kicad/3d-viewer/3d_struct.h

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/********************************************************/
/* 3d_struct.h : definition des structures de donnees */
/* pour la representation 3D des modules */
/********************************************************/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include "base_struct.h"
/* 3D modeler units -> PCB units conversion scale:
* 1 "3D unit modeler" = 1 unit wings3d = 2,54 mm = 0.1 inch */
#define UNITS3D_TO_UNITSPCB 1000
class Struct3D_Master;
class Struct3D_Shape;
class S3D_Color /* This is a 3D color (R, G, G) 3 floats range 0 to 1.0*/
{
public:
double m_Red, m_Green, m_Blue;
public:
S3D_Color() {
m_Red = m_Green = m_Blue = 0;
}
};
class S3D_Vertex /* This is a 3D coordinate (3 float numbers: x,y,z coordinates)*/
{
public:
double x, y, z;
public:
S3D_Vertex();
};
class S3D_Material : public EDA_BaseStruct /* openGL "material" data*/
{
public:
wxString m_Name;
S3D_Vertex m_DiffuseColor;
S3D_Vertex m_EmissiveColor;
S3D_Vertex m_SpecularColor;
float m_AmbientIntensity;
float m_Transparency;
float m_Shininess;
public:
S3D_Material( Struct3D_Master * father, const wxString &name );
S3D_Material* Next() const { return (S3D_Material*) Pnext; }
S3D_Material* Back() const { return (S3D_Material*) Pback; }
void SetMaterial();
};
/*******************************************/
class Struct3D_Master : public EDA_BaseStruct
/*******************************************/
/* Master structure for a 3D item description */
{
public:
wxString m_Shape3DName; /* 3D shape name in 3D library */
S3D_Vertex m_MatScale;
S3D_Vertex m_MatRotation;
S3D_Vertex m_MatPosition;
Struct3D_Shape* m_3D_Drawings;
S3D_Material* m_Materials;
public:
Struct3D_Master( EDA_BaseStruct * aParent );
~Struct3D_Master();
Struct3D_Master* Next() const { return (Struct3D_Master*) Pnext; }
Struct3D_Master* Back() const { return (Struct3D_Master*) Pback; }
void Insert( S3D_Material* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void Copy( Struct3D_Master* pattern );
int ReadData();
int ReadMaterial( FILE* file, int* LineNum );
int ReadChildren( FILE* file, int* LineNum );
int ReadShape( FILE* file, int* LineNum );
int ReadAppearance( FILE* file, int* LineNum );
int ReadGeometry( FILE* file, int* LineNum );
void Set_Object_Coords( S3D_Vertex* coord, int nbcoord );
};
/*********************************************/
class Struct3D_Shape : public EDA_BaseStruct
/*********************************************/
/* decrit une forme complexe 3D */
{
public:
S3D_Vertex* m_3D_Coord;
int* m_3D_CoordIndex;
int m_3D_Points;
public:
Struct3D_Shape( EDA_BaseStruct * aParent );
~Struct3D_Shape();
Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }
int ReadData( FILE* file, int* LineNum );
};
/*****************************************************************/
/* Classe pour afficher et editer un Vertex (triplet de valeurs),*/
/* en INCHES ou MM ou sans unites */
/*****************************************************************/
/* internal_unit is the internal unit number by inch:
* - 1000 for EESchema
* - 10000 for PcbNew
*/
class WinEDA_VertexCtrl
{
private:
int m_Units;
int m_Internal_Unit;
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
wxStaticText* m_Text;
public:
// Constructor and destructor
WinEDA_VertexCtrl( wxWindow * parent, const wxString &title,
wxBoxSizer * BoxSizer,
int units, int internal_unit );
~WinEDA_VertexCtrl();
S3D_Vertex GetValue();
void SetValue( S3D_Vertex vertex );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif /* STRUCT_3D_H */