kicad/api/proto/board/board.proto

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2024 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
syntax = "proto3";
package kiapi.board;
import "common/types/base_types.proto";
import "board/board_types.proto";
message BoardFinish
{
string type_name = 1;
}
message BoardImpedanceControl
{
bool is_controlled = 1;
}
message BoardEdgeConnector
{
}
message Castellation
{
bool has_castellated_pads = 1;
}
message EdgePlating
{
bool has_edge_plating = 1;
}
message BoardEdgeSettings
{
BoardEdgeConnector connector = 1;
Castellation castellation = 2;
EdgePlating plating = 3;
}
message BoardStackupCopperLayer
{
}
message BoardStackupLayer
{
kiapi.common.types.Distance thickness = 1;
kiapi.board.types.BoardLayer layer = 2;
bool enabled = 3;
oneof item {
BoardStackupCopperLayer copper = 4;
}
}
message BoardStackup
{
BoardFinish finish = 1;
BoardImpedanceControl impedance = 2;
// NOTE: m_HasThicknessConstrains appears to be unused
BoardEdgeSettings edge = 3;
repeated BoardStackupLayer layers = 4;
}
// LAYER_CLASS_* in BOARD_DESIGN_SETTINGS -- needs to become an enum class
enum BoardLayerClass
{
BLC_UNKNOWN = 0;
BLC_SILKSCREEN = 1;
BLC_COPPER = 2;
BLC_EDGES = 3;
BLC_COURTYARD = 4;
BLC_FABRICATION = 5;
BLC_OTHER = 6;
}
message BoardLayerGraphicsDefaults
{
BoardLayerClass layer = 1;
kiapi.common.types.TextAttributes text = 2;
kiapi.common.types.Distance line_thickness = 3;
}
message GraphicsDefaults
{
repeated BoardLayerGraphicsDefaults layers = 1;
}
// Anything that isn't stackup or design rules
message BoardSettings
{
GraphicsDefaults graphics_defaults = 1;
// Dimension default settings
}
message BoardDesignRules
{
}