kicad/pcbnew/router/pns_routing_settings.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __PNS_ROUTING_SETTINGS
#define __PNS_ROUTING_SETTINGS
#include <cstdio>
#include <settings/nested_settings.h>
#include "time_limit.h"
class DIRECTION_45;
class TOOL_SETTINGS;
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namespace PNS {
///< Routing modes
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enum PNS_MODE
{
RM_MarkObstacles = 0, ///< Ignore collisions, mark obstacles
RM_Shove, ///< Only shove
RM_Walkaround, ///< Only walk around
RM_Smart ///< Guess what's better, try to make least mess on the PCB
};
///< Optimization effort.
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enum PNS_OPTIMIZATION_EFFORT
{
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OE_LOW = 0,
OE_MEDIUM = 1,
OE_FULL = 2
};
///< What kind of corners to create in the line placers.
enum class CORNER_MODE
{
MITERED_90, ///< H/V only (90-degree corners) (not yet implemented)
MITERED_45, ///< H/V/45 with mitered corners (default)
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ROUNDED_90, ///< H/V with filleted corners (not yet implemented)
ROUNDED_45 ///< H/V/45 with filleted corners
};
/**
* Contain all persistent settings of the router, such as the mode, optimization effort, etc.
*/
class ROUTING_SETTINGS : public NESTED_SETTINGS
{
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public:
ROUTING_SETTINGS( JSON_SETTINGS* aParent, const std::string& aPath );
///< Return the routing mode.
PNS_MODE Mode() const { return m_routingMode; }
///< Set the routing mode.
void SetMode( PNS_MODE aMode ) { m_routingMode = aMode; }
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///< Return the optimizer effort. Bigger means cleaner traces, but slower routing.
PNS_OPTIMIZATION_EFFORT OptimizerEffort() const { return m_optimizerEffort; }
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///< Set the optimizer effort. Bigger means cleaner traces, but slower routing.
void SetOptimizerEffort( PNS_OPTIMIZATION_EFFORT aEffort ) { m_optimizerEffort = aEffort; }
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///< Return true if shoving vias is enabled.
bool ShoveVias() const { return m_shoveVias; }
///< Enable/disable shoving vias.
void SetShoveVias( bool aShoveVias ) { m_shoveVias = aShoveVias; }
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///< Return true if loop (redundant track) removal is on.
bool RemoveLoops() const { return m_removeLoops; }
///< Enable/disable loop (redundant track) removal.
void SetRemoveLoops( bool aRemoveLoops ) { m_removeLoops = aRemoveLoops; }
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///< Return true if suggesting the finish of currently placed track is on.
bool SuggestFinish() { return m_suggestFinish; }
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///< Enable displaying suggestions for finishing the currently placed track.
void SetSuggestFinish( bool aSuggestFinish ) { m_suggestFinish = aSuggestFinish; }
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///< Return true if Smart Pads (optimized connections) is enabled.
bool SmartPads() const { return m_smartPads; }
///< Enable/disable Smart Pads (optimized connections).
void SetSmartPads( bool aSmartPads ) { m_smartPads = aSmartPads; }
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///< Return true if follow mouse mode is active (permanently on for the moment).
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bool FollowMouse() const
{
return m_followMouse && !( Mode() == RM_MarkObstacles );
}
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///< Return true if smoothing segments during dragging is enabled.
bool SmoothDraggedSegments() const { return m_smoothDraggedSegments; }
///< Enable/disable smoothing segments during dragging.
void SetSmoothDraggedSegments( bool aSmooth ) { m_smoothDraggedSegments = aSmooth; }
///< Return true if jumping over unmovable obstacles is on.
bool JumpOverObstacles() const { return m_jumpOverObstacles; }
///< Enable/disable jumping over unmovable obstacles.
void SetJumpOverObstacles( bool aJumpOverObstacles )
{
m_jumpOverObstacles = aJumpOverObstacles;
}
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void SetStartDiagonal( bool aStartDiagonal ) { m_startDiagonal = aStartDiagonal; }
bool CanViolateDRC() const { return m_canViolateDRC; }
void SetCanViolateDRC( bool aViolate ) { m_canViolateDRC = aViolate; }
bool GetFreeAngleMode() const { return m_freeAngleMode; }
void SetFreeAngleMode( bool aEnable ) { m_freeAngleMode = aEnable; }
const DIRECTION_45 InitialDirection() const;
int ShoveIterationLimit() const;
TIME_LIMIT ShoveTimeLimit() const;
int WalkaroundIterationLimit() const { return m_walkaroundIterationLimit; };
TIME_LIMIT WalkaroundTimeLimit() const;
void SetInlineDragEnabled ( bool aEnable ) { m_inlineDragEnabled = aEnable; }
bool InlineDragEnabled() const { return m_inlineDragEnabled; }
void SetSnapToTracks( bool aSnap ) { m_snapToTracks = aSnap; }
void SetSnapToPads( bool aSnap ) { m_snapToPads = aSnap; }
bool GetSnapToTracks() const { return m_snapToTracks; }
bool GetSnapToPads() const { return m_snapToPads; }
CORNER_MODE GetCornerMode() const { return m_cornerMode; }
void SetCornerMode( CORNER_MODE aMode ) { m_cornerMode = aMode; }
bool GetOptimizeDraggedTrack() const { return m_optimizeDraggedTrack; }
void SetOptimizeDraggedTrack( bool aEnable ) { m_optimizeDraggedTrack = aEnable; }
bool GetAutoPosture() const { return m_autoPosture; }
void SetAutoPosture( bool aEnable ) { m_autoPosture = aEnable; }
bool GetFixAllSegments() const { return m_fixAllSegments; }
void SetFixAllSegments( bool aEnable ) { m_fixAllSegments = aEnable; }
private:
bool m_shoveVias;
bool m_startDiagonal;
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bool m_removeLoops;
bool m_smartPads;
bool m_suggestFinish;
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bool m_followMouse;
bool m_jumpOverObstacles;
bool m_smoothDraggedSegments;
bool m_canViolateDRC;
bool m_freeAngleMode;
bool m_inlineDragEnabled;
bool m_snapToTracks;
bool m_snapToPads;
bool m_optimizeDraggedTrack;
bool m_autoPosture;
bool m_fixAllSegments;
CORNER_MODE m_cornerMode;
PNS_MODE m_routingMode;
PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
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int m_walkaroundIterationLimit;
int m_shoveIterationLimit;
TIME_LIMIT m_shoveTimeLimit;
TIME_LIMIT m_walkaroundTimeLimit;
};
}
#endif