kicad/include/class_sch_screen.h

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/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_SCREEN_H
#define CLASS_SCREEN_H
#include "macros.h"
#include "sch_item_struct.h"
#include "class_base_screen.h"
/* Max number of sheets in a hierarchy project: */
#define NB_MAX_SHEET 500
class SCH_SCREEN : public BASE_SCREEN
{
public:
int m_RefCount; ///< Number of sheets referencing this screen.
///< Delete when it goes to zero.
SCH_SCREEN( KICAD_T aType = SCREEN_STRUCT_TYPE );
~SCH_SCREEN();
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/**
* Function GetCurItem
* returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem().
* @return SCH_ITEM* - the one selected, or NULL.
*/
SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); }
/**
* Function SetCurItem
* sets the currently selected object, m_CurrentItem.
* @param current Any object derived from SCH_ITEM
*/
void SetCurItem( SCH_ITEM* aItem )
{
BASE_SCREEN::SetCurItem( (BASE_SCREEN*) aItem );
}
virtual wxString GetClass() const
{
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return wxT( "SCH_SCREEN" );
}
/**
* Free all the items from the schematic associated with the screen.
*
* This does not delete any sub hierarchies.
*/
void FreeDrawList();
void Place( WinEDA_SchematicFrame* frame, wxDC* DC ) { };
/**
* Remove \a aItem from the schematic associated with this screen.
*
* @param aItem - Item to be removed from schematic.
*/
void RemoveFromDrawList( SCH_ITEM* DrawStruct );
bool CheckIfOnDrawList( SCH_ITEM* st );
void AddToDrawList( SCH_ITEM* DrawStruct );
bool SchematicCleanUp( wxDC* DC = NULL );
SCH_ITEM* ExtractWires( bool CreateCopy );
/* full undo redo management : */
// use BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aItem )
// use BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aItem )
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/** Function ClearUndoORRedoList
* free the undo or redo list from List element
* Wrappers are deleted.
* data pointed by wrappers are deleted if not in use in schematic
* i.e. when they are copy of a schematic item or they are no more in use (DELETED)
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* @param aList = the UNDO_REDO_CONTAINER to clear
* @param aItemCount = the count of items to remove. < 0 for all items
* items are removed from the beginning of the list.
* So this function can be called to remove old commands
*/
virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 );
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/**
* Function Save
* writes the data structures for this object out to \a aFile in "*.sch" format.
*
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* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Clear the state flags of all the items in the screen.
*/
void ClearDrawingState();
virtual void AddItem( SCH_ITEM* aItem ) { BASE_SCREEN::AddItem( (EDA_BaseStruct*) aItem ); }
virtual void InsertItem( EDA_ITEMS::iterator aIter, SCH_ITEM* aItem )
{
BASE_SCREEN::InsertItem( aIter, (EDA_BaseStruct*) aItem );
}
};
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/********************************************************/
/* Class to handle the list of *screens* in a hierarchy */
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/********************************************************/
// screens are unique, and correspond to .sch files.
class SCH_SCREENS
{
private:
std::vector< SCH_SCREEN* > m_screens;
unsigned int m_index;
public:
SCH_SCREENS();
~SCH_SCREENS();
int GetCount() const { return m_screens.size(); }
SCH_SCREEN* GetFirst();
SCH_SCREEN* GetNext();
SCH_SCREEN* GetScreen( unsigned int aIndex );
private:
void AddScreenToList( SCH_SCREEN* aScreen );
void BuildScreenList( EDA_BaseStruct* aItem );
};
#endif /* CLASS_SCREEN_H */