kicad/3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.h

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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Oct 26 2018)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include "dialog_shim.h"
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/statbmp.h>
#include <wx/checkbox.h>
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/panel.h>
#include <wx/choice.h>
#include <wx/notebook.h>
#include <wx/button.h>
#include <wx/dialog.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class DIALOG_3D_VIEW_OPTIONS_BASE
///////////////////////////////////////////////////////////////////////////////
class DIALOG_3D_VIEW_OPTIONS_BASE : public DIALOG_SHIM
{
private:
protected:
wxNotebook* m_notebook;
wxPanel* m_panelDspOpt;
wxStaticText* m_staticText3DRenderOpts;
wxStaticBitmap* m_bitmapRealisticMode;
wxCheckBox* m_checkBoxRealisticMode;
wxStaticBitmap* m_bitmapBoardBody;
wxCheckBox* m_checkBoxBoardBody;
wxStaticBitmap* m_bitmapAreas;
wxCheckBox* m_checkBoxAreas;
wxStaticBitmap* m_bitmapSubtractMaskFromSilk;
wxCheckBox* m_checkBoxSubtractMaskFromSilk;
wxStaticText* m_staticText3DmodelVisibility;
wxStaticBitmap* m_bitmap3DshapesTH;
wxCheckBox* m_checkBox3DshapesTH;
wxStaticBitmap* m_bitmap3DshapesSMD;
wxCheckBox* m_checkBox3DshapesSMD;
wxStaticBitmap* m_bitmap3DshapesVirtual;
wxCheckBox* m_checkBox3DshapesVirtual;
wxStaticLine* m_staticlineVertical;
wxStaticText* m_staticTextBoardLayers;
wxStaticBitmap* m_bitmapSilkscreen;
wxCheckBox* m_checkBoxSilkscreen;
wxStaticBitmap* m_bitmapSolderMask;
wxCheckBox* m_checkBoxSolderMask;
wxStaticBitmap* m_bitmapSolderPaste;
wxCheckBox* m_checkBoxSolderpaste;
wxStaticBitmap* m_bitmapAdhesive;
wxCheckBox* m_checkBoxAdhesive;
wxStaticText* m_staticTextUserLayers;
wxStaticBitmap* m_bitmapComments;
wxCheckBox* m_checkBoxComments;
wxStaticBitmap* m_bitmapECO;
wxCheckBox* m_checkBoxECO;
wxPanel* m_panelOpenGL;
wxStaticText* m_staticTextOpenGLRenderOpts;
wxStaticBitmap* m_bitmapBoundingBoxes;
wxCheckBox* m_checkBoxBoundingBoxes;
wxStaticBitmap* m_bitmapCuThickness;
wxCheckBox* m_checkBoxCuThickness;
wxStaticText* m_staticTextOpenGLRenderOptsAA;
wxChoice* m_choiceAntiAliasing;
wxStaticText* m_staticText14;
wxStaticText* m_staticTextOpenGLWhileMoving;
wxCheckBox* m_checkBoxDisableAAMove;
wxCheckBox* m_checkBoxDisableMoveThickness;
wxCheckBox* m_checkBoxDisableMoveVias;
wxCheckBox* m_checkBoxDisableMoveHoles;
wxPanel* m_panelRaytracing;
wxStaticText* m_staticTextRaytracingRenderOpts;
wxCheckBox* m_checkBoxRaytracing_renderShadows;
wxCheckBox* m_checkBoxRaytracing_proceduralTextures;
wxCheckBox* m_checkBoxRaytracing_addFloor;
wxCheckBox* m_checkBoxRaytracing_showRefractions;
wxCheckBox* m_checkBoxRaytracing_showReflections;
wxCheckBox* m_checkBoxRaytracing_antiAliasing;
wxCheckBox* m_checkBoxRaytracing_postProcessing;
wxStaticLine* m_staticlineH;
wxStdDialogButtonSizer* m_sdbSizer;
wxButton* m_sdbSizerOK;
wxButton* m_sdbSizerCancel;
// Virtual event handlers, overide them in your derived class
virtual void OnCheckRealisticMode( wxCommandEvent& event ) { event.Skip(); }
public:
DIALOG_3D_VIEW_OPTIONS_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("3D Display Options"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER );
~DIALOG_3D_VIEW_OPTIONS_BASE();
};