217 lines
5.3 KiB
C++
217 lines
5.3 KiB
C++
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/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sweep_context.h"
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#include <algorithm>
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#include "advancing_front.h"
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namespace p2t {
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SweepContext::SweepContext(std::vector<Point*> polyline) :
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front_(0),
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head_(0),
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tail_(0),
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af_head_(0),
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af_middle_(0),
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af_tail_(0)
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{
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basin = Basin();
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edge_event = EdgeEvent();
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points_ = polyline;
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InitEdges(points_);
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}
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void SweepContext::AddHole(std::vector<Point*> polyline)
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{
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InitEdges(polyline);
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for(unsigned int i = 0; i < polyline.size(); i++) {
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points_.push_back(polyline[i]);
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}
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}
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void SweepContext::AddPoint(Point* point) {
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points_.push_back(point);
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}
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std::vector<Triangle*> SweepContext::GetTriangles()
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{
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return triangles_;
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}
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std::list<Triangle*> SweepContext::GetMap()
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{
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return map_;
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}
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void SweepContext::InitTriangulation()
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{
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double xmax(points_[0]->x), xmin(points_[0]->x);
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double ymax(points_[0]->y), ymin(points_[0]->y);
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// Calculate bounds.
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for (unsigned int i = 0; i < points_.size(); i++) {
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Point& p = *points_[i];
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if (p.x > xmax)
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xmax = p.x;
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if (p.x < xmin)
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xmin = p.x;
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if (p.y > ymax)
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ymax = p.y;
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if (p.y < ymin)
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ymin = p.y;
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}
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double dx = kAlpha * (xmax - xmin);
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double dy = kAlpha * (ymax - ymin);
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head_ = new Point(xmax + dx, ymin - dy);
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tail_ = new Point(xmin - dx, ymin - dy);
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// Sort points along y-axis
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std::sort(points_.begin(), points_.end(), cmp);
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}
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void SweepContext::InitEdges(std::vector<Point*> polyline)
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{
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int num_points = polyline.size();
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for (int i = 0; i < num_points; i++) {
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int j = i < num_points - 1 ? i + 1 : 0;
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edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
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}
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}
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Point* SweepContext::GetPoint(const int& index)
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{
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return points_[index];
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}
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void SweepContext::AddToMap(Triangle* triangle)
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{
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map_.push_back(triangle);
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}
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Node& SweepContext::LocateNode(Point& point)
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{
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// TODO implement search tree
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return *front_->LocateNode(point.x);
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}
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void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
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{
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(void) nodes;
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// Initial triangle
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Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
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map_.push_back(triangle);
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af_head_ = new Node(*triangle->GetPoint(1), *triangle);
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af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
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af_tail_ = new Node(*triangle->GetPoint(2));
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front_ = new AdvancingFront(*af_head_, *af_tail_);
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// TODO: More intuitive if head is middles next and not previous?
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// so swap head and tail
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af_head_->next = af_middle_;
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af_middle_->next = af_tail_;
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af_middle_->prev = af_head_;
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af_tail_->prev = af_middle_;
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}
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void SweepContext::RemoveNode(Node* node)
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{
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delete node;
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}
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void SweepContext::MapTriangleToNodes(Triangle& t)
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{
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for (int i = 0; i < 3; i++) {
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if (!t.GetNeighbor(i)) {
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Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
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if (n)
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n->triangle = &t;
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}
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}
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}
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void SweepContext::RemoveFromMap(Triangle* triangle)
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{
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map_.remove(triangle);
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}
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void SweepContext::MeshClean(Triangle& triangle)
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{
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std::vector<Triangle *> triangles;
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triangles.push_back(&triangle);
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while(!triangles.empty()){
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Triangle *t = triangles.back();
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triangles.pop_back();
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if (t != NULL && !t->IsInterior()) {
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t->IsInterior(true);
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triangles_.push_back(t);
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for (int i = 0; i < 3; i++) {
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if (!t->constrained_edge[i])
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triangles.push_back(t->GetNeighbor(i));
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}
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}
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}
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}
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SweepContext::~SweepContext()
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{
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// Clean up memory
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delete head_;
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delete tail_;
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delete front_;
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delete af_head_;
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delete af_middle_;
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delete af_tail_;
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typedef std::list<Triangle*> type_list;
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for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
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Triangle* ptr = *iter;
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delete ptr;
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}
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for(unsigned int i = 0; i < edge_list.size(); i++) {
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delete edge_list[i];
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}
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}
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}
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