2015-12-08 07:31:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2016-06-09 05:48:49 +00:00
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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2015-12-08 07:31:57 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <common.h>
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2016-04-17 22:35:32 +00:00
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#include <pgm_base.h>
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2015-12-08 07:31:57 +00:00
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#include "3d_cache_wrapper.h"
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2016-04-11 03:03:39 +00:00
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static wxCriticalSection lock3D_wrapper;
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2015-12-08 07:31:57 +00:00
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CACHE_WRAPPER::CACHE_WRAPPER()
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{
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return;
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}
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CACHE_WRAPPER::~CACHE_WRAPPER()
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{
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return;
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}
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S3D_CACHE* PROJECT::Get3DCacheManager( bool updateProjDir )
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{
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2016-04-11 03:03:39 +00:00
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wxCriticalSectionLocker lock( lock3D_wrapper );
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2015-12-08 07:31:57 +00:00
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CACHE_WRAPPER* cw = (CACHE_WRAPPER*) GetElem( ELEM_3DCACHE );
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S3D_CACHE* cache = dynamic_cast<S3D_CACHE*>( cw );
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// check that we get the expected type of object or NULL
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wxASSERT( !cw || cache );
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if( !cw )
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{
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cw = new CACHE_WRAPPER;
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cache = dynamic_cast<S3D_CACHE*>( cw );
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wxFileName cfgpath;
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cfgpath.AssignDir( GetKicadConfigPath() );
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cfgpath.AppendDir( wxT( "3d" ) );
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2016-04-17 22:35:32 +00:00
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cache->SetProgramBase( &Pgm() );
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2015-12-08 07:31:57 +00:00
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cache->Set3DConfigDir( cfgpath.GetFullPath() );
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SetElem( ELEM_3DCACHE, cw );
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updateProjDir = true;
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}
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if( updateProjDir )
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cache->SetProjectDir( GetProjectPath() );
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return cache;
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}
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