kicad/eeschema/sim/spice_generator.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2022 Mikolaj Wielgus
* Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* https://www.gnu.org/licenses/gpl-3.0.html
* or you may search the http://www.gnu.org website for the version 3 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SPICE_GENERATOR_H
#define SPICE_GENERATOR_H
#include <sim/sim_model.h>
class SPICE_GENERATOR
{
public:
SPICE_GENERATOR( const SIM_MODEL& aModel ) : m_model( aModel ) {}
virtual ~SPICE_GENERATOR() = default;
virtual std::string ModelName( const std::string& aRefName,
const std::string& aBaseModelName ) const;
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virtual std::string ModelLine( const std::string& aModelName ) const;
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std::string ItemLine( const std::string& aRefName,
const std::string& aModelName ) const;
std::string ItemLine( const std::string& aRefName,
const std::string& aModelName,
const std::vector<std::string>& aSymbolPinNumbers ) const;
virtual std::string ItemLine( const std::string& aRefName,
const std::string& aModelName,
const std::vector<std::string>& aSymbolPinNumbers,
const std::vector<std::string>& aPinNetNames ) const;
virtual std::string ItemName( const std::string& aRefName ) const;
virtual std::string ItemPins( const std::string& aRefName,
const std::string& aModelName,
const std::vector<std::string>& aSymbolPinNumbers,
const std::vector<std::string>& aPinNetNames ) const;
virtual std::string ItemModelName( const std::string& aModelName ) const;
virtual std::string ItemParams() const;
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virtual std::string TuningLine( const std::string& aSymbol ) const;
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virtual std::vector<std::string> CurrentNames( const std::string& aRefName ) const;
virtual std::string Preview( const std::string& aModelName ) const;
protected:
virtual std::vector<std::reference_wrapper<const SIM_MODEL::PIN>> GetPins() const
{
return m_model.GetPins();
}
virtual std::vector<std::reference_wrapper<const SIM_MODEL::PARAM>> GetInstanceParams() const;
const SIM_MODEL& m_model;
};
#endif // SPICE_GENERATOR_H