2015-03-28 11:33:56 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file CBBox.h
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* @brief Bounding Box class definition
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*/
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#ifndef CBBox_h
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#define CBBox_h
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2015-03-29 10:59:53 +00:00
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#define GLM_FORCE_RADIANS
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2015-03-28 11:33:56 +00:00
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#include <gal/opengl/glm/glm.hpp>
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#include <3d_types.h>
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/**
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* Class CBBOX
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* manages a bounding box defined by two S3D_VERTEX points.
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*/
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class CBBOX
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{
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public:
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/**
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* Constructor CBBOX
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* Create with default values a bounding box (not inizialized)
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*/
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CBBOX();
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/**
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* Constructor CBBOX
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* Initialize a bounding box with a given point
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* @param aPbInit a point for the bounding box initialization
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*/
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CBBOX( const S3D_VERTEX &aPbInit );
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/**
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* Constructor CBBOX
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* Initialize a bounding box with a minimon and a maximun point
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* @param aPbMin the minimun point to initialize the bounding box
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* @param aPbMax the maximun point to initialize the bounding box
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*/
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CBBOX( const S3D_VERTEX &aPbMin, const S3D_VERTEX &aPbMax );
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~CBBOX();
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/**
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* Function Set
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* Set bounding box with new parameters
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* @param aPbMin the minimun point to initialize the bounding box
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* @param aPbMax the maximun point to initialize the bounding box
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*/
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void Set( const S3D_VERTEX &aPbMin, const S3D_VERTEX &aPbMax );
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/**
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* Function Union
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* recalculate the bounding box adding a point
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* @param aPoint the point to be bounded
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*/
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void Union( const S3D_VERTEX &aPoint );
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/**
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* Function Union
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* recalculate the bounding box adding other bounding box
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* @param aBBox the bounding box to be bounded
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*/
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void Union( const CBBOX &aBBox );
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/**
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* Function Scale
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* scales a bounding box by its center
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* @param aScale scale factor to apply
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*/
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void Scale( float aScale );
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/**
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* Function OverlapsBox
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* test if a bounding box overlaps this box
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* @param aBBox the bounding box to check if it overlaps
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*/
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bool OverlapsBox( const CBBOX &aBBox ) const;
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/**
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* Function Inside
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* check is a point is inside this bounding box
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* @param aPoint point to test
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*/
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bool Inside( const S3D_VERTEX &aPoint ) const;
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/**
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* Function ApplyTransformation
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* apply a transformation matrix to the box points
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* @param aTransformMatrix matrix to apply to the points of the bounding box
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*/
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void ApplyTransformation( glm::mat4 aTransformMatrix );
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/**
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* Function ApplyTransformationAA
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* apply a transformation matrix to the box points and recalculate it
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* to fit an axis aligned bounding box
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* @param aTransformMatrix matrix to apply to the points of the bounding box
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*/
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void ApplyTransformationAA( glm::mat4 aTransformMatrix );
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/**
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* Function Volume
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* calculate the volume of a bounding box
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* @return float - volume of this bounding box
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*/
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float Volume() const;
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/**
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* Function GLdebug
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* render a wired bounding box using openGL
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*/
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void GLdebug() const;
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/**
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* Function IsInitialized
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* check if this bounding box is already initialized
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* @return bool - return true if it was initialized, false if otherwise
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*/
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bool IsInitialized() const;
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/**
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* Function Reset
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* reset the bounding box to zero and de-initialized it
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*/
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void Reset();
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/**
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* Function GetCenter
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* return the center point of the bounding box
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* @return S3D_VERTEX - the position of the center of this bounding box
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*/
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S3D_VERTEX GetCenter() const;
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/**
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* Function Min
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* return the minimun vertex pointer
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* @return S3D_VERTEX - the minimun vertice position
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*/
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S3D_VERTEX Min() const;
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/**
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* Function Max
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* return the maximum vertex pointer
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* @return S3D_VERTEX - the maximun vertice position
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*/
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S3D_VERTEX Max() const;
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private:
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S3D_VERTEX m_min; ///< point of the lower position of the bounding box
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S3D_VERTEX m_max; ///< point of the higher position of the bounding box
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bool m_initialized; ///< initialization status of the bounding box. true - if initialized, false otherwise
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};
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#endif // CBBox_h
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