kicad/common/gal/shaders/smaa_pass_2_vert.glsl

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varying vec4 offset[3];
varying vec2 texcoord;
varying vec2 pixcoord;
void main()
{
texcoord = gl_MultiTexCoord0.st;
SMAABlendingWeightCalculationVS( texcoord, pixcoord, offset );
gl_Position = ftransform();
}