m_Ident == aType; }
void GetKicadHelp( wxCommandEvent& event );
void GetKicadAbout( wxCommandEvent& event );
/**
* Function CopyVersionInfoToClipboard
* copies the version information to the clipboard for bug reporting purposes.
*/
void CopyVersionInfoToClipboard( wxCommandEvent& event );
void PrintMsg( const wxString& text );
/**
* Append the copy version information to clipboard help menu entry to \a aMenu.
*
* @param aMenu - The menu to append.
*/
void AddHelpVersionInfoMenuEntry( wxMenu* aMenu );
/**
* Load common frame parameters from configuration.
*
* The method is virtual so you can override it to load frame specific
* parameters. Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void LoadSettings();
/**
* Save common frame parameters from configuration.
*
* The method is virtual so you can override it to save frame specific
* parameters. Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void SaveSettings();
/**
* Function SaveProjectSettings
* saves changes to the project settings to the project (.pro) file.
* The method is virtual so you can override it to call the suitable save method.
* The base method do nothing
* @param aAskForSave = true to open a dialog before saving the settings
*/
virtual void SaveProjectSettings( bool aAskForSave ) {};
/**
* Function OnSelectPreferredEditor
* Open a dialog to select the editor that will used in KiCad
* to edit or display files (reports ... )
* The full filename editor is saved in configuration (global params)
*/
virtual void OnSelectPreferredEditor( wxCommandEvent& event );
// Read/Save and Import/export hotkeys config
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/**
* Function ReadHotkeyConfig
* Read configuration data and fill the current hotkey list with hotkeys
* @param aDescList = current hotkey list descr. to initialize.
*/
int ReadHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList );
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/**
* Function WriteHotkeyConfig
* Store the current hotkey list
* It is stored using the standard wxConfig mechanism or a file.
*
* @param aDescList = pointer to the current hotkey list.
* @param aFullFileName = a wxString pointer to a full file name.
* if NULL, use the standard wxConfig mechanism (default)
* the output format is: shortcut "key" "function"
* lines starting with # are comments
*/
int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL);
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/**
* Function ReadHotkeyConfigFile
* Read an old configuration file (&ltfile&gt.key) and fill the current hotkey list
* with hotkeys
* @param aFilename = file name to read.
* @param aDescList = current hotkey list descr. to initialize.
*/
int ReadHotkeyConfigFile( const wxString& aFilename, struct EDA_HOTKEY_CONFIG* aDescList );
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/**
* Function ImportHotkeyConfigFromFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialize.
*/
void ImportHotkeyConfigFromFile( struct EDA_HOTKEY_CONFIG* aDescList );
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/**
* Function ExportHotkeyConfigToFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialize.
*/
void ExportHotkeyConfigToFile( struct EDA_HOTKEY_CONFIG* aDescList );
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/**
* Function SetLanguage
* called on a language menu selection
* when using a derived function, do not forget to call this one
*/
virtual void SetLanguage( wxCommandEvent& event );
/**
* Function GetFileFromHistory
* fetches the file name from the file history list.
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* and removes the selected file, if this file does not exists
* Note also the menu is updated, if wxFileHistory::UseMenu
* was called at init time
* @param cmdId The command ID associated with the \a aFileHistory object.
* @param type Please document me!
* @param aFileHistory The wxFileHistory in use. If null, the main application file
* history is used
* @return a wxString containing the selected filename
*/
wxString GetFileFromHistory( int cmdId, const wxString& type,
wxFileHistory* aFileHistory = NULL );
/**
* Function UpdateFileHistory
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* Updates the list of recently opened files.
* Note also the menu is updated, if wxFileHistory::UseMenu
* was called at init time
* @param FullFileName The full file name including the path.
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* @param aFileHistory The wxFileHistory in use.
* If NULL, the main application file history is used.
*/
void UpdateFileHistory( const wxString& FullFileName, wxFileHistory * aFileHistory = NULL );
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/**
* Function ReCreateMenuBar
* Creates recreates the menu bar.
* Needed when the language is changed
*/
virtual void ReCreateMenuBar();
/**
* Function IsWritable
* checks if \a aFileName can be written.
* <p>
* The function performs a number of tests on \a aFileName to verify that it
* can be saved. If \a aFileName defines a path with no file name, them the
* path is tested for user write permission. If \a aFileName defines a file
* name that does not exist in the path, the path is tested for user write
* permission. If \a aFileName defines a file that already exits, the file
* name is tested for user write permissions.
* </p>
*
* @note The file name path must be set or an assertion will be raised on debug
* builds and return false on release builds.
* @param aFileName The full path and/or file name of the file to test.
* @return False if \a aFileName cannot be written.
*/
bool IsWritable( const wxFileName& aFileName );
/**
* Function CheckForAutoSaveFile
* checks if an auto save file exists for \a aFileName and takes the appropriate
* action depending on the user input.
* <p>
* If an auto save file exists for \a aFileName, the user is prompted if they wish
* to replace file \a aFileName with the auto saved file. If the user chooses to
* replace the file, the backup file of \a aFileName is removed, \a aFileName is
* renamed to the backup file name, and the auto save file is renamed to \a aFileName.
* If user chooses to keep the existing version of \a aFileName, the auto save file
* is removed.
* </p>
* @param aFileName A wxFileName object containing the file name to check.
* @param aBackupFileExtension A wxString object containing the backup file extension
* used to create the backup file name.
*/
void CheckForAutoSaveFile( const wxFileName& aFileName, const wxString& aBackupFileExtension );
/**
* Function SetModalMode
* Disable or enable all other windows, to emulate a dialog behavior
* Useful when the frame is used to show and selec items
* (see FOOTPRINT_VIEWER_FRAME and LIB_VIEW_FRAME)
*
* @param aModal = true to disable all other opened windows (i.e.
* this windows is in dialog mode
* = false to enable other windows
* This function is analog to MakeModal( aModal ), deprecated since wxWidgets 2.9.4
*/
void SetModalMode( bool aModal );
};
/**
* Class EDA_DRAW_FRAME
* is the base class for create windows for drawing purpose. The Eeschema, Pcbnew and
* GerbView main windows are just a few examples of classes derived from EDA_DRAW_FRAME.
*/
class EDA_DRAW_FRAME : public EDA_BASE_FRAME
{
/// Let the #EDA_DRAW_PANEL object have access to the protected data since
/// it is closely tied to the #EDA_DRAW_FRAME.
friend class EDA_DRAW_PANEL;
///< Id of active button on the vertical toolbar.
int m_toolId;
BASE_SCREEN* m_currentScreen; ///< current used SCREEN
bool m_snapToGrid; ///< Indicates if cursor should be snapped to grid.
protected:
EDA_HOTKEY_CONFIG* m_HotkeysZoomAndGridList;
int m_LastGridSizeId;
bool m_DrawGrid; // hide/Show grid
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
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bool m_galCanvasActive; // whether to use new GAL engine
EDA_COLOR_T m_GridColor; // Grid color
/// The area to draw on.
EDA_DRAW_PANEL* m_canvas;
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
/// New type of area (GAL-based) to draw on.
EDA_DRAW_PANEL_GAL* m_galCanvas;
/// Tool ID of previously active draw tool bar button.
int m_lastDrawToolId;
/// The shape of the KiCad cursor. The default value (0) is the normal cross
/// hair cursor. Set to non-zero value to draw the full screen cursor.
/// @note This is not the system mouse cursor.
int m_cursorShape;
/// True shows the X and Y axis indicators.
bool m_showAxis;
/// True shows the grid axis indicators.
bool m_showGridAxis;
/// True shows the origin axis used to indicate the coordinate offset for
/// drill, gerber, and component position files.
bool m_showOriginAxis;
/// True shows the drawing border and title block.
bool m_showBorderAndTitleBlock;
/// Choice box to choose the grid size.
wxComboBox* m_gridSelectBox;
/// Choice box to choose the zoom value.
wxComboBox* m_zoomSelectBox;
/// The tool bar that contains the buttons for quick access to the application draw
/// tools. It typically is located on the right side of the main window.
wxAuiToolBar* m_drawToolBar;
/// The options tool bar typcially located on the left edge of the main window.
wxAuiToolBar* m_optionsToolBar;
/// Panel used to display information at the bottom of the main window.
EDA_MSG_PANEL* m_messagePanel;
int m_MsgFrameHeight;
#ifdef USE_WX_OVERLAY
// MAC Uses overlay to workaround the wxINVERT and wxXOR miss
wxOverlay m_overlay;
#endif
void SetScreen( BASE_SCREEN* aScreen ) { m_currentScreen = aScreen; }
/**
* Function unitsChangeRefresh
* is called when when the units setting has changed to allow for any derived classes
* to handle refreshing and controls that have units based measurements in them. The
* default version only updates the status bar. Don't forget to call the default
* in your derived class or the status bar will not get updated properly.
*/
virtual void unitsChangeRefresh();
public:
EDA_DRAW_FRAME( wxWindow* aParent,
ID_DRAWFRAME_TYPE aFrameType,
const wxString& aTitle,
const wxPoint& aPos, const wxSize& aSize,
long aStyle,
const wxString & aFrameName );
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~EDA_DRAW_FRAME();
virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) = 0;
virtual const PAGE_INFO& GetPageSettings() const = 0;
/**
* Function GetPageSizeIU
* works off of GetPageSettings() to return the size of the paper page in
* the internal units of this particular view.
*/
virtual const wxSize GetPageSizeIU() const = 0;
/**
* Function GetAuxOrigin
* returns the origin of the axis used for plotting and various exports.
*/
virtual const wxPoint& GetAuxOrigin() const = 0;
virtual void SetAuxOrigin( const wxPoint& aPosition ) = 0;
/**
* Function GetGridOrigin
* returns the absolute coordinates of the origin of the snap grid. This is
* treated as a relative offset, and snapping will occur at multiples of the grid
* size relative to this point.
*/
virtual const wxPoint& GetGridOrigin() const = 0;
virtual void SetGridOrigin( const wxPoint& aPosition ) = 0;
//-----<BASE_SCREEN API moved here>------------------------------------------
/**
* Function GetCrossHairPosition
* return the current cross hair position in logical (drawing) coordinates.
* @param aInvertY Inverts the Y axis position.
* @return The cross hair position in drawing coordinates.
*/
wxPoint GetCrossHairPosition( bool aInvertY = false ) const;
/**
* Function SetCrossHairPosition
* sets the screen cross hair position to \a aPosition in logical (drawing) units.
* @param aPosition The new cross hair position.
* @param aSnapToGrid Sets the cross hair position to the nearest grid position to
* \a aPosition.
*
*/
void SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid = true );
/**
* Function GetCursorPosition
* returns the current cursor position in logical (drawing) units.
* @param aOnGrid Returns the nearest grid position at the current cursor position.
* @param aGridSize Custom grid size instead of the current grid size. Only valid
* if \a aOnGrid is true.
* @return The current cursor position.
*/
wxPoint GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize = NULL ) const;
/**
* Function GetNearestGridPosition
* returns the nearest \a aGridSize location to \a aPosition.
* @param aPosition The position to check.
* @param aGridSize The grid size to locate to if provided. If NULL then the current
* grid size is used.
* @return The nearst grid position.
*/
wxPoint GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize = NULL ) const;
/**
* Function GetCursorScreenPosition
* returns the cross hair position in device (display) units.b
* @return The current cross hair position.
*/
wxPoint GetCrossHairScreenPosition() const;
void SetMousePosition( const wxPoint& aPosition );
/**
* Function RefPos
* Return the reference position, coming from either the mouse position
* or the cursor position.
*
* @param useMouse If true, return mouse position, else cursor's.
*
* @return wxPoint - The reference point, either the mouse position or
* the cursor position.
*/
wxPoint RefPos( bool useMouse ) const;
const wxPoint& GetScrollCenterPosition() const;
void SetScrollCenterPosition( const wxPoint& aPoint );
//-----</BASE_SCREEN API moved here>-----------------------------------------
virtual const TITLE_BLOCK& GetTitleBlock() const = 0;
virtual void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) = 0;
int GetCursorShape() const { return m_cursorShape; }
void SetCursorShape( int aCursorShape ) { m_cursorShape = aCursorShape; }
bool GetShowBorderAndTitleBlock() const { return m_showBorderAndTitleBlock; }
void SetShowBorderAndTitleBlock( bool aShow ) { m_showBorderAndTitleBlock = aShow; }
EDA_DRAW_PANEL* GetCanvas() { return m_canvas; }
virtual wxString GetScreenDesc() const;
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/**
* Function GetScreen
* returns a pointer to a BASE_SCREEN or one of its
* derivatives. It is overloaded by derived classes to return
* SCH_SCREEN or PCB_SCREEN.
*/
virtual BASE_SCREEN* GetScreen() const { return m_currentScreen; }
void OnMenuOpen( wxMenuEvent& event );
void OnMouseEvent( wxMouseEvent& event );
/** function SkipNextLeftButtonReleaseEvent
* after calling this function, if the left mouse button
* is down, the next left mouse button release event will be ignored.
* It is is usefull for instance when closing a dialog on a mouse click,
* to skip the next mouse left button release event
* by the parent window, because the mouse button
* clicked on the dialog is often released in the parent frame,
* and therefore creates a left button released mouse event
* which can be unwanted in some cases
*/
void SkipNextLeftButtonReleaseEvent();
virtual void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
EDA_ITEM* aItem = NULL );
2010-11-12 15:17:10 +00:00
/**
* Function AddMenuZoomAndGrid (virtual)
* Add standard zoom commands and submenu zoom and grid selection to a popup menu
* uses zoom hotkeys info base to add hotkeys info to menu commands
* @param aMasterMenu = the menu to populate.
*/
virtual void AddMenuZoomAndGrid( wxMenu* aMasterMenu );
void EraseMsgBox();
void Process_PageSettings( wxCommandEvent& event );
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/**
* Function SetLanguage
* called on a language menu selection
* when using a derived function, do not forget to call this one
*/
virtual void SetLanguage( wxCommandEvent& event );
virtual void ReCreateHToolbar() = 0;
virtual void ReCreateVToolbar() = 0;
virtual void ReCreateMenuBar();
virtual void ReCreateAuxiliaryToolbar();
2010-11-12 15:17:10 +00:00
/**
* Function SetToolID
* sets the tool command ID to \a aId and sets the cursor to \a aCursor. The
* command ID must be greater or equal ::ID_NO_TOOL_SELECTED. If the command
* ID is less than ::ID_NO_TOOL_SELECTED, the tool command ID is set to
* ::ID_NO_TOOL_SELECTED. On debug builds, an assertion will be raised when
* \a aId is invalid.
* @param aId New tool command ID if greater than or equal to ::ID_NO_TOOL_SELECTED.
If less than zero, the current tool command ID is retained.
* @param aCursor Sets the cursor shape if greater than or equal to zero.
* @param aToolMsg The tool message to set in the status bar.
2010-07-27 16:49:38 +00:00
*/
virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
int GetToolId() const { return m_toolId; }
/* These 4 functions provide a basic way to show/hide grid
2010-02-01 21:23:27 +00:00
* and /get/set grid color.
* These parameters are saved in KiCad config for each main frame
2010-02-01 21:23:27 +00:00
*/
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/**
* Function IsGridVisible() , virtual
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* @return true if the grid must be shown
*/
virtual bool IsGridVisible() const
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{
return m_DrawGrid;
}
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/**
* Function SetGridVisibility() , virtual
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* It may be overloaded by derived classes
* @param aVisible = true if the grid must be shown
*/
virtual void SetGridVisibility( bool aVisible )
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{
m_DrawGrid = aVisible;
}
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/**
* Function GetGridColor() , virtual
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* @return the color of the grid
*/
virtual EDA_COLOR_T GetGridColor() const
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{
return m_GridColor;
}
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/**
* Function SetGridColor() , virtual
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* @param aColor = the new color of the grid
*/
virtual void SetGridColor( EDA_COLOR_T aColor )
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{
m_GridColor = aColor;
}
/**
* Function GetGridPosition
* returns the nearest grid position to \a aPosition if a screen is defined and snap to
* grid is enabled. Otherwise, the original positions is returned.
* @see m_snapToGrid and m_BaseScreen members.
* @param aPosition The position to test.
* @return The wxPoint of the appropriate cursor position.
*/
wxPoint GetGridPosition( const wxPoint& aPosition ) const;
2010-02-01 21:23:27 +00:00
/**
* Command event handler for selecting grid sizes.
*
* All commands that set the grid size should eventually end up here.
* This is where the application setting is saved. If you override
* this method, make sure you call down to the base class.
*
* @param event - Command event passed by selecting grid size from the
* grid size combobox on the toolbar.
*/
virtual void OnSelectGrid( wxCommandEvent& event );
/**
* Functions OnSelectZoom
* sets the zoom factor when selected by the zoom list box in the main tool bar.
* @note List position 0 is fit to page
* List position >= 1 = zoom (1 to zoom max)
* Last list position is custom zoom not in zoom list.
*/
virtual void OnSelectZoom( wxCommandEvent& event );
// Command event handlers shared by all applications derived from EDA_DRAW_FRAME.
void OnToggleGridState( wxCommandEvent& aEvent );
void OnSelectUnits( wxCommandEvent& aEvent );
void OnToggleCrossHairStyle( wxCommandEvent& aEvent );
// Update user interface event handlers shared by all applications derived from
// EDA_DRAW_FRAME.
void OnUpdateUndo( wxUpdateUIEvent& aEvent );
void OnUpdateRedo( wxUpdateUIEvent& aEvent );
void OnUpdateGrid( wxUpdateUIEvent& aEvent );
void OnUpdateUnits( wxUpdateUIEvent& aEvent );
void OnUpdateCrossHairStyle( wxUpdateUIEvent& aEvent );
/**
* Function GeneralControl
* performs application specific control using \a aDC at \a aPosition in logical units.
* <p>
* Override this function for application specific control. This function gets
* called on every mouse and key event.
*</p>
* @param aDC A device context.
* @param aPosition The current cursor position in logical (drawing) units.
* @param aHotKey A key event used for application specific control if not zero.
*/
virtual void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 ) { }
/**
* Function OnSize
* recalculates the size of toolbars and display panel when the frame size changes.
*/
virtual void OnSize( wxSizeEvent& event );
void OnEraseBackground( wxEraseEvent& SizeEvent );
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virtual void OnZoom( wxCommandEvent& event );
/**
* Function RedrawScreen
* redraws the entire screen area by updating the scroll bars and mouse pointer in
* order to have \a aCenterPoint at the center of the screen.
* @param aCenterPoint The position in logical units to center the scroll bars.
* @param aWarpPointer Moves the mouse cursor to \a aCenterPoint if true.
*/
void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
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/**
* Function RedrawScreen2
* puts the crosshair back to the screen position it had before zooming
* @param posBefore screen position of the crosshair before zooming
*/
void RedrawScreen2( const wxPoint& posBefore );
/**
* Function Zoom_Automatique
* redraws the screen with best zoom level and the best centering
* that shows all the page or the board
*/
void Zoom_Automatique( bool aWarpPointer );
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/* Set the zoom level to show the area Rect */
void Window_Zoom( EDA_RECT& Rect );
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/** Return the zoom level which displays the full page on screen */
virtual double BestZoom() = 0;
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/**
* Function GetZoom
* @return The current zoom level.
*/
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double GetZoom();
/**
* Function DrawWorkSheet
* Draws on screen the page layout with the frame and the basic inscriptions.
2012-03-26 21:45:05 +00:00
* @param aDC The device context.
* @param aScreen screen to draw
* @param aLineWidth The pen width to use to draw the layout.
* @param aScale The mils to Iu conversion factor.
* @param aFilename The filename to display in basic inscriptions.
*/
void DrawWorkSheet( wxDC* aDC, BASE_SCREEN* aScreen, int aLineWidth,
double aScale, const wxString &aFilename );
void DisplayToolMsg( const wxString& msg );
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) = 0;
virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0;
virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0;
virtual void ToolOnRightClick( wxCommandEvent& event );
void AdjustScrollBars( const wxPoint& aCenterPosition );
/**
* Function OnActivate (virtual)
* is called when activating the frame.
* In derived classes with a overriding OnActivate function,
* do not forget to call this EDA_DRAW_FRAME::OnActivate( event ) basic function.
*/
virtual void OnActivate( wxActivateEvent& event );
/**
* Function UpdateStatusBar
* updates the status bar information.
*
* The base method updates the absolute and relative coordinates and the
* zoom information. If you override this virtual method, make sure to call
* this subclassed method. The status bar can draw itself. This is not
* a drawing function per se, but rather updates lines of text held by
* the components within the status bar which is owned by the wxFrame.
* <p>
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* On a MAC, be careful about calling this function when there is an
* existing wxDC in existence on a sibling window.
*/
virtual void UpdateStatusBar();
/**
* Function DisplayUnitsMsg
* displays current unit pane on the status bar.
*/
void DisplayUnitsMsg();
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/* Handlers for block commands */
virtual void InitBlockPasteInfos();
/**
* Function HandleBlockBegin
* initializes the block command including the command type, initial position,
* and other variables.
*/
virtual bool HandleBlockBegin( wxDC* aDC, int aKey, const wxPoint& aPosition );
/**
* Function ReturnBlockCommand
* Returns the block command code (BLOCK_MOVE, BLOCK_COPY...) corresponding to the
* keys pressed (ALT, SHIFT, SHIFT ALT ..) when block command is started by dragging
* the mouse.
*
* @param aKey = the key modifiers (Alt, Shift ...)
* @return the block command id (BLOCK_MOVE, BLOCK_COPY...)
*/
virtual int ReturnBlockCommand( int aKey );
/**
* Function HandleBlockPlace( )
* Called after HandleBlockEnd, when a block command needs to be
* executed after the block is moved to its new place
* (bloc move, drag, copy .. )
* Parameters must be initialized in GetScreen()->m_BlockLocate
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Function HandleBlockEnd( )
* Handle the "end" of a block command,
* i.e. is called at the end of the definition of the area of a block.
* depending on the current block command, this command is executed
* or parameters are initialized to prepare a call to HandleBlockPlace
* in GetScreen()->m_BlockLocate
* @return false if no item selected, or command finished,
* true if some items found and HandleBlockPlace must be called later
*/
virtual bool HandleBlockEnd( wxDC* DC );
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/**
* Function CopyToClipboard
* copies the current page or the current block to the clipboard.
*/
void CopyToClipboard( wxCommandEvent& event );
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/* interprocess communication */
void OnSockRequest( wxSocketEvent& evt );
void OnSockRequestServer( wxSocketEvent& evt );
/**
* Function LoadSettings
* loads the draw frame specific configuration settings.
*
* Don't forget to call this base method from any derived classes or the
* settings common to the draw frame will not get loaded.
*/
virtual void LoadSettings();
/**
* Funxtion SaveSettings
* saves the draw frame specific configuration settings.
*
* Don't forget to call this base method from any derived classes or the
* settings common to the draw frame will not get saved.
*/
virtual void SaveSettings();
/**
* Append a message to the message panel.
*
* This helper method checks to make sure the message panel exists in
* the frame and appends a message to it using the message panel
* AppendMessage() method.
*
* @param textUpper - The message upper text.
* @param textLower - The message lower text.
* @param color - A color ID from the KiCad color list (see colors.h).
* @param pad - Number of spaces to pad between messages (default = 4).
*/
void AppendMsgPanel( const wxString& textUpper, const wxString& textLower,
EDA_COLOR_T color, int pad = 6 );
/**
* Clear all messages from the message panel.
*/
void ClearMsgPanel( void );
/**
* Function SetMsgPanel
* clears the message panel and populates it with the contents of \a aList.
*
* @param aList is the list of #MSG_PANEL_ITEM objects to fill the message panel.
*/
void SetMsgPanel( const std::vector< MSG_PANEL_ITEM >& aList );
void SetMsgPanel( EDA_ITEM* aItem );
/**
* Function PrintPage
* used to print a page
* Print the page pointed by current screen, set by the calling print function
* @param aDC = wxDC given by the calling print function
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, LAYER_MSK aPrintMask, bool aPrintMirrorMode, void* aData = NULL );
/**
* Function CoordinateToString
* is a helper to convert the \a integer coordinate \a aValue to a string in inches or mm
* according to the current user units setting.
* @param aValue The coordinate to convert.
* @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
* the current user unit is millimeters.
* @return The converted string for display in user interface elements.
*/
wxString CoordinateToString( int aValue, bool aConvertToMils = false ) const;
/**
* Function LengthDoubleToString
* is a helper to convert the \a double value \a aValue to a string in inches or mm
* according to the current user units setting.
* @param aValue The coordinate to convert.
* @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
* the current user unit is millimeters.
* @return The converted string for display in user interface elements.
*/
wxString LengthDoubleToString( double aValue, bool aConvertToMils = false ) const;
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
/**
* Function UseGalCanvas
* used to switch between standard and GAL-based canvas.
*
* @param aEnable True for GAL-based canvas, false for standard canvas.
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
*/
virtual void UseGalCanvas( bool aEnable );
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
/**
* Function IsNewCanvasActive
* is used to check which canvas (GAL-based or standard) is currently in use.
*
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
* @return True for GAL-based canvas, false for standard canvas.
*/
bool IsGalCanvasActive() { return m_galCanvasActive; }
/**
* Function GetCalCanvas
* returns a pointer to GAL-based canvas of given EDA draw frame.
*
* @return Pointer to GAL-based canvas.
*/
EDA_DRAW_PANEL_GAL* GetGalCanvas() { return m_galCanvas; }
2010-10-04 12:58:07 +00:00
DECLARE_EVENT_TABLE()
2009-01-07 15:59:49 +00:00
};
/**
* Specialization of the wxAuiPaneInfo class for KiCad panels.
*
* Documentation for wxAui is poor at this time. The following notes spring from errors made in
* previous KiCad implementations:
*
* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
* only use them once at the beginning of configuration..
*
* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
* around.
*
* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
* can have it's row and position set.
*
* Eventually panels will be movable. Each initialization function sets up the panel for this,
* then after a //==// break has additional calls to anchor toolbars in a way that matches
* present functionality.
*/
class EDA_PANEINFO : public wxAuiPaneInfo
{
public:
/**
* Function HorizontalToolbarPane
* Change *this to a horizontal toolbar for KiCad.
*/
EDA_PANEINFO& HorizontalToolbarPane()
{
ToolbarPane();
CloseButton( false );
LeftDockable( false );
RightDockable( false );
//==================== Remove calls below here for movable toolbars //
Gripper( false );
DockFixed( true );
Movable( false );
Resizable( true );
return *this;
}
/**
* Function VerticalToolbarPane
* Change *this to a vertical toolbar for KiCad.
*/
EDA_PANEINFO& VerticalToolbarPane()
{
ToolbarPane();
CloseButton( false );
TopDockable( false );
BottomDockable( false );
//==================== Remove calls below here for movable toolbars //
Gripper( false );
DockFixed( true );
Movable( false );
Resizable( true );
return *this;
}
/**
* Function MessageToolbarPane
* Change *this to a message pane for KiCad.
*
*/
EDA_PANEINFO& MessageToolbarPane()
{
Gripper( false );
DockFixed( true );
Movable( false );
Floatable( false );
CloseButton( false );
CaptionVisible( false );
return *this;
}
/**
* Function LayersToolbarPane
* Change *this to a layers toolbar for KiCad.
*/
EDA_PANEINFO& LayersToolbarPane()
{
CloseButton( false );
return *this;
}
/**
* Function InfoToolbarPane
* Change *this to a information panel for for KiCad.
*
* Info panes are used for vertical display of information next to the center pane.
* Used in CvPcb and the library viewer primarily.
*/
EDA_PANEINFO& InfoToolbarPane()
{
Gripper( false );
CloseButton( false );
CaptionVisible( false );
return *this;
}
/**
* Function ScriptingToolbarPane
* Change *this to a scripting toolbar for KiCad.
*/
EDA_PANEINFO& ScriptingToolbarPane()
{
CloseButton( false );
Floatable( true );
Resizable( true );
return *this;
}
};
#endif // WXSTRUCT_H_