kicad/eeschema/sch_base_frame.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2015-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SCH_BASE_FRAME_H_
#define SCH_BASE_FRAME_H_
#include <eda_draw_frame.h>
#include <frame_type.h>
#include <lib_id.h>
#include <page_info.h>
#include <sch_draw_panel.h>
#include <sch_screen.h>
#include <stddef.h>
#include <utility>
#include <vector>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <template_fieldnames.h>
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namespace KIGFX
{
class SCH_RENDER_SETTINGS;
}
class PAGE_INFO;
class TITLE_BLOCK;
class LIB_VIEW_FRAME;
class LIB_EDIT_FRAME;
class LIB_PART;
class PART_LIB;
class SCHLIB_FILTER;
class LIB_ID;
class SYMBOL_LIB_TABLE;
/**
* Load symbol from symbol library table.
*
* Check the symbol library table for the part defined by \a aLibId and optionally
* check the optional cache library.
*
* @param aLibId is the symbol library identifier to load.
* @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
* @param aCacheLib is an optional cache library.
* @param aParent is an optiona parent window when displaying an error message.
* @param aShowErrorMessage set to true to show any error messages.
*
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_PART* SchGetLibPart( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL,
bool aShowErrorMsg = false );
/**
* A shim class between EDA_DRAW_FRAME and several derived classes:
* LIB_EDIT_FRAME, LIB_VIEW_FRAME, and SCH_EDIT_FRAME, and it brings in a
* common way of handling the provided virtual functions for the derived classes.
*
* The motivation here is to switch onto GetScreen() for the underlying data model.
*
* @author Dick Hollenbeck
*/
class SCH_BASE_FRAME : public EDA_DRAW_FRAME
{
protected:
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TEMPLATES m_templateFieldNames;
wxPoint m_repeatStep; // the increment value of the position of an item
// when it is repeated
int m_repeatDeltaLabel; // the increment value of labels like bus members
// when they are repeated
bool m_showPinElectricalTypeName;
bool m_dragActionIsMove; // drag action defaults to move, otherwise it's drag
bool m_repeatComponent; // After placing one component, reload a sequential
bool m_useAllUnits; // After placing unit A, place unit B of the same
public:
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent,
FRAME_T aWindowType,
const wxString& aTitle,
const wxPoint& aPosition, const wxSize& aSize,
long aStyle, const wxString & aFrameName );
virtual ~SCH_BASE_FRAME();
void createCanvas();
SCH_DRAW_PANEL* GetCanvas() const override;
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SCH_SCREEN* GetScreen() const override;
void SetScreen( BASE_SCREEN* aScreen ) override;
KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings();
/**
* Allow some frames to show/hide hidden pins. The default impl shows all pins.
*/
virtual bool GetShowAllPins() const { return true; }
/**
* Allow some frames to select the parent symbol when trying to select a pin.
* The default impl select the pin.
*/
virtual bool GetSelectPinSelectSymbol() const { return false; }
/**
* Allow some frames to show/hide pin electrical type names.
*/
bool GetShowElectricalType() { return m_showPinElectricalTypeName; }
void SetShowElectricalType( bool aShow ) { m_showPinElectricalTypeName = aShow; }
/**
* @return the increment value of the position of an item
* for the repeat command
*/
const wxPoint GetRepeatStep() const { return m_repeatStep; }
/**
* Sets the repeat step value for repeat command
* @param aStep the increment value of the position of an item
* for the repeat command
*/
void SetRepeatStep( const wxPoint& aStep) { m_repeatStep = aStep; }
/**
* @return the increment value of labels like bus members
* for the repeat command
*/
int GetRepeatDeltaLabel() const { return m_repeatDeltaLabel; }
/**
* Sets the repeat delta label value for repeat command
* @param aDelta the increment value of labels like bus members
* for the repeat command
*/
void SetRepeatDeltaLabel( int aDelta ) { m_repeatDeltaLabel = aDelta; }
/**
* @return the current setting of placing copies of the same symbol for each click
*/
const bool GetRepeatComponent() { return m_repeatComponent; }
/**
* If true, keep placing new copies of the same symbol on each click
* @param aRepeat True to repeat the same symbol, False to only set one
*/
void SetRepeatComponent( bool aRepeat ) { m_repeatComponent = aRepeat; }
/**
* @return the current setting to use all units when placing a component
*/
const bool GetUseAllUnits() { return m_useAllUnits; }
/**
* Sets whether to utilize all units of a component when placing
* @param aUseAll True to iterate through Units A, B, ...
*/
void SetUseAllUnits( bool aUseAll ) { m_useAllUnits = aUseAll; }
/**
* Function GetZoomLevelIndicator
* returns a human readable value which can be displayed as zoom
* level indicator in dialogs.
* Virtual from the base class
*/
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const wxString GetZoomLevelIndicator() const override;
void SetDragActionIsMove( bool aValue ) { m_dragActionIsMove = aValue; }
bool GetDragActionIsMove() const { return m_dragActionIsMove; }
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void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
const PAGE_INFO& GetPageSettings () const override;
const wxSize GetPageSizeIU() const override;
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const wxPoint& GetAuxOrigin() const override;
void SetAuxOrigin( const wxPoint& aPosition ) override;
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const wxPoint& GetGridOrigin() const override
{
static wxPoint zero;
return zero;
}
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void SetGridOrigin( const wxPoint& aPoint ) override {}
void OnGridSettings( wxCommandEvent& aEvent ) override;
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const TITLE_BLOCK& GetTitleBlock() const override;
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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void UpdateStatusBar() override;
typedef std::vector<COMPONENT_SELECTION> HISTORY_LIST;
/**
* Function SelectComponentFromLib
* Calls the library viewer to select component to import into schematic.
* if the library viewer is currently running, it is closed and reopened
* in modal mode.
*
* aAllowFields chooses whether or not features that permit the user to edit
* fields (e.g. footprint selection) should be enabled. This should be false
* when they would have no effect, for example loading a part into libedit.
*
* @param aFilter is a SCHLIB_FILTER filter to pass the allowed library names
* and/or the library name to load the component from and/or some other filter
* if NULL, no filtering.
* @param aHistoryList list of previously loaded components - will be edited
* @param aUseLibBrowser bool to call the library viewer to select the component
* @param aUnit preselected unit
* @param aConvert preselected De Morgan shape
* @param aHighlight name of component to highlight in the list.
* highlights none if there isn't one by that name
* @param aShowFootprints whether to show footprints in the dialog
* @param aAllowFields whether to allow field editing in the dialog
*
* @return the selected component
*/
COMPONENT_SELECTION SelectCompFromLibTree(
const SCHLIB_FILTER* aFilter,
std::vector<COMPONENT_SELECTION>& aHistoryList,
bool aUseLibBrowser,
int aUnit,
int aConvert,
bool aShowFootprints,
const LIB_ID* aHighlight = nullptr,
bool aAllowFields = true );
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/**
* Return a template field names list for read only access.
*/
const TEMPLATE_FIELDNAMES& GetTemplateFieldNames()
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{
return m_templateFieldNames.GetTemplateFieldNames();
}
/**
* Return a specific template field names list (global or project) for read only access.
*/
const TEMPLATE_FIELDNAMES& GetTemplateFieldNames( bool aGlobal )
{
return m_templateFieldNames.GetTemplateFieldNames( aGlobal );
}
/**
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* Search for \a aName in the the template field name list.
*
* @param aName A wxString object containing the field name to search for.
* @return the template fieldname if found; NULL otherwise.
*/
const TEMPLATE_FIELDNAME* GetTemplateFieldName( const wxString& aName )
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{
return m_templateFieldNames.GetFieldName( aName );
}
/**
* Load symbol from symbol library table.
*
* @param aLibId is the symbol library identifier to load.
* @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
* symbol library table.
* @param aShowErrorMessage set to true to show any error messages.
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_PART* GetLibPart( const LIB_ID& aLibId, bool aUseCacheLib = false,
bool aShowErrorMsg = false );
LIB_PART* GetFlattenedLibPart( const LIB_ID& aLibId, bool aShowErrorMsg = false );
/**
* Function SelectComponentFromLibBrowser
* Calls the library viewer to select component to import into schematic.
* if the library viewer is currently running, it is closed and reopened
* in modal mode.
* @param aParent is the caller
* @param aFilter is a filter to pass the allowed library names
* and/or some other filter
* @param aPreselectedLibId Preselected component LIB_ID. Not valid if none selected.
* @param aUnit preselected unit
* @param aConvert preselected deMorgan conversion
* @return the selected component
*/
COMPONENT_SELECTION SelectComponentFromLibBrowser( wxTopLevelWindow* aParent,
const SCHLIB_FILTER* aFilter,
const LIB_ID& aPreselectedLibid,
int aUnit, int aConvert );
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virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
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virtual void CenterScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
void FocusOnItem( SCH_ITEM* aItem );
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void HardRedraw() override;
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/**
* Add an item to the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
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*/
void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
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/**
* Remove an item from the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
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*/
void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
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/**
* Mark an item for refresh.
*/
void RefreshItem( EDA_ITEM* aItem, bool isAddOrDelete = false );
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/**
* Mark selected items for refresh.
*/
void RefreshSelection();
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/**
* Mark all items for refresh.
*/
void SyncView();
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/**
* Must be called after a model change in order to set the "modify" flag and
* do other frame-specific processing.
*/
virtual void OnModify() {}
/**
* Helper to retrieve a layer color from the global color settings
*/
COLOR4D GetLayerColor( SCH_LAYER_ID aLayer );
COLOR_SETTINGS* GetColorSettings() override;
protected:
/**
* Saves Symbol Library Tables to disk.
*
* @param aGlobal when true, the Global Table is saved.
* @param aProject when true, the Project Table is saved.
* @return True when all requested actions succeeded.
*/
bool saveSymbolLibTables( bool aGlobal, bool aProject );
};
#endif // SCH_BASE_FRAME_H_