kicad/3d-viewer/CBBox.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file CBBox.h
* @brief Bounding Box class definition
*/
#ifndef CBBox_h
#define CBBox_h
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <3d_types.h>
/**
* Class CBBOX
* manages a bounding box defined by two S3D_VERTEX points.
*/
class CBBOX
{
public:
/**
* Constructor CBBOX
* Create with default values a bounding box (not inizialized)
*/
CBBOX();
/**
* Constructor CBBOX
* Initialize a bounding box with a given point
* @param aPbInit a point for the bounding box initialization
*/
CBBOX( const S3D_VERTEX &aPbInit );
/**
* Constructor CBBOX
* Initialize a bounding box with a minimon and a maximun point
* @param aPbMin the minimun point to initialize the bounding box
* @param aPbMax the maximun point to initialize the bounding box
*/
CBBOX( const S3D_VERTEX &aPbMin, const S3D_VERTEX &aPbMax );
~CBBOX();
/**
* Function Set
* Set bounding box with new parameters
* @param aPbMin the minimun point to initialize the bounding box
* @param aPbMax the maximun point to initialize the bounding box
*/
void Set( const S3D_VERTEX &aPbMin, const S3D_VERTEX &aPbMax );
/**
* Function Union
* recalculate the bounding box adding a point
* @param aPoint the point to be bounded
*/
void Union( const S3D_VERTEX &aPoint );
/**
* Function Union
* recalculate the bounding box adding other bounding box
* @param aBBox the bounding box to be bounded
*/
void Union( const CBBOX &aBBox );
/**
* Function Scale
* scales a bounding box by its center
* @param aScale scale factor to apply
*/
void Scale( float aScale );
/**
* Function OverlapsBox
* test if a bounding box overlaps this box
* @param aBBox the bounding box to check if it overlaps
*/
bool OverlapsBox( const CBBOX &aBBox ) const;
/**
* Function Inside
* check is a point is inside this bounding box
* @param aPoint point to test
*/
bool Inside( const S3D_VERTEX &aPoint ) const;
/**
* Function ApplyTransformation
* apply a transformation matrix to the box points
* @param aTransformMatrix matrix to apply to the points of the bounding box
*/
void ApplyTransformation( glm::mat4 aTransformMatrix );
/**
* Function ApplyTransformationAA
* apply a transformation matrix to the box points and recalculate it
* to fit an axis aligned bounding box
* @param aTransformMatrix matrix to apply to the points of the bounding box
*/
void ApplyTransformationAA( glm::mat4 aTransformMatrix );
/**
* Function Volume
* calculate the volume of a bounding box
* @return float - volume of this bounding box
*/
float Volume() const;
/**
* Function GLdebug
* render a wired bounding box using openGL
*/
void GLdebug() const;
/**
* Function IsInitialized
* check if this bounding box is already initialized
* @return bool - return true if it was initialized, false if otherwise
*/
bool IsInitialized() const;
/**
* Function Reset
* reset the bounding box to zero and de-initialized it
*/
void Reset();
/**
* Function GetCenter
* return the center point of the bounding box
* @return S3D_VERTEX - the position of the center of this bounding box
*/
S3D_VERTEX GetCenter() const;
/**
* Function Min
* return the minimun vertex pointer
* @return S3D_VERTEX - the minimun vertice position
*/
S3D_VERTEX Min() const;
/**
* Function Max
* return the maximum vertex pointer
* @return S3D_VERTEX - the maximun vertice position
*/
S3D_VERTEX Max() const;
private:
S3D_VERTEX m_min; ///< point of the lower position of the bounding box
S3D_VERTEX m_max; ///< point of the higher position of the bounding box
bool m_initialized; ///< initialization status of the bounding box. true - if initialized, false otherwise
};
#endif // CBBox_h