kicad/3d-viewer/3d_draw_basic_functions.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_basic_functions.h
*/
#ifndef _3D_DRAW_BASIC_FUNCTIONS_H_
#define _3D_DRAW_BASIC_FUNCTIONS_H_
// angle increment to draw a circle, approximated by segments
#define ANGLE_INC( x ) ( 3600 / (x) )
/** draw all solid polygons found in aPolysList
* @param aPolysList = the poligon list to draw
* @param aZpos = z position in board internal units
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits );
/** draw the solid polygon found in aPolysList
* The first polygonj is the main polygon, others are holes
* @param aPolysList = the polygon with holes to draw
* @param aZpos = z position in board internal units
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolygonWithHoles( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits );
/** draw a thick segment using 3D primitives, in a XY plane
* @param aStart = YX position of start point in board units
* @param aEnd = YX position of end point in board units
* @param aWidth = width of segment in board units
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos,
double aBiuTo3DUnits );
/** draw an arc using 3D primitives, in a XY plane
* @param aCenterPos = XY position of the center in board units
* @param aStartPoint = start point coordinate of arc in board units
* @param aWidth = width of the circle in board units
* @param aArcAngle = arc angle in 1/10 degrees
* @param aWidth = thickness of arc
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aArcAngle, int aWidth, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw a thick cylinder (a tube) using 3D primitives.
* the cylinder axis is parallel to the Z axis
* @param aCenterPos = XY position of the axis cylinder ( board internal units)
* @param aRadius = radius of the cylinder ( board internal units)
* @param aHeight = height of the cylinder ( boardinternal units)
* @param aThickness = tichkness of tube ( boardinternal units)
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units)
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder (not a tube) will be drawn
*/
void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw an oblong cylinder (oblong tube) using 3D primitives.
* the cylinder axis are parallel to the Z axis
* @param aAxis1Pos = position of the first axis cylinder
* @param aAxis2Pos = position of the second axis cylinder
* @param aRadius = radius of the cylinder ( board internal units )
* @param aHeight = height of the cylinder ( board internal units )
* @param aThickness = tichkness of tube ( board internal units )
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units )
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/**
* Set the current 3D color from a Kicad color, with optional transparency
* @param aColor = a EDA_COLOR_T kicad color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( EDA_COLOR_T aColor, double aTransparency = 1.0 );
/**
* Set the current 3D color from a S3D_COLOR color, with optional transparency
* @param aColor = a S3D_COLOR RGB color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( S3D_COLOR& aColor, float aTransparency );
/**
* Set a texture id and a scale to apply when rendering the polygons
* @param text_id = texture ID created by glGenTextures
* @param scale = scale to apply to texture coords
*/
void SetGLTexture( GLuint text_id, float scale );
#endif // _3D_DRAW_BASIC_FUNCTIONS_H_