169 lines
6.3 KiB
C++
169 lines
6.3 KiB
C++
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/**
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* @file drc_marker_functions.cpp
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2010 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2004-2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <drc/courtyard_overlap.h>
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#include <class_module.h>
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#include <drc.h>
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#include <drc/drc_marker_factory.h>
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/**
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* Flag to enable courtyard DRC debug tracing.
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*
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* Use "KICAD_DRC_COURTYARD" to enable.
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*
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* @ingroup trace_env_vars
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*/
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static const wxChar* DRC_COURTYARD_TRACE = wxT( "KICAD_DRC_COURTYARD" );
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DRC_COURTYARD_OVERLAP::DRC_COURTYARD_OVERLAP(
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const DRC_MARKER_FACTORY& aMarkerFactory, MARKER_HANDLER aMarkerHandler )
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: DRC_PROVIDER( aMarkerFactory, aMarkerHandler )
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{
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}
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bool DRC_COURTYARD_OVERLAP::RunDRC( BOARD& aBoard ) const
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{
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wxLogTrace( DRC_COURTYARD_TRACE, "Running DRC: Courtyard" );
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// Detects missing (or malformed) footprint courtyard,
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// and for footprint with courtyard, courtyards overlap.
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wxString msg;
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bool success = true;
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const DRC_MARKER_FACTORY& marker_factory = GetMarkerFactory();
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// Update courtyard polygons, and test for missing courtyard definition:
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for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
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{
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wxPoint pos = footprint->GetPosition();
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bool is_ok = footprint->BuildPolyCourtyard();
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if( !is_ok && aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards )
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{
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auto marker = std::unique_ptr<MARKER_PCB>( marker_factory.NewMarker(
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pos, footprint, DRCE_MALFORMED_COURTYARD_IN_FOOTPRINT ) );
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HandleMarker( std::move( marker ) );
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success = false;
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}
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if( !aBoard.GetDesignSettings().m_RequireCourtyards )
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continue;
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if( footprint->GetPolyCourtyardFront().OutlineCount() == 0
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&& footprint->GetPolyCourtyardBack().OutlineCount() == 0 && is_ok )
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{
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auto marker = std::unique_ptr<MARKER_PCB>( marker_factory.NewMarker(
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pos, footprint, DRCE_MISSING_COURTYARD_IN_FOOTPRINT ) );
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HandleMarker( std::move( marker ) );
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success = false;
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}
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}
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if( !aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards )
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return success;
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wxLogTrace( DRC_COURTYARD_TRACE, "Checking for courtyard overlap" );
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// Now test for overlapping on top layer:
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SHAPE_POLY_SET courtyard; // temporary storage of the courtyard of current footprint
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for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
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{
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if( footprint->GetPolyCourtyardFront().OutlineCount() == 0 )
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continue; // No courtyard defined
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for( MODULE* candidate = footprint->Next(); candidate; candidate = candidate->Next() )
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{
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if( candidate->GetPolyCourtyardFront().OutlineCount() == 0 )
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continue; // No courtyard defined
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courtyard.RemoveAllContours();
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courtyard.Append( footprint->GetPolyCourtyardFront() );
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// Build the common area between footprint and the candidate:
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courtyard.BooleanIntersection(
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candidate->GetPolyCourtyardFront(), SHAPE_POLY_SET::PM_FAST );
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// If no overlap, courtyard is empty (no common area).
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// Therefore if a common polygon exists, this is a DRC error
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if( courtyard.OutlineCount() )
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{
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//Overlap between footprint and candidate
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VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 );
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auto marker = std::unique_ptr<MARKER_PCB>(
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marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate,
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DRCE_OVERLAPPING_FOOTPRINTS ) );
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HandleMarker( std::move( marker ) );
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success = false;
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}
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}
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}
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// Test for overlapping on bottom layer:
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for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
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{
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if( footprint->GetPolyCourtyardBack().OutlineCount() == 0 )
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continue; // No courtyard defined
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for( MODULE* candidate = footprint->Next(); candidate; candidate = candidate->Next() )
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{
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if( candidate->GetPolyCourtyardBack().OutlineCount() == 0 )
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continue; // No courtyard defined
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courtyard.RemoveAllContours();
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courtyard.Append( footprint->GetPolyCourtyardBack() );
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// Build the common area between footprint and the candidate:
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courtyard.BooleanIntersection(
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candidate->GetPolyCourtyardBack(), SHAPE_POLY_SET::PM_FAST );
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// If no overlap, courtyard is empty (no common area).
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// Therefore if a common polygon exists, this is a DRC error
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if( courtyard.OutlineCount() )
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{
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//Overlap between footprint and candidate
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VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 );
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auto marker = std::unique_ptr<MARKER_PCB>(
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marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate,
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DRCE_OVERLAPPING_FOOTPRINTS ) );
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HandleMarker( std::move( marker ) );
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success = false;
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}
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}
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}
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return success;
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}
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