kicad/common/gal/CMakeLists.txt

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CMake
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set( FONT_SRCS
../font/font.cpp
../font/glyph.cpp
../font/stroke_font.cpp
../font/outline_font.cpp
../font/outline_decomposer.cpp
../font/text_attributes.cpp
)
set( GAL_SRCS
# Common part
../callback_gal.cpp
painter.cpp
cursors.cpp
dpi_scaling.cpp
gal_display_options.cpp
graphics_abstraction_layer.cpp
hidpi_gl_canvas.cpp
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hidpi_gl_3D_canvas.cpp
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../view/view.cpp
../view/view_controls.cpp
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../view/view_group.cpp
../view/view_overlay.cpp
../view/zoom_controller.cpp
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../view/view_item.cpp
${FONT_SRCS}
3d/camera.cpp
# OpenGL GAL
opengl/opengl_gal.cpp
opengl/gl_resources.cpp
opengl/gl_context_mgr.cpp
opengl/shader.cpp
opengl/vertex_item.cpp
opengl/vertex_container.cpp
opengl/cached_container.cpp
opengl/cached_container_gpu.cpp
opengl/cached_container_ram.cpp
opengl/noncached_container.cpp
opengl/vertex_manager.cpp
opengl/gpu_manager.cpp
opengl/antialiasing.cpp
opengl/opengl_compositor.cpp
opengl/utils.cpp
# Cairo GAL
cairo/cairo_gal.cpp
cairo/cairo_compositor.cpp
cairo/cairo_print.cpp
)
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add_library( gal SHARED ${GAL_SRCS} )
if( WIN32 )
# we need the gdiplus library for cairo printing on windows
set( GDI_PLUS_LIBRARIES gdiplus )
endif()
target_link_libraries( gal
kicommon
kimath
kiplatform
nlohmann_json
${GLEW_LIBRARIES}
${CAIRO_LIBRARIES}
${PIXMAN_LIBRARIES}
${OPENGL_LIBRARIES}
${GDI_PLUS_LIBRARIES}
# outline font support
${FREETYPE_LIBRARIES}
${HarfBuzz_LIBRARIES}
${Fontconfig_LIBRARIES}
)
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target_compile_definitions( gal PRIVATE GAL_DLL=1 )
install( TARGETS gal
RUNTIME DESTINATION ${KICAD_LIB}
LIBRARY DESTINATION ${KICAD_LIB}
COMPONENT binary
)
include( ${KICAD_CMAKE_MODULE_PATH}/KiCadVersion.cmake )
include( ${KICAD_CMAKE_MODULE_PATH}/CreateGitVersionHeader.cmake )
create_git_version_header(${CMAKE_SOURCE_DIR})
# Extract the major and minor build version as a string
string( REGEX MATCH
"([0-9]+)\\.([0-9]+)\\.([0-9]+)"
KICAD_MAJOR_MINOR_PATCH_VERSION
"${KICAD_VERSION}"
)
set_target_properties( gal PROPERTIES
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OUTPUT_NAME kigal
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SOVERSION ${KICAD_MAJOR_MINOR_PATCH_VERSION}
)
if( APPLE )
# puts library into the main kicad.app bundle in build tree
set_target_properties( gal PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_LIB_DIR}"
INSTALL_NAME_DIR "${OSX_BUNDLE_BUILD_LIB_DIR}"
)
set_target_properties( gal PROPERTIES INSTALL_RPATH
"@executable_path/../Frameworks" )
set_target_properties( gal PROPERTIES BUILD_WITH_INSTALL_RPATH 1 )
endif()
function( add_shader outTarget inFile shaderName )
set(outCppName "${shaderName}.cpp")
set(outHeaderName "${shaderName}.h")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${outCppName}
${CMAKE_BINARY_DIR}/include/gal/shaders/${outHeaderName}
COMMAND ${CMAKE_COMMAND}
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-DSOURCE_FILE="${CMAKE_CURRENT_SOURCE_DIR}/shaders/${inFile}"
-DOUT_CPP_DIR="${CMAKE_CURRENT_BINARY_DIR}/"
-DOUT_HEADER_DIR="${CMAKE_BINARY_DIR}/include/gal/shaders/"
-DOUT_CPP_FILENAME="${outCppName}"
-DOUT_HEADER_FILENAME="${outHeaderName}"
-DOUT_VAR_NAME="${shaderName}"
-P ${KICAD_CMAKE_MODULE_PATH}/BuildSteps/CreateShaderCpp.cmake
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/shaders/${inFile}
${KICAD_CMAKE_MODULE_PATH}/BuildSteps/CreateShaderCpp.cmake
)
target_sources( ${outTarget} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/${outCppName} )
target_include_directories( ${outTarget} PUBLIC ${CMAKE_BINARY_DIR}/include/gal/shaders/ )
endfunction()
add_shader( gal kicad_frag.glsl glsl_kicad_frag )
add_shader( gal kicad_vert.glsl glsl_kicad_vert )
add_shader( gal smaa_base.glsl glsl_smaa_base )
add_shader( gal smaa_pass_1_frag_color.glsl glsl_smaa_pass_1_frag_color )
add_shader( gal smaa_pass_1_frag_luma.glsl glsl_smaa_pass_1_frag_luma )
add_shader( gal smaa_pass_1_vert.glsl glsl_smaa_pass_1_vert )
add_shader( gal smaa_pass_2_frag.glsl glsl_smaa_pass_2_frag )
add_shader( gal smaa_pass_2_vert.glsl glsl_smaa_pass_2_vert )
add_shader( gal smaa_pass_3_frag.glsl glsl_smaa_pass_3_frag )
add_shader( gal smaa_pass_3_vert.glsl glsl_smaa_pass_3_vert )