2009-11-23 20:18:47 +00:00
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/*************/
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/* trigo.h */
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/*************/
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2007-06-05 12:10:51 +00:00
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#ifndef TRIGO_H
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#define TRIGO_H
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2009-02-04 15:25:03 +00:00
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void RotatePoint( int *pX, int *pY, int angle );
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void RotatePoint( int *pX, int *pY, int cx, int cy, int angle );
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void RotatePoint( wxPoint* point, int angle );
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void RotatePoint( wxPoint *point, const wxPoint & centre, int angle );
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void RotatePoint( double *pX, double *pY, int angle );
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void RotatePoint( double *pX, double *pY, double cx, double cy, int angle );
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2009-06-13 17:06:07 +00:00
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2009-11-23 20:18:47 +00:00
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/* Return the arc tangent of 0.1 degrees coord vector dx, dy
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* between -1800 and 1800
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* Equivalent to atan2 (but faster for calculations if
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* the angle is 0 to -1800, or + - 900
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*/
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2009-06-13 17:06:07 +00:00
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int ArcTangente( int dy, int dx );
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2007-06-05 12:10:51 +00:00
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2007-08-08 20:51:08 +00:00
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bool DistanceTest( int seuil, int dx, int dy, int spot_cX, int spot_cY );
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2007-06-05 12:10:51 +00:00
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2010-02-04 17:46:12 +00:00
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//! @brief Compute the distance between a line and a reference point
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//! Reference: http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
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//! @param linePointA Point on line
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//! @param linePointB Point on line
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//! @param referencePoint Reference point
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double DistanceLinePoint(wxPoint linePointA, wxPoint linePointB, wxPoint referencePoint);
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//! @brief Euclidean norm of a 2D vector
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//! @param vector Two-dimensional vector
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//! @return Euclidean norm of the vector
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double EuclideanNorm(wxPoint vector);
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//! @brief Vector between two points
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//! @param startPoint The start point
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//! @param endPoint The end point
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//! @return Vector between the points
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wxPoint TwoPointVector(wxPoint startPoint, wxPoint endPoint);
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//! @brief Test, if two points are near each other
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//! @param pointA First point
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//! @param pointB Second point
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//! @param threshold The maximum distance
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//! @return True or false
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bool HitTestPoints(wxPoint pointA, wxPoint pointB, double threshold);
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//! @brief Determine the cross product
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//! @param vectorA Two-dimensional vector
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//! @param vectorB Two-dimensional vector
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int CrossProduct(wxPoint vectorA, wxPoint vectorB);
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2007-06-05 12:10:51 +00:00
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2009-06-13 17:06:07 +00:00
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/** Function TestSegmentHit
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* test for hit on line segment
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* i.e. cursor within a given distance from segment
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* @param aRefPoint = cursor (point to test) coords
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* @param aStart is the first end-point of the line segment
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* @param aEnd is the second end-point of the line segment
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* @param aDist = maximum distance for hit
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*/
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2009-11-23 20:18:47 +00:00
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bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd,
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int aDist );
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2009-06-13 17:06:07 +00:00
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2010-02-04 17:46:12 +00:00
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2009-02-04 15:25:03 +00:00
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/*******************/
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/* Macro NEW_COORD */
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/*******************/
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2007-06-05 12:10:51 +00:00
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2009-11-23 20:18:47 +00:00
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/* Calculate coordinates to rotate around an axis
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* coord: xrot = y + x * sin * cos
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* yrot = y * cos - sin * x
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* either: xrot = (y + x * tg) * cos
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* yrot = (y - x * tg) * cos
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*
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* Cosine coefficients are loaded from a trigometric table by 16 bit values.
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*/
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2009-02-04 15:25:03 +00:00
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#define NEW_COORD( x0, y0 ) \
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do { \
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int itmp; \
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itmp = x0; \
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x0 = x0 + (int)( y0 * tg ); \
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y0 = y0 - (int)( itmp * tg ); \
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x0 = ( x0 * cosinus ) >> 8; \
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y0 = ( y0 * cosinus ) >> 8; \
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} while( 0 );
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2007-06-05 12:10:51 +00:00
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2009-05-21 17:42:42 +00:00
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extern double fsinus[];
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extern double fcosinus[];
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2007-06-05 12:10:51 +00:00
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#endif
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