93 lines
2.8 KiB
C
93 lines
2.8 KiB
C
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/*****************************/
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/* Graphic Body Item: Circle */
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/*****************************/
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#ifndef _LIB_CIRCLE_H_
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#define _LIB_CIRCLE_H_
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#include "lib_draw_item.h"
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class LIB_CIRCLE : public LIB_DRAW_ITEM
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{
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public:
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int m_Radius;
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wxPoint m_Pos; /* Position or centre (Arc and Circle) or start point (segments) */
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int m_Width; /* Line width */
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public:
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LIB_CIRCLE(LIB_COMPONENT * aParent);
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LIB_CIRCLE( const LIB_CIRCLE& aCircle );
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~LIB_CIRCLE() { }
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virtual wxString GetClass() const
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{
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return wxT( "LIB_CIRCLE" );
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}
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/**
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* Write circle object to a FILE in "*.lib" format.
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*
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* @param aFile - The FILE to write to.
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* @return - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile );
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virtual bool Load( char* aLine, wxString& aErrorMsg );
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/**
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* Test if the given point is within the bounds of this object.
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*
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* @param aRefPos - A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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virtual bool HitTest( const wxPoint& aRefPos );
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/**
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* @param aPosRef - a wxPoint to test
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* @param aThreshold - max distance to this object (usually the half
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* thickness of a line)
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* @param aTransMat - the transform matrix
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* @return true if the point aPosRef is near this object
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*/
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virtual bool HitTest( wxPoint aPosRef, int aThreshold, const int aTransMat[2][2] );
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/**
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize( );
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void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint &aOffset,
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int aColor, int aDrawMode, void* aData,
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const int aTransformMatrix[2][2] );
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virtual EDA_Rect GetBoundingBox();
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virtual void DisplayInfo( WinEDA_DrawFrame* aFrame );
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protected:
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virtual LIB_DRAW_ITEM* DoGenCopy();
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/**
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* Provide the circle draw object specific comparison.
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*
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* The sort order is as follows:
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* - Circle horizontal (X) position.
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* - Circle vertical (Y) position.
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* - Circle radius.
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*/
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virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const;
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virtual void DoOffset( const wxPoint& aOffset );
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virtual bool DoTestInside( EDA_Rect& aRect );
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virtual void DoMove( const wxPoint& aPosition );
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virtual wxPoint DoGetPosition() { return m_Pos; }
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virtual void DoMirrorHorizontal( const wxPoint& aCenter );
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virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
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const int aTransform[2][2] );
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virtual int DoGetWidth() { return m_Width; }
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virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; }
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};
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#endif // _LIB_CIRCLE_H_
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