kicad/common/class_layer_box_selector.cpp

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#include <common.h>
#include <colors_selection.h>
#include <layers_id_colors_and_visibility.h>
#include <bitmaps.h>
#include <colors.h>
#include <wx/wx.h>
#include <wx/ownerdrw.h>
#include <wx/menuitem.h>
#include <class_layer_box_selector.h>
LAYER_SELECTOR::LAYER_SELECTOR()
{
m_layerorder = true;
m_layerhotkeys = true;
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m_hotkeys = NULL;
}
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bool LAYER_SELECTOR::SetLayersOrdered( bool value )
{
m_layerorder = value;
return m_layerorder;
}
bool LAYER_SELECTOR::SetLayersHotkeys( bool value )
{
m_layerhotkeys = value;
return m_layerhotkeys;
}
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void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer )
{
wxMemoryDC bmpDC;
wxBrush brush;
// Prepare Bitmap
bmpDC.SelectObject( aLayerbmp );
brush.SetColour( MakeColour( GetLayerColor( aLayer ) ) );
brush.SetStyle( wxSOLID );
bmpDC.SetBrush( brush );
bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
bmpDC.SetPen( *wxBLACK_PEN );
bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
}
/* class to display a layer list in a wxBitmapComboBox.
*/
LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
int n, const wxString choices[] ) :
wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ),
LAYER_SELECTOR()
{
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if( choices != NULL )
ResyncBitmapOnly();
}
LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
const wxArrayString& choices ) :
wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ),
LAYER_SELECTOR()
{
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if( !choices.IsEmpty() )
ResyncBitmapOnly();
}
// Get Current Item #
int LAYER_BOX_SELECTOR::GetChoice()
{
return GetSelection();
}
// Get Current Layer
LAYER_NUM LAYER_BOX_SELECTOR::GetLayerSelection() const
{
if( GetSelection() < 0 )
return UNDEFINED_LAYER;
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return (LAYER_NUM)(intptr_t) GetClientData( GetSelection() );
}
// Set Layer #
int LAYER_BOX_SELECTOR::SetLayerSelection( LAYER_NUM layer )
{
int elements = GetCount();
for( int i = 0; i < elements; i++ )
{
if( GetClientData( i ) == (void*)(intptr_t) layer )
{
if( GetSelection() != i ) // Element (i) is not selected
{
SetSelection( i );
return i;
}
else
return i; //If element already selected; do nothing
}
}
// Not Found
SetSelection( -1 );
return -1;
}
void LAYER_BOX_SELECTOR::ResyncBitmapOnly()
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{
LAYER_NUM elements = GetCount();
for( LAYER_NUM i = FIRST_LAYER; i < elements; ++i )
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{
wxBitmap layerbmp( 14, 14 );
SetBitmapLayer( layerbmp, i );
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}
}