kicad/pcbnew/tools/pcb_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "pcb_tool.h"
#include <view/view_controls.h>
#include <view/view.h>
#include <tool/tool_manager.h>
#include <board_commit.h>
#include <class_module.h>
#include <pcb_draw_panel_gal.h>
#include "selection_tool.h"
#include "pcb_actions.h"
#include "tool_event_utils.h"
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void PCB_TOOL::doInteractiveItemPlacement( INTERACTIVE_PLACER_BASE* aPlacer,
const wxString& aCommitMessage,
int aOptions )
{
using namespace std::placeholders;
std::unique_ptr<BOARD_ITEM> newItem;
Activate();
BOARD_COMMIT commit( frame() );
GetManager()->RunAction( PCB_ACTIONS::selectionClear, true );
// do not capture or auto-pan until we start placing an item
controls()->ShowCursor( true );
controls()->SetSnapping( true );
// Add a VIEW_GROUP that serves as a preview for the new item
SELECTION preview;
view()->Add( &preview );
aPlacer->m_board = board();
aPlacer->m_frame = frame();
aPlacer->m_modifiers = 0;
if( aOptions & IPO_SINGLE_CLICK && !( aOptions & IPO_PROPERTIES ) )
{
VECTOR2I cursorPos = controls()->GetCursorPosition();
newItem = aPlacer->CreateItem();
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
preview.Add( newItem.get() );
}
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = controls()->GetCursorPosition();
aPlacer->m_modifiers = evt->Modifier();
if( TOOL_EVT_UTILS::IsCancelInteractive( *evt ) )
{
if( newItem )
{
// Delete the old item and have another try
newItem = nullptr;
preview.Clear();
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if( aOptions & IPO_SINGLE_CLICK )
break;
controls()->SetAutoPan( false );
controls()->CaptureCursor( false );
controls()->ShowCursor( true );
}
else
{
break;
}
if( evt->IsActivate() ) // now finish unconditionally
break;
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !newItem )
{
// create the item if possible
newItem = aPlacer->CreateItem();
// no item created, so wait for another click
if( !newItem )
continue;
controls()->CaptureCursor( true );
controls()->SetAutoPan( true );
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
preview.Add( newItem.get() );
if( newItem->Type() == PCB_MODULE_T )
{
auto module = dyn_cast<MODULE*>( newItem.get() );
// modules have more drawable parts
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
}
}
else
{
newItem->ClearFlags();
preview.Remove( newItem.get() );
aPlacer->PlaceItem( newItem.get(), commit );
if( newItem->Type() == PCB_MODULE_T )
{
auto module = dyn_cast<MODULE*>( newItem.get() );
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) );
}
newItem.release();
commit.Push( aCommitMessage );
controls()->CaptureCursor( false );
controls()->SetAutoPan( false );
controls()->ShowCursor( true );
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if( !( aOptions & IPO_REPEAT ) )
break;
if( aOptions & IPO_SINGLE_CLICK && !( aOptions & IPO_PROPERTIES ) )
{
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VECTOR2I pos = controls()->GetCursorPosition();
newItem = aPlacer->CreateItem();
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newItem->SetPosition( wxPoint( pos.x, pos.y ) );
preview.Add( newItem.get() );
}
}
}
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu();
}
else if( newItem && evt->Category() == TC_COMMAND )
{
/*
* Handle any events that can affect the item as we move
* it around, eg rotate and flip
*/
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) )
{
const auto rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle(
*frame(), *evt );
newItem->Rotate( newItem->GetPosition(), rotationAngle );
view()->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) )
{
newItem->Flip( newItem->GetPosition() );
view()->Update( &preview );
}
}
else if( newItem && evt->IsMotion() )
{
// track the cursor
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
aPlacer->SnapItem( newItem.get() );
// Show a preview of the item
view()->Update( &preview );
}
}
view()->Remove( &preview );
}
bool PCB_TOOL::Init()
{
// A basic context manu. Many (but not all) tools will choose to override this.
auto& ctxMenu = m_menu.GetMenu();
// cancel current tool goes in main context menu at the top if present
ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 );
ctxMenu.AddSeparator( SELECTION_CONDITIONS::ShowAlways, 1 );
// Finally, add the standard zoom/grid items
m_menu.AddStandardSubMenus( *getEditFrame<PCB_BASE_FRAME>() );
return true;
}
void PCB_TOOL::Reset( RESET_REASON aReason )
{
}
void PCB_TOOL::setTransitions()
{
}
PCB_DISPLAY_OPTIONS* PCB_TOOL::displayOptions() const
{
return static_cast<PCB_DISPLAY_OPTIONS*>( frame()->GetDisplayOptions() );
}
PCB_DRAW_PANEL_GAL* PCB_TOOL::canvas() const
{
return static_cast<PCB_DRAW_PANEL_GAL*>( frame()->GetGalCanvas() );
}
const SELECTION& PCB_TOOL::selection() const
{
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
const auto& selection = selTool->GetSelection();
return selection;
}
SELECTION& PCB_TOOL::selection()
{
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
auto& selection = selTool->GetSelection();
return selection;
}
void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem )
{
// Base implementation performs no snapping
}
void INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit )
{
aCommit.Add( aItem );
}