kicad/3d-viewer/3d_cache/sg/sg_base.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <cmath>
#include <3d_cache/sg/sg_base.h>
SGCOLOR::SGCOLOR()
{
red = 0.0;
green = 0.0;
blue = 0.0;
return;
}
SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal )
{
if( !checkRange( aRVal, aGVal, aBVal ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] invalid value passed to constructor\n";
#endif
red = 0.0;
green = 0.0;
blue = 0.0;
return;
}
red = aRVal;
green = aGVal;
blue = aBVal;
return;
}
void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const
{
aRedVal = red;
aGreenVal = green;
aBlueVal = blue;
return;
}
void SGCOLOR::GetColor( SGCOLOR& aColor ) const
{
aColor.red = red;
aColor.green = green;
aColor.blue = blue;
return;
}
void SGCOLOR::GetColor( SGCOLOR* aColor ) const
{
if( NULL == aColor )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL pointer passed for aColor\n";
return;
}
aColor->red = red;
aColor->green = green;
aColor->blue = blue;
return;
}
bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal )
{
if( !checkRange( aRedVal, aGreenVal, aBlueVal ) )
return false;
red = aRedVal;
green = aGreenVal;
blue = aBlueVal;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR& aColor )
{
red = aColor.red;
green = aColor.green;
blue = aColor.blue;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR* aColor )
{
if( NULL == aColor )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL pointer passed for aColor\n";
return false;
}
red = aColor->red;
green = aColor->green;
blue = aColor->blue;
return true;
}
bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const
{
bool ok = true;
if( aRedVal < 0.0 || aRedVal > 1.0 )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] invalid RED value: " << aRedVal << "\n";
#endif
ok = false;
}
if( aGreenVal < 0.0 || aGreenVal > 1.0 )
{
#ifdef DEBUG
if( ok )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
}
std::cerr << " * [BUG] invalid GREEN value: " << aGreenVal << "\n";
#endif
ok = false;
}
if( aBlueVal < 0.0 || aBlueVal > 1.0 )
{
#ifdef DEBUG
if( ok )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
}
std::cerr << " * [BUG] invalid BLUE value: " << aBlueVal << "\n";
#endif
ok = false;
}
return ok;
}
SGPOINT::SGPOINT()
{
x = 0.0;
y = 0.0;
z = 0.0;
return;
}
SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
}
void SGPOINT::GetPoint( double& aXVal, double& aYVal, double& aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
return;
}
void SGPOINT::GetPoint( SGPOINT& aPoint )
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
return;
}
void SGPOINT::GetPoint( SGPOINT* aPoint )
{
if( NULL == aPoint )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL pointer passed for aPoint\n";
return;
}
x = aPoint->x;
y = aPoint->y;
z = aPoint->z;
return;
}
void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
return;
}
void SGPOINT::SetPoint( const SGPOINT& aPoint )
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
return;
}
SGVECTOR::SGVECTOR()
{
vx = 0.0;
vy = 0.0;
vz = 1.0;
return;
}
SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
return;
}
void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const
{
aXVal = vx;
aYVal = vy;
aZVal = vz;
return;
}
void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
return;
}
void SGVECTOR::SetVector( const SGVECTOR& aVector )
{
aVector.GetVector( vx, vy, vz );
return;
}
void SGVECTOR::normalize( void )
{
double dx = vx * vx;
double dy = vy * vy;
double dz = vz * vz;
double dv2 = dx + dy + dz;
// note: placing the limit at 1e-14 ensures that
// models representing mm to 1e-4 precision can
// be accepted before the calculations blow up
if( (dx + dy + dz) < 1e-14 )
{
// use the default; the numbers are too small
// to be believable
vx = 0.0;
vy = 0.0;
vz = 1.0;
return;
}
dx /= dv2;
dy /= dv2;
dz /= dv2;
vx = sqrt( dx );
vy = sqrt( dy );
vz = sqrt( dz );
return;
}
SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source )
{
vx = source.vx;
vy = source.vy;
vz = source.vz;
return *this;
}