10 lines
179 B
Plaintext
10 lines
179 B
Plaintext
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varying vec4 offset[3];
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varying vec2 texcoord;
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void main()
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{
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texcoord = gl_MultiTexCoord0.st;
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SMAAEdgeDetectionVS( texcoord, offset);
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gl_Position = ftransform();
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}
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