kicad/plugins/3d/vrml/x3d/x3d_ops.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/tokenzr.h>
#include <wx/xml/xml.h>
#include "x3d_appearance.h"
#include "x3d_coords.h"
#include "x3d_ops.h"
#include "x3d_transform.h"
bool X3D::ReadTransform( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DTRANSFORM;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadSwitch( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// XXX - TO BE IMPLEMENTED
return false;
}
bool X3D::ReadShape( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DSHAPE;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadAppearance( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DAPP;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadIndexedFaceSet( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DIFACESET;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadCoordinates( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DCOORDS;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ParseSFBool( const wxString& aSource, bool& aResult )
{
wxStringTokenizer tokens( aSource );
wxString val = tokens.GetNextToken();
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if( val == wxT( "TRUE" ) || val == wxT( "1" ) )
{
aResult = true;
return true;
}
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if( val == wxT( "FALSE" ) || val == wxT( "0" ) )
{
aResult = false;
return true;
}
return false;
}
bool X3D::ParseSFFloat( const wxString& aSource, float& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x );
aResult = x;
return ret;
}
bool X3D::ParseSFVec3( const wxString& aSource, WRLVEC3F& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
double y = 0;
double z = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x )
&& tokens.GetNextToken().ToCDouble( &y )
&& tokens.GetNextToken().ToCDouble( &z );
aResult.x = x;
aResult.y = y;
aResult.z = z;
return ret;
}
bool X3D::ParseSFRotation( const wxString& aSource, WRLROTATION& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
double y = 0;
double z = 0;
double w = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x )
&& tokens.GetNextToken().ToCDouble( &y )
&& tokens.GetNextToken().ToCDouble( &z )
&& tokens.GetNextToken().ToCDouble( &w );
aResult.x = x;
aResult.y = y;
aResult.z = z;
aResult.w = w;
return ret;
}