2013-05-26 04:36:44 +00:00
|
|
|
/**
|
|
|
|
* @file transform.h
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2007-2010 Wayne Stambaugh <stambaughw@verizon.net>
|
|
|
|
* Copyright (C) 2007 KiCad Developers, see change_log.txt for contributors.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef _TRANSFORM_H_
|
|
|
|
#define _TRANSFORM_H_
|
|
|
|
|
|
|
|
#include <wx/gdicmn.h>
|
|
|
|
|
2015-06-18 14:56:08 +00:00
|
|
|
class EDA_RECT;
|
|
|
|
|
2013-05-26 04:36:44 +00:00
|
|
|
/**
|
|
|
|
* Class for tranforming drawing coordinates for a wxDC device context.
|
|
|
|
*
|
|
|
|
* This probably should be a base class with all pure methods and a derived class
|
|
|
|
* named WXDC_TRANFORM be created. Then in the future if some new device context
|
|
|
|
* is used, a new transform could be derived from the base class and all the drawable
|
|
|
|
* objects would have to do is provide overloaded draw methods to use the new transorm.
|
|
|
|
*/
|
|
|
|
class TRANSFORM
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int x1;
|
|
|
|
int y1;
|
|
|
|
int x2;
|
|
|
|
int y2;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The default construct creates a tranform that draws object is the normal orientation.
|
|
|
|
*/
|
|
|
|
TRANSFORM() : x1( 1 ), y1( 0 ), x2( 0 ), y2( -1 ) {}
|
|
|
|
|
2016-04-12 15:50:42 +00:00
|
|
|
TRANSFORM( int ax1, int ay1, int ax2, int ay2 ) : x1( ax1 ), y1( ay1 ), x2( ax2 ), y2( ay2 ) {}
|
2013-05-26 04:36:44 +00:00
|
|
|
|
|
|
|
TRANSFORM& operator=( const TRANSFORM& aTransform );
|
|
|
|
|
|
|
|
bool operator==( const TRANSFORM& aTransform ) const;
|
|
|
|
|
|
|
|
bool operator!=( const TRANSFORM& aTransform ) const { return !( *this == aTransform ); }
|
|
|
|
|
|
|
|
/**
|
2015-06-18 14:56:08 +00:00
|
|
|
* Calculate a new coordinate according to the mirror/rotation transform.
|
2013-05-26 04:36:44 +00:00
|
|
|
* Useful to calculate actual coordinates of a point
|
|
|
|
* from coordinates relative to a component
|
|
|
|
* which are given for a non rotated, non mirrored item
|
|
|
|
* @param aPoint = The position to transform
|
|
|
|
* @return The transformed coordinate.
|
|
|
|
*/
|
|
|
|
wxPoint TransformCoordinate( const wxPoint& aPoint ) const;
|
|
|
|
|
|
|
|
/**
|
2015-06-18 14:56:08 +00:00
|
|
|
* Calculate a new rect according to the mirror/rotation transform.
|
|
|
|
* Useful to calculate actual coordinates of a point
|
|
|
|
* from coordinates relative to a component
|
|
|
|
* which are given for a non rotated, non mirrored item
|
|
|
|
* @param aRect = The rectangle to transform
|
|
|
|
* @return The transformed rectangle.
|
|
|
|
*/
|
|
|
|
EDA_RECT TransformCoordinate( const EDA_RECT& aRect ) const;
|
|
|
|
|
|
|
|
/**
|
2013-05-26 04:36:44 +00:00
|
|
|
* Calculate the Inverse mirror/rotation transform.
|
|
|
|
* Useful to calculate coordinates relative to a component
|
|
|
|
* which must be for a non rotated, non mirrored item
|
|
|
|
* from the actual coordinate.
|
|
|
|
* @return The inverse transform.
|
|
|
|
*/
|
|
|
|
TRANSFORM InverseTransform( ) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate new angles according to the transform.
|
|
|
|
*
|
|
|
|
* @param aAngle1 = The first angle to transform
|
|
|
|
* @param aAngle2 = The second angle to transform
|
|
|
|
* @return True if the angles were swapped during the transform.
|
|
|
|
*/
|
|
|
|
bool MapAngles( int* aAngle1, int* aAngle2 ) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // _TRANSFORM_H_
|