kicad/eeschema/sch_reference_list.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2011 jean-pierre Charras <jean-pierre.charras@gipsa-lab.inpg.fr>
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _SCH_REFERENCE_LIST_H_
#define _SCH_REFERENCE_LIST_H_
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#include <map>
#include <lib_symbol.h>
#include <macros.h>
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#include <sch_sheet_path.h>
#include <sch_symbol.h>
#include <sch_text.h>
#include <erc_settings.h>
/** Schematic annotation scope options. */
enum ANNOTATE_SCOPE_T
{
ANNOTATE_ALL, ///< Annotate the full schematic
ANNOTATE_CURRENT_SHEET, ///< Annotate the current sheet
ANNOTATE_SELECTION ///< Annotate the selection
};
/** Schematic annotation order options. */
enum ANNOTATE_ORDER_T
{
SORT_BY_X_POSITION, ///< Annotate by X position from left to right.
SORT_BY_Y_POSITION, ///< Annotate by Y position from top to bottom.
UNSORTED, ///< Annotate by position of symbol in the schematic sheet
///< object list.
};
/** Schematic annotation type options. */
enum ANNOTATE_ALGO_T
{
INCREMENTAL_BY_REF, ///< Annotate incrementally using the first free reference number.
SHEET_NUMBER_X_100, ///< Annotate using the first free reference number starting at
///< the sheet number * 100.
SHEET_NUMBER_X_1000, ///< Annotate using the first free reference number starting at
///< the sheet number * 1000.
};
/**
* A helper to define a symbol's reference designator in a schematic.
*
* This helper is required in a complex hierarchy because a symbol can be used more than once
* and its reference depends on the sheet path. This class is used to flatten the schematic
* hierarchy for annotation, net list generation, and bill of material generation.
*/
class SCH_REFERENCE
{
public:
SCH_REFERENCE() :
m_sheetPath()
{
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m_rootSymbol = nullptr;
m_libPart = nullptr;
m_unit = 0;
m_isNew = false;
m_numRef = 0;
m_flag = 0;
m_sheetNum = 0;
}
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SCH_REFERENCE( SCH_SYMBOL* aSymbol, LIB_SYMBOL* aLibSymbol, const SCH_SHEET_PATH& aSheetPath );
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SCH_SYMBOL* GetSymbol() const { return m_rootSymbol; }
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LIB_SYMBOL* GetLibPart() const { return m_libPart; }
const SCH_SHEET_PATH& GetSheetPath() const { return m_sheetPath; }
SCH_SHEET_PATH& GetSheetPath() { return m_sheetPath; }
int GetUnit() const { return m_unit; }
void SetUnit( int aUnit ) { m_unit = aUnit; }
const wxString GetValue() const { return m_value; }
void SetValue( const wxString& aValue ) { m_value = aValue; }
const wxString GetFootprint() const { return m_footprint; }
void SetFootprint( const wxString& aFP ) { m_footprint = aFP; }
void SetSheetNumber( int aSheetNumber ) { m_sheetNum = aSheetNumber; }
/**
* @return the sheet path containing the symbol item
*/
const wxString GetPath() const
{
return m_sheetPath.PathAsString();
}
/**
* @return the full patb of the symbol item
*/
const wxString GetFullPath() const
{
return m_sheetPath.PathAsString() + m_symbolUuid.AsString();
}
/**
* Update the annotation of the symbol according the current object state.
*/
void Annotate();
/**
* Attempt to split the reference designator into a name (U) and number (1).
*
* If the last character is '?' or not a digit, the reference is tagged as not annotated.
* For symbols with multiple parts per package that are not already annotated, keeps the unit
* number the same. E.g. U?A or U?B
*/
void Split();
/**
* Determine if this reference needs to be split or if it likely already has been
*
* @return true if this reference hasn't been split yet
*/
bool IsSplitNeeded();
void SetRef( const wxString& aReference ) { m_ref = aReference; }
wxString GetRef() const { return m_ref; }
void SetRefStr( const std::string& aReference ) { m_ref = aReference; }
const char* GetRefStr() const { return m_ref.c_str(); }
///< Return reference name with unit altogether
wxString GetFullRef() const
{
if( GetSymbol()->GetUnitCount() > 1 )
return GetRef() + GetRefNumber() + LIB_SYMBOL::SubReference( GetUnit() );
else
return GetRef() + GetRefNumber();
}
wxString GetRefNumber() const
{
wxString ref;
if( m_numRef < 0 )
return wxT( "?" );
// To avoid a risk of duplicate, for power symbols the ref number is 0nnn instead of nnn.
// Just because sometimes only power symbols are annotated
if( GetLibPart() && GetLibPart()->IsPower() )
ref = wxT( "0" );
return ref << m_numRef;
}
int CompareValue( const SCH_REFERENCE& item ) const
{
return m_value.Cmp( item.m_value );
}
int CompareRef( const SCH_REFERENCE& item ) const
{
return m_ref.CmpNoCase( item.m_ref );
}
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int CompareLibName( const SCH_REFERENCE& item ) const
{
return m_rootSymbol->GetLibId().GetLibItemName().compare(
item.m_rootSymbol->GetLibId().GetLibItemName() );
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}
/**
* Return whether this reference refers to the same symbol instance (symbol and sheet) as
* another.
*/
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bool IsSameInstance( const SCH_REFERENCE& other ) const
{
// Only compare symbol and path.
// We may have changed the unit number or the designator but
// can still be referencing the same instance.
return GetSymbol() == other.GetSymbol()
&& GetSheetPath().Path() == other.GetSheetPath().Path();
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}
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bool IsUnitsLocked()
{
if( m_libPart )
return m_libPart->UnitsLocked();
else
return true; // Assume units locked when we don't have a library
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}
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private:
friend class SCH_REFERENCE_LIST;
/// Symbol reference prefix, without number (for IC1, this is IC) )
wxString m_ref; // it's private, use the accessors please
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SCH_SYMBOL* m_rootSymbol; ///< The symbol associated the reference object.
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LIB_SYMBOL* m_libPart; ///< The source symbol from a library.
VECTOR2I m_symbolPos; ///< The physical position of the symbol in schematic
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///< used to annotate by X or Y position
int m_unit; ///< The unit number for symbol with multiple parts
///< per package.
wxString m_value; ///< The symbol value.
wxString m_footprint; ///< The footprint assigned.
SCH_SHEET_PATH m_sheetPath; ///< The sheet path for this reference.
bool m_isNew; ///< True if not yet annotated.
int m_sheetNum; ///< The sheet number for the reference.
KIID m_symbolUuid; ///< UUID of the symbol.
int m_numRef; ///< The numeric part of the reference designator.
int m_flag;
};
/**
* Define a standard error handler for annotation errors.
*/
typedef std::function<void( ERCE_T aType, const wxString& aMsg, SCH_REFERENCE* aItemA,
SCH_REFERENCE* aItemB )> ANNOTATION_ERROR_HANDLER;
/**
* Container to create a flattened list of symbols because in a complex hierarchy, a symbol
* can be used more than once and its reference designator is dependent on the sheet path for
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* the same symbol.
*
* This flattened list is used for netlist generation, BOM generation, and schematic annotation.
*/
class SCH_REFERENCE_LIST
{
private:
std::vector<SCH_REFERENCE> m_flatList;
public:
SCH_REFERENCE_LIST()
{
}
SCH_REFERENCE& operator[]( int aIndex )
{
return m_flatList[ aIndex ];
}
const SCH_REFERENCE& operator[]( int aIndex ) const
{
return m_flatList[ aIndex ];
}
void Clear()
{
m_flatList.clear();
}
size_t GetCount() const { return m_flatList.size(); }
SCH_REFERENCE& GetItem( int aIdx ) { return m_flatList[aIdx]; }
const SCH_REFERENCE& GetItem( int aIdx ) const { return m_flatList[aIdx]; }
void AddItem( const SCH_REFERENCE& aItem ) { m_flatList.push_back( aItem ); }
/**
* Remove an item from the list of references.
*
* @param aIndex is the index of the item to be removed.
*/
void RemoveItem( unsigned int aIndex );
/**
* Return true if aItem exists in this list
* @param aItem Reference to check
* @return true if aItem exists in this list
*/
bool Contains( const SCH_REFERENCE& aItem ) const;
/* Sort functions:
* Sort functions are used to sort symbols for annotation or BOM generation. Because
* sorting depends on what we want to do, there are many sort functions.
* Note:
* When creating BOM, symbols are fully annotated. References are something like U3,
* U5 or R4, R8. When annotating, some or all symbols are not annotated, i.e. ref is
* only U or R, with no number.
*/
/**
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* Attempt to split all reference designators into a name (U) and number (1).
*
* If the last character is '?' or not a digit, the reference is tagged as not annotated.
* For symbols with multiple parts, keeps the unit number intact
* @see SCH_REFERENCE::Split()
*/
void SplitReferences()
{
for( unsigned ii = 0; ii < GetCount(); ii++ )
m_flatList[ii].Split();
}
/**
* Treat all symbols in this list as non-annotated. Does not update annotation state of the
* symbols.
* @see SCH_REFERENCE_LIST::UpdateAnnotation
*/
void RemoveAnnotation( bool aIncludePowerSymbols )
{
for( unsigned ii = 0; ii < GetCount(); ii++ )
{
if( !m_flatList[ii].m_libPart->IsPower() || aIncludePowerSymbols )
m_flatList[ii].m_isNew = true;
}
}
/**
* Update the symbol references for the schematic project (or the current sheet).
*
* @note This function does not calculate the reference numbers stored in m_numRef so it
* must be called after calculation of new reference numbers.
*
* @see SCH_REFERENCE::Annotate()
*/
void UpdateAnnotation()
{
/* update the reference numbers */
for( unsigned ii = 0; ii < GetCount(); ii++ )
m_flatList[ii].Annotate();
}
/**
* @brief Forces reannotation of the provided references. Will also reannotate
* associated multi-unit symbols.
*
* @param aSortOption Define the annotation order. See #ANNOTATE_ORDER_T.
* @param aAlgoOption Define the annotation style. See #ANNOTATE_ALGO_T.
* @param aStartNumber The start number for non-sheet-based annotation styles.
* @param aAdditionalReferences Additional references to check for duplicates
* @param aStartAtCurrent Use m_numRef for each reference as the start number (overrides
* aStartNumber)
* @param aHierarchy Optional sheet path hierarchy for resetting the references'
* sheet numbers based on their sheet's place in the hierarchy. Set
* nullptr if not desired.
*/
void ReannotateByOptions( ANNOTATE_ORDER_T aSortOption,
ANNOTATE_ALGO_T aAlgoOption,
int aStartNumber,
const SCH_REFERENCE_LIST& aAdditionalRefs,
bool aStartAtCurrent,
SCH_SHEET_LIST* aHierarchy );
/**
* Convenience function for the Paste Unique functionality. Do not use as a general
* reannotation method.
*
* Replaces any duplicate reference designators with the next available number after the
* present number regardless of configured annotation options.
*
* Multi-unit symbols are reannotated together.
*/
void ReannotateDuplicates( const SCH_REFERENCE_LIST& aAdditionalReferences );
/**
* Annotate the references by the provided options.
*
* @param aSortOption Define the annotation order. See #ANNOTATE_ORDER_T.
* @param aAlgoOption Define the annotation style. See #ANNOTATE_ALGO_T.
* @param aStartNumber The start number for non-sheet-based annotation styles.
* @param appendUndo True if the annotation operation should be added to an existing undo,
* false if it should be separately undo-able.
* @param aLockedUnitMap A SCH_MULTI_UNIT_REFERENCE_MAP of reference designator wxStrings
* to SCH_REFERENCE_LISTs. May be an empty map. If not empty, any multi-unit parts
* found in this map will be annotated as a group rather than individually.
* @param aAdditionalReferences Additional references to check for duplicates
* @param aStartAtCurrent Use m_numRef for each reference as the start number (overrides
* aStartNumber)
*/
void AnnotateByOptions( enum ANNOTATE_ORDER_T aSortOption,
enum ANNOTATE_ALGO_T aAlgoOption,
int aStartNumber,
SCH_MULTI_UNIT_REFERENCE_MAP aLockedUnitMap,
const SCH_REFERENCE_LIST& aAdditionalRefs,
bool aStartAtCurrent );
/**
* Set the reference designators in the list that have not been annotated.
*
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* If a the sheet number is 2 and \a aSheetIntervalId is 100, then the first reference
* designator would be 201 and the last reference designator would be 299 when no overlap
* occurs with sheet number 3. If there are 150 items in sheet number 2, then items are
* referenced U201 to U351, and items in sheet 3 start from U352
*
* @param aUseSheetNum Set to true to start annotation for each sheet at the sheet number
* times \a aSheetIntervalId. Otherwise annotate incrementally.
* @param aSheetIntervalId The per sheet reference designator multiplier.
* @param aStartNumber The number to start with if NOT numbering based on sheet number.
* @param aLockedUnitMap A SCH_MULTI_UNIT_REFERENCE_MAP of reference designator wxStrings
* to SCH_REFERENCE_LISTs. May be an empty map. If not empty, any multi-unit parts
* found in this map will be annotated as a group rather than individually.
* @param aAdditionalRefs Additional references to use for checking that there a reference
* designator doesn't already exist. The caller must ensure that none of the references
* in aAdditionalRefs exist in this list.
* @param aStartAtCurrent Use m_numRef for each reference as the start number (overrides
aStartNumber)
*/
void Annotate( bool aUseSheetNum, int aSheetIntervalId, int aStartNumber,
SCH_MULTI_UNIT_REFERENCE_MAP aLockedUnitMap,
const SCH_REFERENCE_LIST& aAdditionalRefs, bool aStartAtCurrent = false );
/**
* Check for annotations errors.
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*
* The following annotation error conditions are tested:
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* - Symbols not annotated.
* - Symbols having the same reference designator (duplicates).
* - Symbols with multiple parts per package having different reference designators.
* - Symbols with multiple parts per package with invalid part count.
*
* @param aErrorHandler A handler for errors.
* @return The number of errors found.
*/
int CheckAnnotation( ANNOTATION_ERROR_HANDLER aErrorHandler );
/**
* Sort the list of references by X position.
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*
* Symbols are sorted as follows:
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* - Numeric value of reference designator.
* - Sheet number.
* - X coordinate position.
* - Y coordinate position.
* - Time stamp.
*/
void SortByXCoordinate()
{
sort( m_flatList.begin(), m_flatList.end(), sortByXPosition );
}
/**
* Sort the list of references by Y position.
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*
* Symbols are sorted as follows:
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* - Numeric value of reference designator.
* - Sheet number.
* - Y coordinate position.
* - X coordinate position.
* - Time stamp.
*/
void SortByYCoordinate()
{
sort( m_flatList.begin(), m_flatList.end(), sortByYPosition );
}
/**
* Sort the flat list by Time Stamp (sheet path + timestamp).
*
* Useful to detect duplicate Time Stamps
*/
void SortByTimeStamp()
{
sort( m_flatList.begin(), m_flatList.end(), sortByTimeStamp );
}
/**
* Sort the list of references by value.
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*
* Symbols are sorted in the following order:
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* - Numeric value of reference designator.
* - Value of symbol.
* - Unit number when symbol has multiple parts.
* - Sheet number.
* - X coordinate position.
* - Y coordinate position.
*/
void SortByRefAndValue()
{
sort( m_flatList.begin(), m_flatList.end(), sortByRefAndValue );
}
/**
* Sort the list of references by reference.
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*
* Symbols are sorted in the following order:
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* - Numeric value of reference designator.
* - Unit number when symbol has multiple parts.
*/
void SortByReferenceOnly()
{
sort( m_flatList.begin(), m_flatList.end(), sortByReferenceOnly );
}
/**
* Search the list for a symbol with a given reference.
*/
int FindRef( const wxString& aPath ) const;
/**
* Search the sorted list of symbols for a another symbol with the same reference and a
* given part unit. Use this method to manage symbols with multiple parts per package.
*
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* @param aIndex is the index in aSymbolsList for of given #SCH_REFERENCE item to test.
* @param aUnit is the given unit number to search.
* @param aIncludeNew true to include references with the "new" flag in the search.
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* @return index in aSymbolsList if found or -1 if not found.
*/
int FindUnit( size_t aIndex, int aUnit, bool aIncludeNew = false ) const;
/**
* Search the list for a symbol with the given KIID path (as string).
*
* @param aFullPath is the path of the symbol item to search.
* @return an index in m_flatList if found or -1 if not found.
*/
int FindRefByFullPath( const wxString& aFullPath ) const;
/**
* Add all the reference designator numbers greater than \a aMinRefId to \a aIdList
* skipping the reference at \a aIndex.
*
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* @param aIndex is the current symbol's index to use for reference prefix filtering.
* @param aIdList is the buffer to fill.
* @param aMinRefId is the minimum ID value to store. All values < aMinRefId are ignored.
*/
void GetRefsInUse( int aIndex, std::vector<int>& aIdList, int aMinRefId ) const;
/**
* Return all the unit numbers for a given reference, comparing library reference, value,
* reference number and reference prefix.
*
* @param aRef is the index of a symbol to use for reference prefix and number filtering.
*/
std::vector<int> GetUnitsMatchingRef( const SCH_REFERENCE& aRef ) const;
/**
* Return the first unused reference number from the properties given in aRef, ensuring
* all of the units in aRequiredUnits are also unused.
*
* @param aIndex The index of the reference item used for the search pattern.
* @param aMinValue The minimum value for the current search.
* @param aRequiredUnits List of units to ensure are free
*/
int FindFirstUnusedReference( const SCH_REFERENCE& aRef, int aMinValue,
const std::vector<int>& aRequiredUnits ) const;
std::vector<SYMBOL_INSTANCE_REFERENCE> GetSymbolInstances() const;
#if defined(DEBUG)
void Show( const char* aPrefix = "" )
{
printf( "%s\n", aPrefix );
for( unsigned i=0; i < m_flatList.size(); ++i )
{
SCH_REFERENCE& schref = m_flatList[i];
printf( " [%-2d] ref:%-8s num:%-3d lib_part:%s\n",
i,
schref.m_ref.ToStdString().c_str(),
schref.m_numRef,
TO_UTF8( schref.GetLibPart()->GetName() ) );
}
}
#endif
/**
* Return a shorthand string representing all the references in the list. For instance,
* "R1, R2, R4 - R7, U1"
*/
static wxString Shorthand( std::vector<SCH_REFERENCE> aList );
friend class BACK_ANNOTATION;
private:
static bool sortByRefAndValue( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
static bool sortByXPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
static bool sortByYPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
static bool sortByTimeStamp( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
static bool sortByReferenceOnly( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
/**
* Search for the first free reference number in \a aListId of reference numbers in use.
*
* This function just searches for a hole in a list of incremented numbers, this list must
* be sorted by increasing values and each value can be stored only once. The new value
* is added to the list.
*
* @see BuildRefIdInUseList to prepare this list
* @param aIdList The buffer that contains the reference numbers in use.
* @param aFirstValue The first expected free value
* @return The first free (not yet used) value.
*/
static int createFirstFreeRefId( std::vector<int>& aIdList, int aFirstValue );
// Used for sorting static sortByTimeStamp function
friend class BACK_ANNOTATE;
};
#endif // _SCH_REFERENCE_LIST_H_