kicad/thirdparty/clipper/clipper.hpp

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/*******************************************************************************
* *
* Author : Angus Johnson *
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* Version : 6.4.2 *
* Date : 27 February 2017 *
* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2017 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
#ifndef clipper_hpp
#define clipper_hpp
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#define CLIPPER_VERSION "6.4.2"
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// use_int32: When enabled 32bit ints are used instead of 64bit ints. This
// improve performance but coordinate values are limited to the range +/- 46340
// #define use_int32
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// use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
// #define use_xyz
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// use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines
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// use_deprecated: Enables temporary support for the obsolete functions
// #define use_deprecated
#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>
namespace ClipperLib {
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enum ClipType
{
ctIntersection, ctUnion, ctDifference, ctXor
};
enum PolyType
{
ptSubject, ptClip
};
// By far the most widely used winding rules for polygon filling are
// EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
// Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
// see http://glprogramming.com/red/chapter11.html
enum PolyFillType
{
pftEvenOdd, pftNonZero, pftPositive, pftNegative
};
#ifdef use_int32
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typedef int cInt;
static cInt const loRange = 0x7FFF;
static cInt const hiRange = 0x7FFF;
#else
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typedef signed long long cInt;
static cInt const loRange = 0x3FFFFFFF;
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
typedef signed long long long64; // used by Int128 class
typedef unsigned long long ulong64;
#endif
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struct IntPoint
{
cInt X;
cInt Y;
#ifdef use_xyz
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cInt Z;
IntPoint( cInt x = 0, cInt y = 0, cInt z = 0 ) : X( x ), Y( y ), Z( z ) {};
#else
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IntPoint( cInt x = 0, cInt y = 0 ) : X( x ), Y( y ) {};
#endif
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friend inline bool operator==( const IntPoint& a, const IntPoint& b )
{
return a.X == b.X && a.Y == b.Y;
}
friend inline bool operator!=( const IntPoint& a, const IntPoint& b )
{
return a.X != b.X || a.Y != b.Y;
}
};
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// ------------------------------------------------------------------------------
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typedef std::vector<IntPoint> Path;
typedef std::vector<Path> Paths;
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inline Path& operator <<( Path& poly, const IntPoint& p )
{
poly.push_back( p ); return poly;
}
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inline Paths& operator <<( Paths& polys, const Path& p )
{
polys.push_back( p ); return polys;
}
std::ostream& operator <<( std::ostream& s, const IntPoint& p );
std::ostream& operator <<( std::ostream& s, const Path& p );
std::ostream& operator <<( std::ostream& s, const Paths& p );
struct DoublePoint
{
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double X;
double Y;
DoublePoint( double x = 0, double y = 0 ) : X( x ), Y( y ) {}
DoublePoint( IntPoint ip ) : X( (double) ip.X ), Y( (double) ip.Y ) {}
};
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// ------------------------------------------------------------------------------
#ifdef use_xyz
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typedef void (* ZFillCallback)( IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top,
IntPoint& pt );
#endif
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enum InitOptions
{
ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4
};
enum JoinType
{
jtSquare, jtRound, jtMiter
};
enum EndType
{
etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound
};
class PolyNode;
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typedef std::vector<PolyNode*> PolyNodes;
class PolyNode
{
public:
PolyNode();
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virtual ~PolyNode() {};
Path Contour;
PolyNodes Childs;
PolyNode* Parent;
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PolyNode* GetNext() const;
bool IsHole() const;
bool IsOpen() const;
int ChildCount() const;
private:
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// PolyNode& operator =(PolyNode& other);
unsigned Index; // node index in Parent.Childs
bool m_IsOpen;
JoinType m_jointype;
EndType m_endtype;
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PolyNode* GetNextSiblingUp() const;
void AddChild( PolyNode& child );
friend class Clipper; // to access Index
friend class ClipperOffset;
};
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class PolyTree : public PolyNode
{
public:
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~PolyTree() { Clear(); };
PolyNode* GetFirst() const;
void Clear();
int Total() const;
private:
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// PolyTree& operator =(PolyTree& other);
PolyNodes AllNodes;
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friend class Clipper; // to access AllNodes
};
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bool Orientation( const Path& poly );
double Area( const Path& poly );
int PointInPolygon( const IntPoint& pt, const Path& path );
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void SimplifyPolygon( const Path& in_poly, Paths& out_polys,
PolyFillType fillType = pftEvenOdd );
void SimplifyPolygons( const Paths& in_polys,
Paths& out_polys,
PolyFillType fillType = pftEvenOdd );
void SimplifyPolygons( Paths& polys, PolyFillType fillType = pftEvenOdd );
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void CleanPolygon( const Path& in_poly, Path& out_poly, double distance = 1.415 );
void CleanPolygon( Path& poly, double distance = 1.415 );
void CleanPolygons( const Paths& in_polys, Paths& out_polys, double distance = 1.415 );
void CleanPolygons( Paths& polys, double distance = 1.415 );
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void MinkowskiSum( const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed );
void MinkowskiSum( const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed );
void MinkowskiDiff( const Path& poly1, const Path& poly2, Paths& solution );
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void PolyTreeToPaths( const PolyTree& polytree, Paths& paths );
void ClosedPathsFromPolyTree( const PolyTree& polytree, Paths& paths );
void OpenPathsFromPolyTree( PolyTree& polytree, Paths& paths );
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void ReversePath( Path& p );
void ReversePaths( Paths& p );
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struct IntRect
{
cInt left; cInt top; cInt right; cInt bottom;
};
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// enums that are used internally ...
enum EdgeSide
{
esLeft = 1, esRight = 2
};
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// forward declarations (for stuff used internally) ...
struct TEdge;
struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;
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typedef std::vector <OutRec*> PolyOutList;
typedef std::vector <TEdge*> EdgeList;
typedef std::vector <Join*> JoinList;
typedef std::vector <IntersectNode*> IntersectList;
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// ------------------------------------------------------------------------------
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// ClipperBase is the ancestor to the Clipper class. It should not be
// instantiated directly. This class simply abstracts the conversion of sets of
// polygon coordinates into edge objects that are stored in a LocalMinima list.
class ClipperBase
{
public:
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ClipperBase();
virtual ~ClipperBase();
virtual bool AddPath( const Path& pg, PolyType PolyTyp, bool Closed );
bool AddPaths( const Paths& ppg, PolyType PolyTyp, bool Closed );
virtual void Clear();
IntRect GetBounds();
bool PreserveCollinear() { return m_PreserveCollinear; };
void PreserveCollinear( bool value ) { m_PreserveCollinear = value; };
protected:
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void DisposeLocalMinimaList();
TEdge* AddBoundsToLML( TEdge* e, bool IsClosed );
virtual void Reset();
TEdge* ProcessBound( TEdge* E, bool IsClockwise );
void InsertScanbeam( const cInt Y );
bool PopScanbeam( cInt& Y );
bool LocalMinimaPending();
bool PopLocalMinima( cInt Y, const LocalMinimum*& locMin );
OutRec* CreateOutRec();
void DisposeAllOutRecs();
void DisposeOutRec( PolyOutList::size_type index );
void SwapPositionsInAEL( TEdge* edge1, TEdge* edge2 );
void DeleteFromAEL( TEdge* e );
void UpdateEdgeIntoAEL( TEdge*& e );
typedef std::vector<LocalMinimum> MinimaList;
MinimaList::iterator m_CurrentLM;
MinimaList m_MinimaList;
bool m_UseFullRange;
EdgeList m_edges;
bool m_PreserveCollinear;
bool m_HasOpenPaths;
PolyOutList m_PolyOuts;
TEdge* m_ActiveEdges;
typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam;
};
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// ------------------------------------------------------------------------------
class Clipper : public virtual ClipperBase
{
public:
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Clipper( int initOptions = 0 );
bool Execute( ClipType clipType,
Paths& solution,
PolyFillType fillType = pftEvenOdd );
bool Execute( ClipType clipType,
Paths& solution,
PolyFillType subjFillType,
PolyFillType clipFillType );
bool Execute( ClipType clipType,
PolyTree& polytree,
PolyFillType fillType = pftEvenOdd );
bool Execute( ClipType clipType,
PolyTree& polytree,
PolyFillType subjFillType,
PolyFillType clipFillType );
bool ReverseSolution() { return m_ReverseOutput; };
void ReverseSolution( bool value ) { m_ReverseOutput = value; };
bool StrictlySimple() { return m_StrictSimple; };
void StrictlySimple( bool value ) { m_StrictSimple = value; };
// set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
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void ZFillFunction( ZFillCallback zFillFunc );
#endif
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protected:
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virtual bool ExecuteInternal();
private:
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JoinList m_Joins;
JoinList m_GhostJoins;
IntersectList m_IntersectList;
ClipType m_ClipType;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge* m_SortedEdges;
bool m_ExecuteLocked;
PolyFillType m_ClipFillType;
PolyFillType m_SubjFillType;
bool m_ReverseOutput;
bool m_UsingPolyTree;
bool m_StrictSimple;
#ifdef use_xyz
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ZFillCallback m_ZFill; // custom callback
#endif
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void SetWindingCount( TEdge& edge );
bool IsEvenOddFillType( const TEdge& edge ) const;
bool IsEvenOddAltFillType( const TEdge& edge ) const;
void InsertLocalMinimaIntoAEL( const cInt botY );
void InsertEdgeIntoAEL( TEdge* edge, TEdge* startEdge );
void AddEdgeToSEL( TEdge* edge );
bool PopEdgeFromSEL( TEdge*& edge );
void CopyAELToSEL();
void DeleteFromSEL( TEdge* e );
void SwapPositionsInSEL( TEdge* edge1, TEdge* edge2 );
bool IsContributing( const TEdge& edge ) const;
bool IsTopHorz( const cInt XPos );
void DoMaxima( TEdge* e );
void ProcessHorizontals();
void ProcessHorizontal( TEdge* horzEdge );
void AddLocalMaxPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
OutPt* AddLocalMinPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
OutRec* GetOutRec( int idx );
void AppendPolygon( TEdge* e1, TEdge* e2 );
void IntersectEdges( TEdge* e1, TEdge* e2, IntPoint& pt );
OutPt* AddOutPt( TEdge* e, const IntPoint& pt );
OutPt* GetLastOutPt( TEdge* e );
bool ProcessIntersections( const cInt topY );
void BuildIntersectList( const cInt topY );
void ProcessIntersectList();
void ProcessEdgesAtTopOfScanbeam( const cInt topY );
void BuildResult( Paths& polys );
void BuildResult2( PolyTree& polytree );
void SetHoleState( TEdge* e, OutRec* outrec );
void DisposeIntersectNodes();
bool FixupIntersectionOrder();
void FixupOutPolygon( OutRec& outrec );
void FixupOutPolyline( OutRec& outrec );
bool IsHole( TEdge* e );
bool FindOwnerFromSplitRecs( OutRec& outRec, OutRec*& currOrfl );
void FixHoleLinkage( OutRec& outrec );
void AddJoin( OutPt* op1, OutPt* op2, const IntPoint offPt );
void ClearJoins();
void ClearGhostJoins();
void AddGhostJoin( OutPt* op, const IntPoint offPt );
bool JoinPoints( Join* j, OutRec* outRec1, OutRec* outRec2 );
void JoinCommonEdges();
void DoSimplePolygons();
void FixupFirstLefts1( OutRec* OldOutRec, OutRec* NewOutRec );
void FixupFirstLefts2( OutRec* InnerOutRec, OutRec* OuterOutRec );
void FixupFirstLefts3( OutRec* OldOutRec, OutRec* NewOutRec );
#ifdef use_xyz
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void SetZ( IntPoint& pt, TEdge& e1, TEdge& e2 );
#endif
};
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// ------------------------------------------------------------------------------
class ClipperOffset
{
public:
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ClipperOffset( double miterLimit = 2.0, double roundPrecision = 0.25 );
~ClipperOffset();
void AddPath( const Path& path, JoinType joinType, EndType endType );
void AddPaths( const Paths& paths, JoinType joinType, EndType endType );
void Execute( Paths& solution, double delta );
void Execute( PolyTree& solution, double delta );
void Clear();
double MiterLimit;
JoinType MiterFallback;
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double ArcTolerance;
private:
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Paths m_destPolys;
Path m_srcPoly;
Path m_destPoly;
std::vector<DoublePoint> m_normals;
double m_delta, m_sinA, m_sin, m_cos;
double m_miterLim, m_StepsPerRad;
IntPoint m_lowest;
PolyNode m_polyNodes;
void FixOrientations();
void DoOffset( double delta );
void OffsetPoint( int j, int& k, JoinType jointype );
void DoSquare( int j, int k );
void DoMiter( int j, int k, double r );
void DoRound( int j, int k );
};
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// ------------------------------------------------------------------------------
class clipperException : public std::exception
{
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public:
clipperException( const char* description ) : m_descr( description ) {}
virtual ~clipperException() throw() {}
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virtual const char* what() const throw()override { return m_descr.c_str(); }
private:
std::string m_descr;
};
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// ------------------------------------------------------------------------------
} // ClipperLib namespace
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#endif // clipper_hpp