kicad/include/eda_base_frame.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_base_frame.h
* @brief Base window classes and related definitions.
*/
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#ifndef EDA_BASE_FRAME_H_
#define EDA_BASE_FRAME_H_
#include <vector>
#include <wx/socket.h>
#include <wx/log.h>
#include <wx/wxhtml.h>
#include <wx/laywin.h>
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#include <wx/aui/aui.h>
#include <wx/docview.h>
#include <fctsys.h>
#include <common.h>
#include <layers_id_colors_and_visibility.h>
#include <frame_type.h>
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#include <hotkeys_basic.h>
#include <kiway_holder.h>
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// Option for main frames
#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define KICAD_MANAGER_FRAME_NAME wxT( "KicadFrame" )
// Readability helper definitions for creating backup files.
#define CREATE_BACKUP_FILE true
#define NO_BACKUP_FILE false
class EDA_ITEM;
class EDA_RECT;
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
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class EDA_DRAW_PANEL_GAL;
class EDA_MSG_PANEL;
class BASE_SCREEN;
class PARAM_CFG;
class PAGE_INFO;
class PLOTTER;
class TITLE_BLOCK;
class MSG_PANEL_ITEM;
class TOOL_MANAGER;
class TOOL_DISPATCHER;
class ACTIONS;
class PAGED_DIALOG;
class DIALOG_EDIT_LIBRARY_TABLES;
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class PANEL_HOTKEYS_EDITOR;
class FILE_HISTORY;
class SETTINGS_MANAGER;
class APP_SETTINGS_BASE;
struct WINDOW_SETTINGS;
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enum id_librarytype {
LIBRARY_TYPE_EESCHEMA,
LIBRARY_TYPE_PCBNEW,
LIBRARY_TYPE_DOC,
LIBRARY_TYPE_SYMBOL
};
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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/**
* The base frame for deriving all KiCad main window classes.
*
* This class is not intended to be used directly. It provides support for automatic calls
* to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing,
* or rely on basic SaveSettings() support in this base class to do most of the work by
* calling it from the derived class's SaveSettings().
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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* <p>
* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it
* and that class is not a player.
* </p>
*/
class EDA_BASE_FRAME : public wxFrame, public KIWAY_HOLDER
{
/**
* (with its unexpected name so it does not collide with the real OnWindowClose()
* function provided in derived classes) is called just before a window
* closing, and is used to call a derivation specific
* SaveSettings(). SaveSettings() is called for all derived wxFrames in this
* base class overload. (Calling it from a destructor is deprecated since the
* wxFrame's position is not available in the destructor on linux.) In other words,
* you should not need to call SaveSettings() anywhere, except in this
* one function found only in this class.
*/
void windowClosing( wxCloseEvent& event );
wxWindow* findQuasiModalDialog();
protected:
FRAME_T m_Ident; // Id Type (pcb, schematic, library..)
wxPoint m_FramePos;
wxSize m_FrameSize;
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wxString m_AboutTitle; // Name of program displayed in About.
wxAuiManager m_auimgr;
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wxString m_configName; // Prefix used to identify some params (frame size...)
// and to name some config files (legacy hotkey files)
SETTINGS_MANAGER* m_settingsManager;
TOOL_MANAGER* m_toolManager;
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ACTIONS* m_actions;
std::vector<std::string> m_toolStack; // Stack of user-level "tools". Not to be confused
// with TOOL_BASE-derived instances, many of which
// implement multiple user-level "tools". The user-
// level "tools" are TOOL_ACTIONSs internally.
bool m_immediateActions; // Preference for immediate actions. If false, the
// first invocation of a hotkey will just select the
// relevant tool.
bool m_dragSelects; // Prefer selection to dragging.
bool m_moveWarpsCursor; // cursor is warped to move/drag origin
bool m_hasAutoSave;
bool m_autoSaveState;
int m_autoSaveInterval; // The auto save interval time in seconds.
wxTimer* m_autoSaveTimer;
wxString m_perspective; // wxAuiManager perspective.
wxString m_mruPath; // Most recently used path.
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EDA_UNITS m_userUnits;
///> Default style flags used for wxAUI toolbars
static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND;
/**
* @return the suffix to be appended to the file extension on backup
*/
static wxString GetBackupSuffix()
{
return wxT( "-bak" );
}
/**
* @return the string to prepend to a file name for automatic save.
*/
static wxString GetAutoSaveFilePrefix()
{
return wxT( "_autosave-" );
}
/**
* Handle the auto save timer event.
*/
void onAutoSaveTimer( wxTimerEvent& aEvent );
/**
* Return the auto save status of the application.
*
* Override this function if your derived frame supports automatic file saving.
*/
virtual bool isAutoSaveRequired() const { return false; }
/**
* This should be overridden by the derived class to handle the auto save feature.
*
* @return true if the auto save was successful otherwise false.
*/
virtual bool doAutoSave();
/**
* Called when when the units setting has changed to allow for any derived classes
* to handle refreshing and controls that have units based measurements in them. The
* default version only updates the status bar. Don't forget to call the default
* in your derived class or the status bar will not get updated properly.
*/
virtual void unitsChangeRefresh() { }
DECLARE_EVENT_TABLE()
public:
EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName, KIWAY* aKiway );
~EDA_BASE_FRAME();
/**
* Return the user units currently in use.
*/
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EDA_UNITS GetUserUnits() const
{
return m_userUnits;
}
void SetUserUnits( EDA_UNITS aUnits )
{
m_userUnits = aUnits;
}
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void ChangeUserUnits( EDA_UNITS aUnits )
{
SetUserUnits( aUnits );
unitsChangeRefresh();
}
SETTINGS_MANAGER* GetSettingsManager() const { return m_settingsManager; }
/**
* Return the MVC controller.
*/
TOOL_MANAGER* GetToolManager() const { return m_toolManager; }
/**
* NB: the definition of "tool" is different at the user level. The implementation uses
* a single TOOL_BASE derived class to implement several user "tools", such as rectangle
* and circle, or wire and bus. So each user-level tool is actually a TOOL_ACTION.
*/
virtual void PushTool( const std::string& actionName );
virtual void PopTool( const std::string& actionName );
bool ToolStackIsEmpty() { return m_toolStack.empty(); }
std::string CurrentToolName() const;
bool IsCurrentTool( const TOOL_ACTION& aAction ) const;
virtual void DisplayToolMsg( const wxString& msg ) {};
/**
* Indicates that hotkeys should perform an immediate action even if another tool is
* currently active. If false, the first hotkey should select the relevant tool.
*/
bool GetDoImmediateActions() const { return m_immediateActions; }
/**
* Indicates that a drag should draw a selection rectangle, even when started over an
* item.
*/
bool GetDragSelects() const { return m_dragSelects; }
/**
* Indicates that a move operation should warp the mouse pointer to the origin of the
* move object. This improves snapping, but some users are alergic to mouse warping.
*/
bool GetMoveWarpsCursor() const { return m_moveWarpsCursor; }
/**
* Override the default process event handler to implement the auto save feature.
*
* @warning If you override this function in a derived class, make sure you call down to
* this or the auto save feature will be disabled.
*/
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bool ProcessEvent( wxEvent& aEvent ) override;
/**
* Capture the key event before it is sent to the GUI.
*
* The basic frame does not capture this event. Editor frames should override this event
* function to capture and filter these keys when they are used as hotkeys, and skip it if
* the key is not used as hotkey (otherwise the key events will be not sent to menus).
*/
virtual void OnCharHook( wxKeyEvent& event );
/**
* Workaround some issues in wxWidgets where the menu events aren't captured by the
* menus themselves.
*/
void OnMenuOpen( wxMenuEvent& event );
virtual void OnMove( wxMoveEvent& aEvent )
{
aEvent.Skip();
}
void SetAutoSaveInterval( int aInterval );
int GetAutoSaveInterval() const { return m_autoSaveInterval; }
bool IsType( FRAME_T aType ) const { return m_Ident == aType; }
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/**
* Return a SEARCH_STACK pertaining to entire program.
*
* This is overloaded in #KICAD_MANAGER_FRAME
*/
virtual const SEARCH_STACK& sys_search();
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virtual wxString help_name();
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void OnKicadAbout( wxCommandEvent& event );
void OnPreferences( wxCommandEvent& event );
void PrintMsg( const wxString& text );
/**
* Returns the settings object used in SaveSettings(), and is overloaded in
* KICAD_MANAGER_FRAME
*/
virtual APP_SETTINGS_BASE* config();
/**
* Function InstallPreferences
* Allow a frame to load its preference panels (if any) into the preferences dialog.
* @param aParent a paged dialog into which the preference panels should be installed
*/
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virtual void InstallPreferences( PAGED_DIALOG* , PANEL_HOTKEYS_EDITOR* ) { }
/**
* Loads window settings from the given settings object
* Normally called by LoadSettings unless the window in question is a child window that
* stores its settings somewhere other than APP_SETTINGS_BASE::m_Window
*/
void LoadWindowSettings( WINDOW_SETTINGS* aCfg );
/**
* Saves window settings to the given settings object
* Normally called by SaveSettings unless the window in question is a child window that
* stores its settings somewhere other than APP_SETTINGS_BASE::m_Window
*/
void SaveWindowSettings( WINDOW_SETTINGS* aCfg );
/**
* Load common frame parameters from a configuration file.
*
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
* Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void LoadSettings( APP_SETTINGS_BASE* aCfg );
/**
* Saves common frame parameters to a configuration data file.
*
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
* Don't forget to call the base class's SaveSettings() from
* your derived SaveSettings() otherwise the frames won't remember their
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
* positions and sizes.
*/
virtual void SaveSettings( APP_SETTINGS_BASE* aCfg );
/**
* Returns a pointer to the window settings for this frame.
* By default, points to aCfg->m_Window for top-level frames.
* @param aCfg is this frame's config object
*/
virtual WINDOW_SETTINGS* GetWindowSettings( APP_SETTINGS_BASE* aCfg );
/**
* @return a base name prefix used in Load/Save settings to build the full name of keys
* used in config.
* This is usually the name of the frame set by CTOR, except for frames shown in multiple
* modes in which case the m_configName must be set to the base name so that a single
* config can be used.
*/
wxString ConfigBaseName()
{
wxString baseCfgName = m_configName.IsEmpty() ? GetName() : m_configName;
return baseCfgName;
}
/**
* Save changes to the project settings to the project (.pro) file.
*
* The method is virtual so you can override it to call the suitable save method.
* The base method do nothing
* @param aAskForSave = true to open a dialog before saving the settings
*/
virtual void SaveProjectSettings( bool aAskForSave ) {};
// Read/Save and Import/export hotkeys config
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/**
* Prompt the user for a hotkey file to read, and read it.
*
* @param aActionMap = current hotkey map (over which the imported hotkeys will be applied)
* @param aDefaultShortname = a default short name (extension not needed)
* like eechema, kicad...
*/
void ImportHotkeyConfigFromFile( std::map<std::string, TOOL_ACTION*> aActionMap,
const wxString& aDefaultShortname );
/**
* Fetches the file name from the file history list.
*
* This removes the selected file, if this file does not exist. The menu is also updated,
* if FILE_HISTORY::UseMenu was called at init time
*
* @param cmdId The command ID associated with the \a aFileHistory object.
* @param type Please document me!
* @param aFileHistory The FILE_HISTORY in use. If null, the main application file
* history is used
* @return a wxString containing the selected filename
*/
wxString GetFileFromHistory( int cmdId, const wxString& type,
FILE_HISTORY* aFileHistory = NULL );
/**
* Update the list of recently opened files.
*
* The menu is also updated, if FILE_HISTORY::UseMenu was called at init time.
*
* @param FullFileName The full file name including the path.
* @param aFileHistory The FILE_HISTORY in use.
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* If NULL, the main application file history is used.
*/
void UpdateFileHistory( const wxString& FullFileName, FILE_HISTORY* aFileHistory = NULL );
void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; }
wxString GetMruPath() const { return m_mruPath; }
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/**
* Recreates the menu bar.
*
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* Needed when the language is changed
*/
virtual void ReCreateMenuBar();
/**
* Adds the standard KiCad help menu to the menubar.
*/
void AddStandardHelpMenu( wxMenuBar* aMenuBar );
/**
* Checks if \a aFileName can be written.
* <p>
* The function performs a number of tests on \a aFileName to verify that it can be saved.
* If \a aFileName defines a path with no file name, them the path is tested for user write
* permission. If \a aFileName defines a file name that does not exist in the path, the
* path is tested for user write permission. If \a aFileName defines a file that already
* exits, the file name is tested for user write permissions.
* </p>
* @note The file name path must be set or an assertion will be raised on debug builds and
* return false on release builds.
* @param aFileName The full path and/or file name of the file to test.
* @return False if \a aFileName cannot be written.
*/
bool IsWritable( const wxFileName& aFileName );
/**
* Check if an auto save file exists for \a aFileName and takes the appropriate action
* depending on the user input.
* <p>
* If an auto save file exists for \a aFileName, the user is prompted if they wish to
* replace file \a aFileName with the auto saved file. If the user chooses to replace the
* file, the backup file of \a aFileName is removed, \a aFileName is renamed to the backup
* file name, and the auto save file is renamed to \a aFileName. If user chooses to keep
* the existing version of \a aFileName, the auto save file is removed.
* </p>
* @param aFileName A wxFileName object containing the file name to check.
*/
void CheckForAutoSaveFile( const wxFileName& aFileName );
/**
* Update the status bar information.
*
* The status bar can draw itself. This is not a drawing function per se, but rather
* updates lines of text held by the components within the status bar which is owned
* by the wxFrame.
*/
virtual void UpdateStatusBar() { }
/**
* Update the toolbars (mostly settings/check buttons/checkboxes) with the current
* controller state.
*/
virtual void SyncToolbars() { };
/**
* Redraw the menus and what not in current language.
*/
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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virtual void ShowChangedLanguage();
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/**
* Notification event that some of the common (suite-wide) settings have changed.
* Update menus, toolbars, local variables, etc.
*/
virtual void CommonSettingsChanged( bool aEnvVarsChanged );
/**
* Notification to refresh the drawing canvas (if any).
*/
virtual void RefreshCanvas() { };
const wxString& GetAboutTitle() const { return m_AboutTitle; }
/**
* Sets the block reason why the window/application is preventing OS shutdown.
* This should be set far ahead of any close event.
*
* This is mainly intended for Windows platforms where this is a native feature.
*/
void SetShutdownBlockReason( const wxString& reason );
/**
* Removes any shutdown block reason set
*/
void RemoveShutdownBlockReason();
/**
* Whether or not the window supports setting a shutdown block reason
*/
bool SupportsShutdownBlockReason();
/**
* Get if the contents of the frame have been modified since the last save.
*
* @return true if the contents of the frame have not been saved
*/
virtual bool IsContentModified();
};
/**
* Specialization of the wxAuiPaneInfo class for KiCad panels.
*
* Documentation for wxAui is poor at this time. The following notes spring from errors made in
* previous KiCad implementations:
*
* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
* only use them once at the beginning of configuration..
*
* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
* around.
*
* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
* can have it's row and position set.
*
* Eventually panels will be movable. Each initialization function sets up the panel for this,
* then after a //==// break has additional calls to anchor toolbars in a way that matches
* present functionality.
*/
class EDA_PANE : public wxAuiPaneInfo
{
public:
EDA_PANE()
{
Gripper( false );
CloseButton( false );
PaneBorder( false );
}
/**
* Turn *this to a horizontal toolbar for KiCad.
*/
EDA_PANE& HToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
TopDockable().BottomDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a vertical toolbar for KiCad.
*/
EDA_PANE& VToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
LeftDockable().RightDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc.
*/
EDA_PANE& Palette()
{
CaptionVisible( true );
PaneBorder( true );
return *this;
}
/**
* Turn *this into an undecorated pane suitable for a drawing canvas.
*/
EDA_PANE& Canvas()
{
CaptionVisible( false );
Layer( 0 );
PaneBorder( true );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a messages pane for KiCad.
*/
EDA_PANE& Messages()
{
CaptionVisible( false );
BottomDockable( true );
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
};
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#endif // EDA_BASE_FRAME_H_